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Develop the creative skills and unconvetional tools to extract political data from the web.

Instructor: Paolo Cirio
Cost: $200

Saturday, June 22, 1:00-5:00pm
Sunday, June 23, 1:00-5:00pm

Materials Needed:
Bring your own laptop (Please let us know if you cannot provide this)

Knowledge of coding is not necessary, but very welcome.

This two-day workshop will introduce you to the basic philosophy behind transparency activism and how to accomplish it through the use of smart hacks over web platforms. Ownership, privacy and geopolitical use of data will be introduced through case histories of ethical and legal issues as well as an introduction of the main organizations and resources about Open Data.

In this workshop, you will develop methodologies and mechanisms for exploring creative and unconventional uses of political data over the web. The workshop will introduce some practical tools, including simple software, coding, and other techniques and tricks to extract data from web servers.

Software that will be explored during the workshop:
iMacro, Fake, Scraperwiki, Beautiful Soup, Scrapy, etc.

Code that will be explored:
PHP, Phynton, Sql, JavaScript, DHTML, etc.

About the Instructor:
Paolo Cirio is well known for web-hacktivism through projects such as Loophole for All, Face to Facebook, Google Will Eat Itself and Amazon Noir. He was part of the legendary Italian net-art collective Epidemic which created visionary viruses and P2P software. At the age of twenty-two he was investigated by the Department of National Defense of Canada for his innovative DDOS attacks to the NATO website though a Flash script.  Recently the international press covered his hack at the Cayman Islands.
http://www.paolocirio.net/work/workshop/workshop_web-hacking4opendata.php

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Eyebeam's annual Summer School program offers a lively mix of youth programs, master classes, public lectures, & hands-on workshops. Each year the program content is developed by Eyebeam fellows & resident artists, and emerges from our research interests, exhibitions, and other public programming series.

APPLICATION DEADLINE: All applications must be received by 12PM (noon) on June 28, 2013. Applicants will be informed of their application status by August 16, 2013. 

RESIDENCY SUMMARY: The 5-month residency will begin in mid to late September (negotiable start date) of 2013 and run through February of 2014. The resident will receive a $5,000 stipend to be paid out over the course of the residency in connection with the achievement of specific milestones.

OVERVIEW: Public Knowledge and Eyebeam are seeking applications from artists, engineers, designers, curators, and creative technologists interested in being the inaugural resident in our joint residency program. The purpose of the Public Knowledge/Eyebeam Artist Residency is to make policy issues more engaging . Selection will be based on the quality of the proposal, including demonstrable success in previous development of related work at this scale.

At the end of the residency, the resident would be expected to produce a new work at Eyebeam that integrates a physical element (including but not limited to open hardware, 3D printing, or other digital technologies) with an internet-based presence (presentation, documentation, and explanation using pertinent online technologies). The work should have a clear relationship to any of Public Knowledge’s many issue areas. This explanation or relevancy need not be literal. Public Knowledge is not necessarily looking for a work that will directly teach issues. Rather, the goal of the program is to create a new work that raises awareness of an issue with the wider public, and compels people to investigate the issue further.  

ABOUT EYEBEAM: A belief in progress and openness are core values of Eyebeam. This has been demonstrated through 15 years of experimentation via the creative use and misuse of technology with the goal to innovate and develop better relationships between people and tools. Eyebeam believes that all creative work begins with a commitment to sustainability, equality, diversity, and concern for a better future. Across all research initiatives and focus areas, Eyebeam primarily supports projects that have real-world impact -- Eyebeam maintains that cultural progress is possible and encourages work that is paradigm shifting within a large spectrum of genres. Eyebeam sees the concerns of Public Knowledge as central to a more open society.  

ABOUT PUBLIC KNOWLEDGE: Founded in September 2001, Public Knowledge is a public interest advocacy organization in Washington, DC that seeks to ensure that copyright law and communications policy promote creativity, free speech, and democratic values.

Public Knowledge’s unique expertise lies in the intersection of federal media and telecommunications law, internet law, and copyright law—an intersection that is increasingly relevant as these issues overlap and converge.  Public Knowledge has established itself as the premiere public interest organization working to ensure policy that provides the public broad access to an open internet and the wealth of knowledge and creativity it contains. Public Knowledge is also involved with issues surrounding emerging technology such as 3D printing and open source hardware.

