Recent Persons

Thumbnail

Atul Varma enjoys building bridges of understanding between humans and machines. He has written software that's been used as the centerpiece of TED Talks, in maker events around the world, and by individuals who are just trying to have a less frustrating time using their computer. But his favorite moments are very personal: understanding where another person is coming from, constructing a metaphor they can relate to, and using it to explain technology in a way that liberates, excites, and empowers.

 

Thumbnail

Chloe Varelidi is a New York based game designer interested in creating experiences that empower youth to think of themselves as makers and not only players of games. Her work employs performative and playful aspects to create embodied learning experiences that are connected with the world around us. Chloe has an MFA from Parsons' Design & Technology Program and is the co-founder of the Plaython festival in Greece and the Yellow Thread Society in New York. 

 

Thumbnail

Allison Burtch is a philosopher and educator who creates politically coherent works in a variety of media. Most recently, she made a "log jammer" - a cell phone jammer that creates a safe space in nature, a browser plugin that highlights complex political and corporate relationships, and was a research fellow at the Institute of Technology and Society in Rio de Janeiro, Brazil. She’s also collaborated on such projects as the dumbsto.re - a mobile app store for dumb phones, and co-organized Prism BreakUp at Eyebeam Art & Technology Center, and the Drones and Aerial Robotics Conference at New York University.

Previously, she was the editor of the Occupied Wall Street Journal, a six-edition print publication which was translated into six languages and distributed globally. Allison has a master’s degree from NYU’s Interactive Telecommunications Program.

 

Thumbnail

Joanne McNeil is a writer and researcher interested in the ways technology is shaping culture and society. Her work has appeared in Dissent, Wired, Jacobin, the Los Angeles Times, the Boston Globe, and other web and print publications. She created Learn to Search (http://learn-to-search.com) with Divya Manian and was one of the authors of About Feminism (http://aboutfeminism.me/). At Eyebeam, she will develop and curate a series of digital art projects on gender and internet culture.

 

Thumbnail

Peter Kaiser, Communications Director

Peter Kaiser is an aspiring filmmaker, artist, technology lover, and formerly a professional cheesemonger. Peter manages Eyebeam's communications and keeps our diverse audience up to date with the goings on of Eyebeam's multiple programs. 

Peter holds a BA from SUNY Purchase's New Media program. In his free time he helps volunteer with Brooklyn start up gallery American Medium as well as assisting artists.

Thumbnail

 Torkwase Dyson received her MFA from Yale University in painting/printmaking. An interdisciplinary artist, her work has been exhibited at the Whitney Museum of Art, the Schuylkill Center for Environmental Education, and the Smithsonian National Museum of African Art. Her work has been supported by Brooklyn Arts Council Community Arts Fund, Culture Push Fellowship for Utopian Practices, The Green Festival of New York, Obsidian Arts and Public funds of the City of Minneapolis, Mural Arts Program of Philadelphia, and Dorchester Projects in Chicago. Torkwase is based in Brooklyn, NY.

Thumbnail

Investigating relationships between labor and leisure, and the built and the natural environment, Nancy Nowacek actively engages with the world around her.

She makes task-based encounters between people, spaces, and things. Research-based, her practice is shaped by observation of, dissatisfaction with, and great optimism for the world around her. Her work examines the relationship between late capital post-industrial time sense and body sense, where physical anatomy has been surpassed by man-made machines as useful—or valuable—technology.

Expanding beyond exercise to the grammars of functional movement, architecture, engineering and labor systems, she makes sculpture, performance, and drawings that collapse thinking into doing; and to reinstate the body’s relevance: as functioning object, tool, channel for experience and site of imagination. 

She is currently a resident of the Marie Walsh Sharpe Foundation and is a Smackmellon Arts ‘One to Watch’. Previously she has been a Culture Push Fellow, and an Lower Manhattan Cultural Council residency recipient. She has shown in New York, Los Angeles, the Bay Area, Canada, and Europe. Her commissioned projects have featured in the San Jose Art & Technology 2006, 2010, and 2012 Biennials. She has an MFA in Visual Communication from Virginia Commonwealth University, an MFA in Social Practice from California College of Art and she is certified in Personal Fitness from the National Academy of Sports Medicine. 

 

Thumbnail

New York-based Venezuelan sound artist and programmer Wolfgang Gil explores the interrelationship of sound, the listener, and the space of listening. Gil’s sounds are temporally discrete, physical events; and yet are linked in layered logics to produce unified, tangible, sonic constructions. He creates sound that goes beyond the speaker; filling, narrowing, dividing, coloring, saturating, and emptying the space of listening.

Gil’s work is experiential. Thus, it is in the listener’s willingness to engage in a personal dialog with the sound and space that the work finds its purpose. In Gil's work, sound becomes the contexts in which the listener is encouraged to contemplate time, space, and the act of listening itself.

In 2012 Gil, Daniel Neumann, and Richard Garet launched a portable gallery/platform under Garet’s record label Contour Editions. With a focus on multichannel sound installations, the platform addresses the needs of sound works that require a specialized listening situation in order to be fully experienced. For Contour Editions – Installation, the situation of listening is considered to be an integral part to the works themselves. The completed work is not the audio file, as it would be on CD or .MP3 releases, but the total conditions within the space where the work is presented. Gil performs different roles in the organization, including curatorial and production responsibilities. Contour Editions – Installation has released 7 such installation works with Gil’s close involvement.

 

Thumbnail

Arielle Mella is a junior who attends Hunter College High School. She is an aspiring game designer and computer scientist. Her interests include art, writing, gender studies, and anything related to technology. In the future, she hopes to work on more projects including game development by making social awareness games that are commentary on prevalent issues around the world. Currently, she is studying gender roles in video games and would like to pursue projects relevant to that topic. She is currently a Student Resident and Peer Mentor at Eyebeam Art + Technology Center in Chelsea.

Thumbnail

A renaissance teenager. Industrial Designer. Coder. Engineer. Education Reformer

Recently graduated from the NYC Lab School for Collaborative Studies and is now pursuing a gap year and working with emerging technologies in order to create more meaningful experiences in classrooms all around the world.