Zach Gage is a game designer, programmer, educator, and conceptual artist from New York City.
Gage’s work often explores the powerful intersection of systems and social dynamics, both through re-contextualizing existing systems and structures in digital and physical spaces, as well as framing entirely new systems through original games.
An Eyebeam Alumni, Apple Design and Game of The Year Award Winner, and BAFTA Nominee, he has exhibited internationally at venues like the Venice Biennale, the New York MoMA, The Japanese American National Museum in Los Angeles, XOXO Festival in Portland, FutureEverything in Manchester, The Centre for Contemporary Art Ujazdowski Castle in Warsaw, and in Apple stores worldwide. He has also had a solo exhibition at Postmasters in New York.
Gage’s work has been featured in several online and printed publications, including The New York Times, Art in America, The New York Times Magazine, EDGE Magazine, Rhizome.org, Neural Magazine, New York Magazine, and Das Spiel und seine Grenzen (Springer Press).
In games, he is best known for SpellTower, Ridiculous Fishing, Sage Solitaire, and Lose/Lose.