Although it addresses a wide range of policy areas, Public Knowledge is focused on preventing gatekeepers, especially gatekeepers tied to incumbent business models and technology, from using law and policy to slow the pace of innovation. Public Knowledge values openness and competition, along with access to technology and communications platforms. Fundamentally, Public Knowledge believes that society is stronger when everyone has access to information and innovation, and when the public has access to new ideas no matter their origin.

DETAILS: The selected resident will be expected to participate in an initial 2-week orientation and familiarization process at Public Knowledge’s Washington, D.C. offices, and then remain in regular contact with Public Knowledge while working at Eyebeam. The resident will be given working space at Eyebeam’s Chelsea, New York City space and have 24/7 access to Eyebeam’s facilities and equipment. The resident will also be expected to take part in Eyebeam’s weekly residents & fellows meetings, monthly “Stop Work” critique sessions, and annual Exhibition of artists’ work, and play an active role in the Eyebeam community.

We recognize that applicants may not have in-depth knowledge of specific Public Knowledge issues or the nuances of the policymaking process in Washington, DC. As such, strong interest in Public Knowledge issues is appreciated but in-depth knowledge is not assumed. During the initial orientation at Public Knowledge, the resident will participate in staff meetings and small group orientations designed to introduce a wide variety of issue areas. After settling upon an issue area, or cluster of issue areas, the resident will then have an opportunity to have more detailed discussions with Public Knowledge experts.

After the initial orientation program, the resident is expected to remain in contact with the Public Knowledge experts and will always be welcome in the offices. 

The resident will bring this experience and expertise to Eyebeam where they will create the project(s). Residents are expected to contribute to the Eyebeam community as collaborative partners to other residents and fellows. Eyebeam will provide equipment and dedicated work areas. Eyebeam may offer program support in developing work for  public or educational programming within Eyebeam’s space during the term of the residency. Core to Eyebeam’s methodology is the brokering of relationships between artists, hackers, coders, engineers, and other creative technologists in the context of an open and shared culture of investigation and critique. Eyebeam fosters and facilitates relationships whereby technologists and artists come together to germinate and incubate their ideas, develop new processes, and create new works through a period of immersion in a social and professional context which is rich in technology, expertise and ideas. 

The resident should be prepared to document the learning and development process for the project. This documentation, which may take any number of forms, will further engage the public by increasing understanding of why a project exists, not simply that it does exist.

PARTICIPATION: There is a single residency available under this program though it may be shared by more than one person. The resident is expected to fully document his or her progress, and regularly update Public Knowledge and Eyebeam about progress, challenges, and project direction. This documentation may include public-facing reports and updates designed to engage the public with the project and shed light on the artist’s creative and educational process. The resident is also encouraged to participate in both formal and informal learning opportunities within the Eyebeam community. 

RESIDENCY FOCUS AREAS: The resident is free to focus on any of Public Knowledge’s issue areas, which are listed at http://www.publicknowledge.org/issues. Examples include open communications networks, digital copyright, the future of video, and the ownership of digital goods.

APPLICATION REQUIREMENTS: Applications are only accepted via the online application system at http://apply.eyebeam.org. Applications received after the deadline of 12:00 (EST) PM (noon), June 28, will not be accepted. All applications and work samples must be submitted through the online form. No exceptions will be made.

Applications must not be currently enrolled in degree-granting academic programs. Individuals and collaborative teams are invited to apply. In either case, please detail in your application how technical and creative responsibilities will be met. If applying as a collaborative team, please include information about team members’ relevant prior experience and combine CVs into a single document before uploading. 

RESIDENCY BEGINS: MID-SEPTEMBER 2013 AND RUNS THROUGH MID-FEBRUARY 2014 (5 MONTHS)

APPLICATION DEADLINE: June 14, 2013 at 12PM (noon). Applicants will be informed of their application status by August 7, 2013. 

