Rebecca Bray is an artist, educator, and interaction designer who is passionate about audiences and engagement and about creative and experimental approaches. She is the Executive Director of the Center for Artistic Activism
Before joining the Center for Artistic Activism, Bray was the Chief of Experience Design and Evaluation at the Smithsonian National Museum of Natural History. There she managed a team of 25 in developing and implementing innovative and creative educational programming about science and the natural world.
Before joining the Smithsonian, Bray was co-founder and technology director of Submersible Design, a New York City-based interactive design company, where she worked with the American Museum of Natural History, the Whitney Museum of Art, and the Intrepid Museum of Air, Sea, and Space.
In 2002, Bray was one of the producers of “The Meatrix” an online animation about factory farming that went viral. She was also a participant in one of our first programs (the College of Tactical Culture) in 2009 before we were called the Center for Artistic Activism! We also interviewed her when conducting field research on artistic activists in 2009.
Bray has taught media history, interaction design, and education practices to students, teachers, scientists, and others, including through Harvard Extension School and NYU.
Her work as an artist and interaction designer includes The Meatrix, Botanicalls, and Windowfarms – projects at the intersection of art, science, technology. Her recent works Listening Glass, Silosphere, Framing Device, and Overview, are experiences that mash up installation, performance, sound, and wearables.
Bray’s work has been featured on the BBC, NPR, Discovery Channel, Good Morning America, and ABC News, as well as in the New York Times, ArtNews, and Wired, and at the Museum of Modern Art, the Whitney, and the Smithsonian’s Hirshhorn Museum.
Bray has a master’s degree from NYU’s Tisch School of the Arts in the Interactive Telecommunications Program and an undergraduate degree from Bard College in sociology and media studies.
Bray’s work at Eyebeam has included Windowfarms, and Drinkpeedrinkpeedrinkpee, both created with Britta Riley. She also helped found and lead the sustainability group at Eyebeam in 2007.