Wearable

Start Date: 
22 Aug 2015
Hours: 
1:30PM-4:00PM
Cost: 
$45 Early Bird // $55 General
Venue: 
117 Beekman Street, Manhattan, NY
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This workshop is presented as part of the 'Making Patterns' exhibit showing at 117 Beekman Street.

SOLD OUT

Turn your body into a digital interface with conductive ink and a wearable air mouse. This workshop will show you how create a circuit on your arms and hands with this unique material.  Then use hand gestures to manipulate computers and interact with the digital world.  

No previous experience or knowledge required!
Minumum age requirement is 16 years old.

MATERIALS
Take home your wearable air mouse and the knowledge to turn it into an extension of your hand!

 

We're pleased to announce the release of our first Computational Fashion publication! Buy it now on Amazon for just $16 or download a free PDF.

 
Projects: Computational Fashion
People: Amanda Parkes, Ariele Elia, Becky Stern, Bradley Rothenberg, Bryce Beamer, Carrie Mae Rose, Dan Steingart, Duann Scott, Gabi Asfour, Genevieve Dion, Jamal Motlagh, John Kymissis, Jonathan Askin, Joris Debo, Juan Hinestroza, Kaho Abe, Katherine Isbister, Keren Oxman, Liz Bacelar, Nigel Howard, Pat Jones, Paul Amitai, Sabine Seymour, Sarah Scaturro, The Dukode Studio, Titania Inglis
Research: Open Culture
Tags: Computational Fashion, design, Fashion, technology, Wearable
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pplkpr is an app that tracks, analyzes, and auto-manages your relationships. Using a smartwatch, pplkpr monitors your physical and emotional response to the people around you, and optimizes your social life accordingly.

pplkpr uses GPS and a heart rate wristband to keep track of when you're coming and going, and when you're feeling emotional. pplkpr implements a complex metric called "heart rate variability" that uses subtle changes in heart rhythm to determine your emotional state. This data is correlated with the people you interact with to determine who should be auto-scheduled into your life and who should be removed.

Project Created: 
January 2015
 
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Silephone

HANDS-ON GET-UP are a collection of wearable structures designed specifically to inspire
pro-active creativity, expressive movement and unexpected consequences.  Whilst in
residence at Eyebeam, I have been creating two parallel projects that express this working
model.  Both schemes incorporate the themes of body, technology and performance, as well
as being inspired by my experiences here in New York City.

 

Project Created: 
July 2009
 
Projects: Hands-On Get-UP
People: Aline Fader, Brian, Di Mainstone, Jason Lim, Jen Park, Kendal, Rachel Lamb
Project Type: Wearables
Tags: architecture, Fashion, performance, technology, Wearable
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