Excited to announce the end of a truly exciting Art Hack Weekend: Starting with a BBQ meet and greet, growing into a 2-day design and prototype party with 50 makers in attendance, and finishing with a grand celebration, project presentations, and awards.
Two winning projects were selected by a jury including Creators Project’s Julia Kaganskiy (Global Editor), and Ciel Hunter (Creative Director), Eybeam’s Amanda McDonald Crowley (Executive Director), MoMA’s Kate Carmody (Curatorial Assistant, Department of Architecture & Design), and artists Taeyoon Choi (Eyebeam Fellow) and Rashaad Newsome (Eyebeam Alum).
Join Eyebeam Art & Technology Center and The Creators Project August 5th-7th for Art Hack Weekend, a two-day, open-source hackathon that celebrates new artistic experiences.
Design, code and prototype projects that re-imagine the way we create, consume, and interact with media.
We are interested in exploring how new technological advancements in fields like motion tracking, depth mapping, holographics and 3D visuals, gesture control, augmented reality, projection mapping, and networked environments can be transformed into tools that help change the way we experience and connect with art both on and offline, and/or creating entirely new artistic experiments. Projects can come in the form of web apps, mobile apps, installations, widgets, websites, or any combination of the above.
In today’s participatory culture, users are rarely content with playing a passive role. Instead, we look for opportunities to respond, remix, re-interpret and in some way impact our surrounding environment, as well as the experiences housed within it.
But how does one plan and design for participation? Whether it’s for the purposes of a product, an interactive art installation, civic engagement, or a collaborative project, designers need to consider the kind of participatory experiences they want to elicit and how they might attempt to tap into their user’s internal motivations.
BIORHYTHM exhibiting artist Kaffe Matthews will lead participants in a workshop where they will learn how to create their own track on her Sonic Bed. The workshop will introduce participants to software and tools for composing a unique track using the 12 channel sound system on which the bed is based. They can begin this process in the workshop, and can adapt what they create over time and over the duration of the show.
Participants should already be familiar with Max/MSP
Join the Reality Inspectors in this workshop where they will discuss their BIORHYTHM project Theremin Inspector V2—an interactive exhibit which visualises the electromagnetic energy around you as you play a theremin. Following this discussion, The Reality Inspectors will guide participants through a design process using legos to create a hands on visualization of real data from the workshop space.
What makes us dance? Why do we sing the blues? Could there be a formula for the perfect hit? Whether it’s a pop song or country ballad, musicians and record producers want to capture listeners; individual styles may vary but they’re all searching for just the right lyric, melody, or seductive guitar chord. A few manage to turn out hit after hit – “hooking” our brains with irresistible beats. These songs become part of our collective identity. Years may pass, but as we all know, a song has the power to rekindle memories and emotions long forgotten. Can science illuminate why we respond the way we do?
Moderated by Joe Levy, Editor-in-Chief, MAXIM. Panelists include: neuroscientist Joseph LeDoux (NYU), Dave Katz (Sluggo) of the hit songwriting/producing duo S*A*M & SLUGGO, and John Leventhal, Grammy Award-winning musician, producer, and songwriter.
Summer School '09 participants Steve Lambert, Stephen Duncombe, and Laura MacCleery mingle after a long day of thinking, making, and sharing.
Eyebeam's annual Summer School program offers a lively mix of youth programs, master classes, public lectures, & hands-on workshops. This year’s program has been organized as part of our summer 2010 exhibition Re:Group: Beyond Models of Consensus showcases work that subverts existing systems or envisions new alternatives to the ways in which individuals can take part, or choose not to take part, in social and cultural life.
A SUMMER arts/tech INTENSIVE FOR HIGH SCHOOL STUDENTS
Digital Day Camp is a 4-week intensive program in arts and technology. Students enrolled in DDC engage in hands-on, project-based workshops in gaming, fashion, music, electronics, and more!
JULY 8 - AUGUST 2, 2013
Series A: GAME CRAFT Learn how to develop your own digital game! Create a wearable game controller! Mondays & Wednesdays, 10am – 4pm Starting: Monday, July 8, 2013 Ending: Wednesday, July 31, 2013 Two Classes Each Day + Lunch
Digital Day Camp 2010 (DDC10) engaged 16 NYC public high school students in the pilot of our Mobile App School. As part of this 3-week intensive, students worked alongside experienced artists, designers, and technologists to design their own software application for the mobile platform. Students researched cell phones as tools for creative interaction, learned how to create graphics for mobile devices, and organized all their great ideas into one collaborative mobile app proposal. At a closing reception for the Mobile App School, students and creative collaborators pitched their proposed app to an audience of application developers.