CONTEXT: In light of tectonic shifts in the overlap between art, culture and technology in recent years, Eyebeam is throwing open its Residency program to a single line of inquiry: what is most important now? We are asking you -- the digital creators, hacker artists, creative technologists, instigating curators, researchers and cultural producers -- what are the developments that are most in need of support? What are the ground-breaking works that will positively change cultural relationships to new creative technologies? What does technology even mean in 2013 and how can it be creatively used and misused in a way that pushes boundaries and explodes notions of what is possible? What art challenges dominant media narratives and empowers the public? What projects will blow up stale conversations and scale out in gigantic ways? What is the role of beauty within current technological aesthetics? If you are actively solving questions like these and could use Eyebeam’s help, let us know by applying online now!  

This residency cycle Eyebeam is looking to support atypical new work that is deeply examining and critically challenging culture’s relationship to technology and will consider all proposals that are prepared to positively shift the dialogue. Eyebeam will grant a minimum of $4,000 to each selected residency project but will consider requests for additional project-based funding up to an additional $10,000 maximum (to be awarded in stages based on mutually agreed on milestones). The incoming number of residents will be determined by the quality of applications and cumulative financial support awarded. However, if no proposals meet the review criteria, no residencies will be awarded this cycle.

Groundbreaking initiatives that have grown and benefited from past Eyebeam support include Graffiti Research Lab, F.A.T. Lab, open hardware (first meetings towards definition were held at Eyebeam as was last year’s Summit), the very first ReBlog system, RGBD Toolkit, littleBits, Windowfarms, Flock House and much more. 

EYEBEAM VALUES: Critical questioning of the status quo and a belief in progress and risk-taking are core values of Eyebeam. This has been demonstrated through over 15 years of experimentation via creative use and misuse of technology. This approach has resulted in the development of creative platforms, tools and exciting works of art. 

Eyebeam believes that all creative work begins with a commitment to sustainability, equality, diversity, and concern for a better future. Across all areas of inquiry and research, Eyebeam primarily supports projects that have real-world impact -- we maintain that cultural progress is possible, and we encourage work that is paradigm shifting within a large spectrum of genres. Eyebeam will continue to support work that involves community-interdependence and resourcefulness, learning, curiosity, and creative exploration.

SUPPORT: Eyebeam residencies support the creative research, production and presentation of specific projects/initiatives querying art, technology and culture. The 5-month residency is a period of concentrated work on a visionary, experimental project. It is a chance to use the time, space, and tools at Eyebeam to reach the next stage of your practice. International applicants are welcome to apply, although Eyebeam does not have the resources to provide travel or accommodation. Eyebeam is happy to work with selected applicants, where required, to help them to secure funds to cover these expenses. International Residents are responsible for securing their own visas for the Residency period. Eyebeam is happy to provide necessary paperwork to help expedite the process.

NOTE: International applicants are encouraged to take into consideration the time required for meeting travel and visa requirements and may want to consider applying to the cycle prior to their intended start date.

PARTICIPATION: Residents are expected to fully document their progress and their projects and to participate in public events including workshops, weekly residents/fellows meetings, monthly “Stop Work” feedback sessions, demonstrations of work in progress, panel discussions, and online releases, in addition to the Eyebeam Annual Showcase (an annual ten-day event presenting the previous years’ work to the public). The ideal resident will both contribute to and benefit from the shared environment at Eyebeam, and will thrive in the dedication to openness and collaborative process across the organization, including staff, residents and fellows.

All residents will be selected from this open call, based on the quality of the work being proposed, the applicability of Eyebeam’s tools and resources in realizing and supporting the work, and in consideration of the overarching research themes and activities of the organization.

Core to Eyebeam’s methodology is the brokering of relationships between artists, hackers, coders, designers, engineers and other creative technologists in the context of an open and shared culture of investigation and critique. Eyebeam fosters and facilitates relationships whereby technologists and artists come together to germinate and incubate their ideas, develop new processes, and create new works through a period of immersion in a social and professional context that is rich in technology, expertise and ideas. 

APPLICATION REQUIREMENTS: Applications are only accepted via the online application system (link). Applications received after the deadline of 12:00 (EST) PM (noon), June 14, 2013, will not be accepted. All applications and work samples must be submitted through the online form. No exceptions will be made. You can create a user/password during the application process and log back into the server to update your application before the final deadline.

Applicants must not be currently enrolled in degree-granting academic programs. Individuals and collaborative teams are invited to apply. In either case, please detail in your application how technical and creative responsibilities will be met. If applying as a collaborative team, please include information about team members' relevant prior experience and combine CV’s into a single document before uploading. 

