Digital Day Camp

Programming Series: 

 

Eyebeam Awarded $10,000 Grant to Enhance Learning Online

Eyebeam’s Digital Day Camp Won Grant as Part of Larger Effort to Build a Learning Approach for Our Times

Washington, D.C., July 10, 2013 – Eyebeam recently was awarded a $10,000 grant to support its Digital Day Camp program for youth this summer after entering a national competition supported by the John D. and Catherine T. MacArthur Foundation, administered by Humanities, Arts, Science, and Technology Alliance and Collaboratory (HASTAC), and carried out in collaboration with Facebook, the Family Online Safety Institute (FOSI), and Mozilla.

 

Check out a Google map of the final projects from Eyebeam's Digital Day Camp, Summer 2011. Each pin-point represents a 10'x10' square of NYC that DDC teens claimed as their own. They used their spaces as sites for collaboration, creative intervention, research and performance. Through this project, we re-mapped our city.

http://bit.ly/qSteIX

 
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DIGITAL DAY CAMP is a summer intensive program for youth enrolled in public or private high school. DDC provides a unique, creative, and hands-on learning experience in applied art and technology, where teenagers will engage with professional working artists, technologists, designers, and educators in the areas of gaming, electronics, coding, music, and more.

DIGITAL DAY CAMP 2013 (DDC13)  
A SUMMER arts/tech INTENSIVE FOR HIGH SCHOOL STUDENTS  
JULY 8 - AUGUST 2, 2013 

 
Hours: 
1:30PM-5:30PM
Cost: 
Daily stipend for participation
Venue: 
Eyebeam
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Partner Organizations: 
T-Mobile Creation Center

Digital Day Camp 2010 (DDC10) engaged 16 NYC public high school students in the pilot of our Mobile App School. As part of this 3-week intensive, students worked alongside experienced artists, designers, and technologists to design their own software application for the mobile platform. Students researched cell phones as tools for creative interaction, learned how to create graphics for mobile devices, and organized all their great ideas into one collaborative mobile app proposal. At a closing reception for the Mobile App School, students and creative collaborators pitched their proposed app to an audience of application developers.

 
Start Date: 
8 Jul 2009 - 28 Jul 2009
Hours: 
1:30PM – 5:30PM
Venue: 
Eyebeam
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Digital Day Camp 2009 students engage in lectures and hands-on workshops focusing on art and technology tools, careers in the field, and relevant social and artistic topics. Through their investigations, they will have the opportunity to research current themes in arts and technology, and develop their own project in response to what they discover.

Final projects are promoted through Eyebeam’s website, and through a final public event on Tuesday, July 28, from 6–8pm on 19th St between 10th and 11th Ave, beneath the Highline.

more...
 
Start Date: 
1 Jul 2000 - 28 Jul 2000
Venue: 
Eyebeam
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Digital Day Camp 2000 was an all-girl program designed to encourage media literacy to help provide access to art and technology tools to a statistically under-served group. The participants were paired with professionals from Oxygen Media, in addition to volunteers from Pixar Animation Studios, MTV, MTV Networks, and Cyber grrls, to discuss media literacy and the female image in the media today. Teams created an original, digital public service announcement (PSA) about a relevant social topic using digital video cameras and desktop digital editing equipment (imovie).

 
Start Date: 
1 Jul 2001 - 28 Jul 2001
Venue: 
Eyebeam
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Digital Day Camp 2001

DDC 2001 explored sound mixing, digital music and sound composition, along with the fundamentals of radio documentary interviewing styles. Students created interactive interfaces for sound files of mixed interviews and music generated during the three week program. Tools were taught in conjunction with a curriculum about censorship and intellectual property rights, two highly relevant topics in the digital music world today. Sound artists and DJs from New York City as well as technicians from sound organizations provided lectures and professional critiques.

 
People: Andrea Urist, Cat Mazza, Elena Berkowi, Liz Slagus
Research: Education Lab
Tags: DDC, DDC01, Digital Day Camp
Start Date: 
1 Jul 2002 - 28 Jul 2002
Venue: 
Eyebeam
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Digital Day Camp 2002 (DDC02) investigated architecture, public art, and memorials in contemporary society, via the theme "Building for the Void." The program addressed both the area destroyed by the September 11th attacks and its impact on the city's collective consciousness. Participants learned 3ds max, a 3D developing software donated to Eyebeam by Discreet Logic, along with the fundamentals of architectural design for unusual and highly sensitive areas. The tools were taught by local architects and new media artists and technologists, in conjunction with a curriculum focusing on the ethics of designing and building for sensitive topics and public spaces. Students' final projects took the form of a memorial for September 11th, to be placed in outer space, (applying parameters set by NASA).

 
Start Date: 
1 Jul 2003 - 28 Jul 2003
Venue: 
Eyebeam
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DDC 2003 worked to empower participating high school students with the knowledge and means to affect change responsibly and creatively. During the course, from July 7-24, participants were divided into teams of four and partnered with local activist artists and artist collectives. They used a variety of software and hardware applications in order to heighten public awareness about specific issues relevant to their lives and developed these concepts in three-tier communication campaigns. These small-group sessions helped the students develop highly innovative forms of expression such as blogging (personal web logs), contagious media (use of emails or web sites designed to be evocative, forwarded from friend to friend, spreading virally) and guerilla broadcasting (use of phones with audio/video capabilities and community access television networks).

Check out this video about DDC09.

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Start Date: 
1 Jul 2004 - 28 Jul 2007
Venue: 
Eyebeam
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During a period in New York inundated with proposals for new construction and redevelopment throughout the city, DDC 2004 focused on the relevance of and issues surrounding urban renewal projects. Students studied the fundamentals of urban planning and design, including the politics and groups involved in executing such projects. DDC participants learned about game design and theory in order to develop interactive projects related to the Highline project on Manhattan's West Side.

 
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