illustration

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Heather Bradley is a designer and illustrator whose work has been published in print and online in gURL, Seventeen, Teen, iVillage, NBC and Sex, Etc. Her all-time favorite gig was at gURL.com, where she was the creative director and comic editor for over a thousand years in Internet time. This year, she finished her first illustrated book, “Every Rose Has Its Thorn: The Rock n Roll Field Guide to Guys” published by Penguin and for sale in bookstores nationwide. When she’s not drawing caricatures of aging rock stars, Heather teaches graphic design and illustration at New York University. She recently completed a Summer Residency in Illustration at The School of Visual Arts. She currently lives in Park Slope, Brooklyn, with her mineral/fossil collection, her boyfriend and Monster, her cat.

Eyebeam CV
2010F
STeaching Artist
 
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Martina Fugazzotto has been drawing pictures and making websites in New York for 10 years. She specializes in interactive women’s media, because she thinks the web is awesome and can’t figure out how anyone found penpals, bought Japanese t-shirts, or researched embarrassing health conditions before the internet existed. Martina was one of the genius mastermind designers behind gURL.com, IHeartDaily.com, and FitsMi.com. She has a degree from Pratt Institute where she won a Society of Illustrators Award, has authored loads of comic books which won her Best New Artist at the 2008 MoCCA comic convention, and has exhibited her drawings of puppies in 4 countries. However, she still has not accomplished her one dream in life: to be Snow White at Disney World. Martina is currently running her blog FarmTina.com where she documents her backyard urban farming adventures.

Eyebeam CV
2010F
STeaching Artist
 
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Sean Comeaux works in New York City as a Graphic Designer. He received his BFA in Graphic design from University of Louisiana at Lafayette and his Masters in Communication Design from Pratt institute. He is currently working as an illustration intern with Dustyn Roberts on her book Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists.

Eyebeam CV
2010FIntern
SIntern
 
Research: Open Culture
Tags: illustration
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If you do any sort of creative work you will almost inevitably hit a wall at some point. Ideas are few and far between and the ones that come just don’t seem to cut it.

Everyone has a different method for working through this, but Alex Cornell over at ISO 50 asked twenty five artists to talk about what they do when they can’t seem to do anything right. You can check out the responses (and respond yourself) here.

 
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