A full timeline of your project including up to 3 milestones you’ll need to achieve for completion of the project is required. Additional money, above $4,000, can be requested. Applicants can also request additional time for the residency period, outside the guaranteed 5 months. In both cases, demonstrable need must be indicated.

Complete applications must include the following information:

• Contact Information
• Resume or CV (.rtf, .pdf, .doc) -- combined into a single document if applying as a collaborative.
• Work samples in the form of URLs. Include a project description with your work sample that explains your contribution to the piece, how it is meant to be viewed and how it relates to your proposed project(s)/research.
• Concise responses to all application questions. Incomplete applications will not be considered.
• Single PDF document containing any visuals (data flow, sketches, timeline, schematics, etc) that will help  reviewers understand the proposal.

 FAQ for applicants

 APPLY HERE

 Statement on Diversity: Eyebeam is committed to building a diverse creative environment and therefore welcomes applications from people of diverse backgrounds. We recognize diversity as encompassing personal style, age, race, gender, ethnicity, sexual orientation, gender identity, language, physical ability, religion, and family.

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PURCHASE TICKETS ONLINE

Learn the basics and possibilities of digital fabrication from NYC design experts! As part of Eyebeam's Computational Fashion program, this workshop will demonstrate some of today's most disruptive, innovative, and thought provoking technologies. Join Arthur Young-Spivey, Sabine Seymour, and Francis Bitonti to explore 3D software, scanning, and printing tools, and consider how they can be used, combined, and pushed in new directions.

Workshop participants will gain exposure to digital fabrication and its potential use within fashion, developing new ways to think about it as both a prototyping process and a creative medium. Presentations – including designer Francis Bitonti discussing his work on a fully articulated 3D printed gown – will be followed by hands-on demonstrations, where participants will be able to try out various aspects of the digital fabrication process using a selection of 3D printers, scanners, and software.

Participants are encouraged (but not required) to bring their own laptops installed with 3D modeling software in order to get insight and feedback from workshop experts. Recommended free or open source software includes: 3dtin.com, Tinkercad.com, SketchUp, OpenSCAD, Wings3D, Scupltris, Autodesk 123D, and Blender.


About the Presenters
Arthur Young-Spivey is an industrial designer and digital fabrication specialist versed in all of the various aspects of 3D software, 3D printing/rapid prototyping, 3D scanning and how they apply to different industries. Arthur has consulted with medical, architectural, product design and engineering firms to facilitate how they can bring their visions into the real world.

Dr. Sabine Seymour focuses on the intertwining of aesthetics and function in fashion and technology. Her company Moondial consults on fashionable technology to companies and institutions worldwide. Moondial Lab is the nexus between silicon and style. She is an Assistant Professor of Fashionable Technology at Parsons The New School for Design in New York. She has published extensively on the subject, including recent books, Fashionable Technology and Functional Aesthetics.

Francis Bitonti is a designer, researcher, and founding principal of Francis Bitonti Studio, an interdisciplinary design studio working across scales and disciplines ranging form innovative spaces and objects to wearables and wearable technologies. Bitonti is ushering in a new manufacturing paradigm through his innovative use of computational design techniques and emerging manufacturing technologies. The studio has been published in outlets such as the Wall Street Journal, V Magazine, Wired, and The New York Daily News and continues to garner global recognition.

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Learn how to create your own offline local area network for anonymous communication with those around you. In this workshop, you will learn how to set up a Raspberry Pi with subnod.es, creating a wireless access point that is anonymous and portable.

Instructor: Sarah Grant

Saturday June 8, 2:00-5:00 pm
Sunday June 9, 2:00-5:00pm
Register Here!

Workshop: $75/day
Optional Kit: $75


Required Materials:
1. Raspberry Pi Model B (with Node.js pre-installed and 4GB SD Card)
2. USB WiFi dongle (with RALink RT5370 chipset)
3. 700 mA 5V microusb power supply
4. Laptop (with Ethernet Port)
Items 1-3 can be purchased as a kit for an additional $75

Prerequisites:
- Comfort working in the command line
- Experience programming with javascript

Class Description:

Created during the Fall 2012 Residency season at Eyebeam, Subnodes (http://subnod.es/) is an open source initiative designed to streamline the process of setting up a Raspberry Pi as a wireless access point for distributing content and taking part in shared digital experiences. The device behaves as a web server, creating its own local area network, and does not connect with the internet. This is key for the sake of offering a space where people can communicate anonymously and freely, as well as maximizing the portability of the network (no dependability on an internet connection means the device can be taken and remain active anywhere).

