Excited to announce the end of a truly exciting Art Hack Weekend: Starting with a BBQ meet and greet, growing into a 2-day design and prototype party with 50 makers in attendance, and finishing with a grand celebration, project presentations, and awards.
Two winning projects were selected by a jury including Creators Project’s Julia Kaganskiy (Global Editor), and Ciel Hunter (Creative Director), Eybeam’s Amanda McDonald Crowley (Executive Director), MoMA’s Kate Carmody (Curatorial Assistant, Department of Architecture & Design), and artists Taeyoon Choi (Eyebeam Fellow) and Rashaad Newsome (Eyebeam Alum).
On Sunday, August 7, the general public is invited to join Eyebeam Art & Technology Center, the The Creators Project and artists, designers and developers participating in our Art Hack Weekend, for a public presentation and celebration of creative work protoyped during a two-day, open-source hackathon that celebrates new artistic experiences.
Starting promptly at 6PM, each project team will briefly present their work, and our jury of experts will select the most promising projects for further support by Eyebeam and The Creators Project.
This event is offered as part of Eyebeam's Summer School 2011 collaboration with The Creators Project. We offered workshops and Meetups as a lead-up to this event. Check-out related programs.
The Google Data Arts Team is a small group of creative programmers from San Francisco who use open web technologies and Google tools to make creative projects for the web. Some recent projects include Three Dreams of Black, the WebGL Globe, and the Data Viz Challenge (built in close partnership with Eyebeam).
Join Eyebeam Art & Technology Center and The Creators Project August 5th-7th for Art Hack Weekend, a two-day, open-source hackathon that celebrates new artistic experiences.
Design, code and prototype projects that re-imagine the way we create, consume, and interact with media.
We are interested in exploring how new technological advancements in fields like motion tracking, depth mapping, holographics and 3D visuals, gesture control, augmented reality, projection mapping, and networked environments can be transformed into tools that help change the way we experience and connect with art both on and offline, and/or creating entirely new artistic experiments. Projects can come in the form of web apps, mobile apps, installations, widgets, websites, or any combination of the above.
Glimpse the varied and inspired work being produced by today’s creative technologists in this series of short talks and project demos from leading artists and designers. They’ll showcase new work created using an assortment of tools that help facilitate innovative arts experiences, such as: openFrameworks, Processing, Arduino, Augmented Reality/Mobile, Cinder, and Max/MSP.
Schedule: 7:00pm – Doors Open 7:15pm – Talks begin, 10 min each 8:30-10:00pm – Socializing over drinks
“Designing for Participation” is a 3-hour intensive workshop set on Taeyoon Choi's exhibition and platform for experimental engagement INVISIBLE____ located in Eyebeam's Project Space.
The workshop is lead by Taeyoon Choi, Eyebeam Fellow and upcoming Creators Project Creator, who will share his experiences creating site-specific urban intervention and research-based performance, which often use technology in unconventional ways. Choi will explain methods to use, misuse and sometimes abuse consumer technology (such as mobile phones and CCTV) and services (such as Wikipedia and Twitter) to create highly participatory experiences through D.I.Y. low-tech hacking and strategic interruption.
BIORHYTHM exhibiting artist Kaffe Matthews will lead participants in a workshop where they will learn how to create their own track on her Sonic Bed. The workshop will introduce participants to software and tools for composing a unique track using the 12 channel sound system on which the bed is based. They can begin this process in the workshop, and can adapt what they create over time and over the duration of the show.
Participants should already be familiar with Max/MSP
Join the Reality Inspectors in this workshop where they will discuss their BIORHYTHM project Theremin Inspector V2—an interactive exhibit which visualises the electromagnetic energy around you as you play a theremin. Following this discussion, The Reality Inspectors will guide participants through a design process using legos to create a hands on visualization of real data from the workshop space.
What makes us dance? Why do we sing the blues? Could there be a formula for the perfect hit? Whether it’s a pop song or country ballad, musicians and record producers want to capture listeners; individual styles may vary but they’re all searching for just the right lyric, melody, or seductive guitar chord. A few manage to turn out hit after hit – “hooking” our brains with irresistible beats. These songs become part of our collective identity. Years may pass, but as we all know, a song has the power to rekindle memories and emotions long forgotten. Can science illuminate why we respond the way we do?
Moderated by Joe Levy, Editor-in-Chief, MAXIM. Panelists include: neuroscientist Joseph LeDoux (NYU), Dave Katz (Sluggo) of the hit songwriting/producing duo S*A*M & SLUGGO, and John Leventhal, Grammy Award-winning musician, producer, and songwriter.