Prix Selection

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The goal of Videoplace was not to create an art work that happened to be interactive, but to raise interactivity itself to the level of an art medium. This required redefining the human interface so that the system perceived the movements of participants' bodies rather than receiving commands from them via traditional input devices. Upon enter the "Videoplace" installation, visitors are confronted with their own images projected into a simple graphic scene in which everthing that occurs is a response to their actions.

Visitors can interact with 25 different programs or interaction patterns. A switch from one program to another usually takes place when a new person steps in front of the camera. The end goal is to develop a program capable of learning independently.

 

Project Created: 
March 2004
 
People: Myron Krueger, Katrin Hinrichsen
Project Type: Exhibited Project
Tags: Prix Selection, video, interactive
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Think of the people now is a Commodore Amiga hyper-media computer programme, based on the theme of a media reported event from the 1990 Remembrance Ceremony in Whitehall, London. A young man ran out from the crowd and set fire to himself and shouted the words "think about the people now" in protest against the ceremony. The media account that followed discussed the event in extreme trivial terms, failing to report anything but minor details and accounting only for the stress felt by the Royal Family and Politicians present. The Amiga hyper-media programme recreates the event through the media reports, trivializing and critiquing the British press. This work was produced as part of the final MFA degree show for The University of Reading in 1991. It was awarded the Golden Nica Award Prix Ars Electronica that year. Think of the people now was exhibited at Eyebeam Atelier as part of the Prix Selection Exhibition.

Project Created: 
March 2004
 
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America’s Finest (1993-5) utilizes an M-16 rifle and manipulated optics to question the identity of agressor and victim and the role played by images of war in the psyche of the observer. The work enacted the idea of Étienne Jules Marey's camera-gun, already implicit in Room of One's Own, her third interactive work created in 1990.  America's Finest was shown as part of the Prix Selection exhibition at Eyebeam Atelier.

Hershman Leeson is an Emeritus Professor of Digital Art in the Techno Cultural Studies Program at the University of California, Davis, and an A.D. White Professor at Large at Cornell University, the highest honor bestowed by that institution.

Project Created: 
March 2004
 
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Kazuhiko Hachiya’s Inter Dis-Communication Machine, composed of a video camera, transmitters, head mounted displays, batteries, and feathers is a communication system aimed at transmitting and receiving sensual experiences.

Used by two people wearing head-mounted displays, the ‘machine’ projects one wearer’s sight and sound perception of the environment into the other one’s display, thus confusing the borders between the identities of ‘you’ and ‘me’.

The Inter Dis-Communication Machine allows its wearers to ‘enter’ each other’s body and perception without being able to influence it.  This work was exhibited as part of the Prix Selection exhibition at Eyebeam Atelier.

 

Project Created: 
March 2004
 
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Designing interfaces between vegetal and device-related systems, between man and machine, is one of the greatest challenges of interactive technology. No differently than in the industrial context, here too, the use of intuitive and user-friendly control tendencies is supremely decisive. With Interactive Plant Growing, Sommerer and Mignonneau demonstrate an artwork of this species. Activating the plant triggers an image-generating impulse. This calls for neither the preparing of a symbolically conveyed action, nor the designing of ergonomically-formed pieces of equipment to make its control possible. The juxtaposing of the real plant and a computer-generated version of nature latently recalls explosive themes that arose when discussing the use of research results in the fields of natural science and technology.

Project Created: 
March 2004
 
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n-cha(n)t is an audio visual installation that allows participants to eavesdrop on or infiltrate the conversational patterns of a networked community of computers.  Inspiration for the work came from a strong and somewhat inexplicable desire to hear a community of computers speaking together: chattering amongst themselves, musing, intoning chants.  n-cha(n)t was exhibited as part of Prix Selection at Eyebeam Atelier.

Project Created: 
March 2004
 
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Four walls of a space are "painted", with video projectors, into a single photo realistic 360º landscape representing a public garden. The space, set in Montreal's Mont-Royal Park, is being visited by real and virtual characters.  If the virtual characters appear to come and go in the garden, real visitors will need help to walk in and explore.  For this they have to make contact with one of the virtual character by selecting, using voice or touch, questions or comments from imposed sets. Questions on, for example, where they are, what is around, where one can go from here will engage a conversation leading to some form of relationship. The exchange may be cut short with everyone going back to their business or it may reach a point where visitors will convince a character to lead them somewhere. In such case, visitors are being pulled through the landscape after their virtual guide and the whole room appears to be moving in this direction.

Project Created: 
July 2004
 
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In The Legible City the visitor is able to ride a stationary bicycle through a simulated representation of a city that is constituted by computer-generated three-dimensional letters that form words and sentences along the sides of the streets. Using the ground plans of Manhattan; the existing architecture of these cities is completely replaced by textual formations written and compiled by Dirk Groeneveld. Travelling through a city of words is consequently a journey of reading; choosing the path one takes is a choice of texts as well as their spontaneous juxtapositions and conjunctions of meaning.

Project Created: 
May 2004
 
Hours: 
tues - saturday 12-6 pm
Venue: 
Eyebeam
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Prix Selection offers a look into the development and history of interactive art. The exhibition will present eight award winning works in the Interactive Art category of the Prix Ars Electronica, the world's oldest and most important competition in the cyberarts. This presentation features an extraordinarily diverse selection of installations and not only reflects the history of this competition but also gives a historical account of the development of interactive media art as a whole.

 
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