This session will show you how to set up your Raspberry Pi as a web server and wireless access point. We will also cover how to create a local area network with a captive portal for directing users to your web app.

- Configure the Raspberry Pi with a wireless adapter as an Access Point
- Configure a web server running Node.js
- Create a simple chat application with Node
- Create a startup script that automatically boots up your network and node app on power up

About the Instructor:

Sarah Grant is a Brooklyn-based multimedia artist and programmer. She is interested in building networks of data between machines and living creatures in addition to electrical engineering with organic and living materials. She has experimented with creating textile-based interfaces for audio hardware, working with sound as a tangible material, and more recently, creating conductive circuit traces out of slime molds. Embedded sensor networks and the idea of aware and responsive natural environments that cross the senses and freely transport information are key inspirations.
Sarah has given talks, taught workshops, and shown her work locally and internationally at events such as the New Interfaces for Musical Expression (NIME) conference, Maker Faire San Mateo and New York, Dorkbot and Eyebeam. She earned a Bachelor of Arts in Studio Art (printmaking and sculpture) from the University of California at Davis, and a Masters degree from the Interactive Telecommunications Program at Tisch School of the Arts, New York University. She currently works at The Barbarian Group as a Senior Design Technologist.

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Over the course of six weeks, students will learn how to create hybrid assemblages of real and simulated objects using Maya 3D animation software composited with video.

Instructor: Katie Torn

Tuesdays, 6-9pm
June 25-July 30 (6 sessions)

$100 per session
$400 for all 6 sessions

Register Here!

Materials to Bring:
- Laptop (please notify Eyebeam via purchasing process if cannot supply this)
- Camera with Video capabilities with SD Card (Optional)

It is highly encouraged that the students have some experience using After Effects and Maya.

Course Description:
Using Maya 3D animation software composited with video, students create hybrid assemblages of real and simulated objects.  The workshop approach combines and manipulates appropriated 3D models, to be digitally placed into videos of handmade sculptures.  Technical focus is on green screen, camera tracking using PF Track software, 3D animation, and composting in After Effects for seamless integration.

Week 1:
Building our sets
Build table top sculptures with found objects and throw away materials: used cardboard, plastic, old paint etc.  The sculptures will be the subjects of the video shoot the following week.
 
Week 2:
Shooting with Green Screen
Make a 30 second video of your sculpture in front of the green screen.
 
Week 3:
Camera Tracking in PF Track
Track the camera movement of your video footage in PF Track software and export it to be used in Maya.
 
Week 4:
KeyLighting Techniques in After Effects
Remove the green screen from your footage using keylight techniques (and masking and rotoscoping) in After Effects.
 
Week 5:
Virtual Construction in Maya
Arrange and manipulate virtual models in Maya, building on the structure of your sculpture in your footage.  Match the lighting of your footage with virtual lights in Maya and cast shadows of your simulated objects onto the real objects in our footage.
 
Week 6:
Compositing in After Effects
Composit original footage and Maya renders in After Effects to be rendered out into animated movie files.  Finalize your project.


About the Instructor:
Katie Torn is a digital media artist and professor currently living in New York City. Her work employs computer programs used for Hollywood films and commercials to create experimental video works and digital prints that reflect observations on American consumerism, culture, and its impact on the environment and human body. Inspired by Cubism and Futurism, movements that strived to find new ways to express what life was like in an industrial age, Katie uses new technologies to express what life is like in the digital age where interacting in a virtual space is an everyday activity.

Katie studied studio art at The School of the Art Institute of Chicago, graduating with an MFA in 2012.Most recently she performed a live video piece at VIA Music and New Media Festival in Pittsburgh, screened work at SPACE 1026 in Philadelphia, and exhibited work at Platform gallery in New York City. She has a two-person show coming up this fall at Roots and Culture Contemporary Art Center in Chicago. She is also a former instructor at The School of the Art Institute of Chicago and CUNY Staten Island.

www.katietorn.com
www.vimeo.com/katietorn