Page contents
Brendan Byrne
Current location
Princeton, NJ
Year(s) of residency and/or fellowship
201516, Project Resident

Brendan Bryne is a designer and a makerspace specialist from Brooklyn, NY.

Byrne currently manages the StudioLab at Princeton University.

Bryne’s electronic musical instrument and video game controller designs have been exhibited at the Game Science Center, Eyebeam Art + Technology Center, and SF MoMA, and featured on Adafruit, Hackaday, and the Daily Dot.

As a college administrator, he’s processed student tuition payments, worked the health clinic’s front desk, managed inventory in a warehouse, read names at graduation, and (most importantly) listened to and responded to students and their needs.

Prior to joining the Council and Science and Technology at Princeton, he was the Technology Manager for the NYU Game Center, where he organized student exhibitions and coordinated acquisitions for their library. Brendan received his masters from Parsons School of Design.

Eyebeam Project Resident (2015- 2016): To Scale Project Residency

Theseus (2016)

Analog Modular Synthesizer

This platform based on analog modular synthesizers is entirely digital, making possible a wider variety in electronic and video synthesis.

Theseus is a platform for designing modular electronic instruments for musical and visual composition. Building on the Eurorack analog synthesizer standard, the platform uses 3.5mm patch cables to interconnect modules. However, unlike the Eurorack standard, Theseus is entirely digital and produces MIDI/OSC control messages rather than audio signals. This simplification in fidelity greatly reduces the cost and complexity of the electronic circuits, making patch cable composition systems more accessible to artists. Fourteen modules were designed to demonstrate the potential of such a platform.

Listen to Theseus in action below or here.


More about Eyebeam’s “To Scale” Group Exhibition from 2016

This work was exhibited at Eyebeam’s former space in Industry City, in a group exhibition, titled “To Scale” from May 14th – 26th, 2016.

To Scale:

Eyebeam opened its studios to the public for a two-week show of recent projects exploring concepts of scale. These projects, the result of six months of research, share an ability to switch with ease from the view up close to the distant perspective.

Whether shifting scale through physical size, optical resolution, biological complexity or political organizing, they show that reality can seem totally different depending on context or even viewpoint. The world is not flat, but round like a lens.

Eyebeam models a new approach to artist-led creation for the public good; we are a non-profit that provides significant professional support and money to exceptional artists for the realization of important ideas that wouldn’t exist otherwise. Nobody else is doing this.

Support Our Work