Mary Mack 5000

Originally the MM5000 shoulder and thigh pads were made from bandanas and D-rings. However, it’s been quite a hassle. They slide off while playing, they take a long time to put on and are equally annoying to take off.

 

I just learned how to use Github to share code. I posted the Arduino code for Mary Mack 5000. You can find it here.

The project is still work in progress, and as I add the other sensors the code will be updated. Click on image above for close up of board used with code.

 
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These day, most games are played on computers and consoles, often alone or with people online. Mary Mack 5000 is a game designed to harness the power of technology to encourage face-to-face interaction between the players, and also among the spectators. Technology doesn’t have to be isolating. We have taken a little girl’s game and reintroduced it as a hyper, metal-rocker games so more people can play it. No, it’s not just your little sister’s game anymore!

Collaboration with Lina Fenequito.

Music by Ray Mancini, Sergey Popovich.

Project Created: 
June 2010
 

Shoulder/Lap Pads: I clearly  need to find a better way for people to put on/take off the pads without taking so much time. I have been looking at Neoprene Velcro material like on athletic knee supports sold at drug stores. Seattle Fabrics seem to sell it. Can I do it without losing the “rocker” look?

Enclosure (plastic? metal? wood?) for game for the purpose of:

  • protecting circuit
  • stick to the floor/table so players don’t pull wires out
  • protect circuit, stick on table/floor
  • quick sockets for wires

Circuit: the cleaner, sturdier the better!

 

Wow. The Hide and Seek Weekender Festival has been such an exciting event!

Showing Mary Mack 5000 has been amazing. I got a lot of good feedback and constructive suggestions on how to improve the game. I will write up a to-do list later. It was such a good opportunity to have different people playing the game. I feel as if I was successful in reaching the 2 most important goals of the game:

 

The most important role of gloves in Mary Mack 5000 is to measure the accuracy of the claps. The technology must be able to assess whether or not the correct claps are being made at the correct time.

I first started out mapping out all possible clapping combinations.

 

Mary Mack 5000 is a project I have been working on at my Eyebeam fellowship. It’s a game that reintroduces the popular Patty Cake little girl’s games in a hyper, rocked out, digitized version. It uses special finger-less gloves with conductive pads, as well as pads on the thighs and upper arms. The sensors help measure timing and accuracy of two people playing the clapping game, and the score is based on these two factors. A projected interface keeps the players and spectators informed of the score and types of claps.

 
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