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We give you the numbers; you make them speak to us.

Every year, Americans fill out income tax forms and make their payments to the IRS. It’s an important civic duty, but do we really know where our tax dollars go? Using data provided byWhatWePayFor.com, Eyebeam challenges you to create data visualizations that make it easier and more interesting for taxpayers to understand just how the government spends our money.

 

Designers, developers, journalists, artists: Get a head start on your entry for the Data Viz Challenge! Join Eyebeam to get seasoned advice in a skillshare led by George Michael Brower and Jono Brandel (designers, Google Creative Lab), Aaron Meyers (Eyebeam Fellow and interactive media designer), and Evan You (designer of Internet Censorship).

 
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The Challenge: Visualize Your Taxes

We give you the numbers; you make them speak to us.

Every year, Americans fill out income tax forms and make their payments to the IRS. It’s an important civic duty, but do we really know where our tax dollars go? Using data provided by WhatWePayFor.com, Eyebeam challenges you to create data visualizations that make it easier and more interesting for taxpayers to understand just how the government spends our money.

Project Created: 
February 2011
 
Start Date: 
26 Feb 2011
Hours: 
1PM–6PM
Cost: 
Free with registration
Venue: 
Eyebeam
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Designers, developers, journalists, and artists: Get a head start on your entry for the Data Viz Challenge!

1:00–2:30PM  Get seasoned advice in a discussion and workshop led by George Michael Brower and Jono Brandel (designers, Google Creative Lab), Aaron Meyers (Eyebeam Fellow and interactive media designer), and Evan You (designer of Internet Censorship).

2:30–6:00PM  Start visualizing your taxes! Work on your own or as a team with guidance from our Skillshare leaders.

 

Originally written in April 2007. Minor edits: March 2010.

Preface

In the past 50 years the digital user-interface has become a major field of cultural production, since the innovations of Douglas Engelbart in the sixties (mouse/keyboard/video-screen) through the personal computer revolution in the eighties to the rise of the World Wide Web in the nineties and the wider trends for social web applications since the turn of the century. Producers of hardware and software systems have been attempting to develop interfaces that will direct the users to produce the interaction desired by the system they represent.

 
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