2003

Caspar Stracke, Urban Particle Supercollider

Artist in Residence (AIR) Program, Fall 2003

Artist in Residence (AIR) Program, Spring 2003

Project Residents

Research Residents

Artist in Residence (AIR) Program

Participants in the AIR program develop multidisciplinary work that ranges from moving image, sound and physical computing works, to technical prototypes, performances, workshops and public interventions. Residents receive production support through 24/7 studio access, an honorarium, access to cutting-edge studio and exhibition equipment, expert technical support from Eyebeam staff, production help from interns, opportunities to teach, guest lecture and/or assist with on-going educational programs (for additional stipends), as well as the option to show work at Eyebeam. Depending on the project, AIR work can be presented as gallery installations, demonstrations of research in progress, panel discussions, on-line projects, public workshops, or multimedia performances. For a list of available studio and exhibition equipment, please see the downloadable equipment list below.

Artists benefit from working amongst a wide range of fellow artists at the Eyebeam studios. An orientation, open studios and studio visits are planned to facilitate interaction amongst artists and the community. Artists will also have the opportunity to interact with R&D research groups and explore potential art-technology collaborations.

Some of the most exciting applications of technological tools lie in their integration with the contemporary artistic process. The AIR program will merge the respective energies of audio visual post production, interactive programming, interface design, social intervention and education, in order to facilitate knowledge-sharing and make collaboration and invention the paramount goal.

eyebeam.org, 2004, via the Internet Archive

Moving Image Division −

Eyebeam's Artist in Residence program provides a programming lab, educational classroom and an audio visual post production studio for artists to utilize during their stay. The program fully supports hybrid projects that make use of more than one facility. Those who require computer graphic equipment work in the animation studio on Win 2k P4 workstations running Photoshop, Maya, Houdini, and After Effects software. Those requiring non-linear editing stations work on Apple dual processor G4's running Photoshop, Illustrator, Final Cut Pro, After Effects and DVD Studio Pro with Cinewave and digital Voodoo capture cards. Those who require more advanced compositing work on a fame and smoke Silicon Graphics Unix station.

The Studio supports a variety of work, ranging from conceptual projects, experimental animation, independent film, non-traditional documentary, gaming, video installation, machinima, live moving image performance, sculpture, and streaming media projects. Artists are encouraged to experiment not only with form, content and technique in their project, but also in the mode of public presentation. Gallery works, prototyping beta testing events, web releases, workshops, public interventions, live events and other new and unconsidered forms are all supported.

The program provides hardware and software tools, a small stipend, systems administration support, assistance from a production intern, free access to Eyebeam's workshop, and support for a public presentation, including the annual Betalaunch exhibition. The program is geared toward self-sufficient emerging artists with projects that require access to digital moving image post production equipment, and whose career would benefit from the exposure that the residency offers. The program is not able to support artists who need full time post production operators or programmers at this time.

Research and Development +

Education +