This workshop is presented as part of the 'Making Patterns' exhibit showing at 117 Beekman Street.
Learn how to create generative clothing patterns with open source software! The instructors will provide a conceptual introduction to generative and parametric clothing design, as well as basic programming techniques. Students will use the Kinect with custom measuring software to quickly determine a person’s measurements, and export them to Processing, wherein they will “draft” clothing patterns using the included software, acquiring basic visual programming concepts along the way.
Following the enormous success of last year's event, Eyebeam and Shapeways will once again present the COMPUTATIONAL FASHION MASTER CLASS in June 2015! Take your design ideas to the next level by participating in this immersive, hands-on program at the nexus of fashion and technology.
THE MASTER CLASS IS:
an intensive five-week workshop
a space for fashion designers, artists, and engineers to learn cutting-edge technology and design
On September 12, 2014, Eyebeam and Shapeways presented a new collection of 3D-printed fashion garments. The work was produced during the Computational Fashion Master Class in July 2014, where ten fashion designers, engineers, and media artists from across North America and Asia came together to learn tech skills and collaboratively design work at the intersection of fashion and emerging technology. The exhibition takes place at Hotel Particulier in Manhattan, NY and is sponsored by CNL Mannequins and Joseph Cady.
Eyebeam and Shapeways partnered to produce the first Computational Fashion Master Class hosted at NYU Polytechnic School of Engineering in July 2014. In this ten-day intensive workshop ten professionals in the fields of fashion, engineering, media arts, and interactive design learned, experimented, and collaboratively created work that interrogates the emerging modes of digital textiles modeled directly on the body. Through the use of 3D printing, the program explored new advances in computational design, focusing on the formation of digital materials. Different approaches for pattern generation and textile operations were explored in the quest to develop “matter that moves."
Playable Fashion is a free teen program that explores the intersections between Fashion, Technology and Gaming. Youth learn the concepts and techniques behind them in order to create their own digital games and wearable technology projects. See photographs from Playable Fashion 2014-2015 here!