technology

Last month, when Microsoft launched Kinect, an accessory that lets players control Xbox 360 games by moving their bodies, Limor Fried posted a challenge on her company’s blog. Adafruit Industries, which sells do-it-yourself electronics kits, would give $1,000 to the first person to unlock Kinect’s sophisticated motion sensors from the Xbox so that any tinkerer could repurpose the technology for such projects as building robots. In a week Adafruit had a winner, a Spanish engineer who got Kinect to work with his laptop just hours after it was released in Europe. “Now it’s unlocked for creativity,” Fried wrote.

 
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A generation of political activists have been transformed by new tools developed on the internet. Here, a leading net commentator profiles seven young radicals from around the world

 

Gastro-Vision: Food and Technology in an Art Lab
November 26th, 2010
by Nicole Caruth

 

The Brian Lehrer Show
The Great Urban Hack
Thursday, November 04, 2010

John Keefe, WNYC's senior executive producer for news, talks about this weekend's Great Urban Hack, an event to promote the intersection of journalism and technology. The over-night, open-source "hackathon" is being co-sponsored by WNYC.

 

"It’s as if you had swallowed some science-fiction pill that laid bare the arithmetical formulas underlying everyday perception."

 
Book Details
Format: 
Paperback, 320 pages
Publication Date: 
June 2004
ISBN: 
9781901033694
Category: 
Media Theory
In Stock: 
yes
Order: 
bookstore@eyebeam.org

Since the completion in 1998 of Histoire(s) du cinéma, Godard has featured strongly in debates about audiovisual art and culture, especially regarding questions of historical memory, technological change, and the future of cinema in all its forms. This historical moment provides the perfect opportunity for a critical reassessment and redefinition of Godard’s entire corpus and its key role within contemporary culture.

With 22 lavishly illustrated chapters, as well as a photo essay and visual filmography, For Ever Godard does justice to the full sweep of Godard’s oeuvre: from early pioneering works such as À bout de souffle (Breathless) and Weekend — to his later engagement with Maoist ideology and revolutionary Marxism — through to his films of the 1980s that returned to more mainstream themes.

 
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DIGITAL DAY CAMP 2013 (DDC13)

A SUMMER arts/tech INTENSIVE FOR HIGH SCHOOL STUDENTS

Digital Day Camp is a 4-week intensive program in arts and technology.  Students enrolled in DDC engage in hands-on, project-based workshops in gaming, fashion, music, electronics, and more! 

JULY 8 - AUGUST 2, 2013

Series A: GAME CRAFT
Learn how to develop your own digital game! Create a wearable game controller!
Mondays & Wednesdays, 10am – 4pm
Starting: Monday, July 8, 2013
Ending: Wednesday, July 31, 2013
Two Classes Each Day + Lunch

 

Amanda McDonald Crowley, executive director of Eyebeam, New York City's non-profit art and technology center, will explore some of the work artists are doing on food and sustainability issues in a talk on Thursday, April 1, at the Burchfield Penney Art Center.

 

New York’s not-for-profit center for art and technology Eyebeam will host, will host, this Friday and Saturday (March 12-13), the MIXER: OLYMPIAD, Eyebeam’s version of the Olympics.

 

I wonder how long it will be before we see technologically whimsical fashions (such as hit Diana Eng’s designs) hit the streets and not just the runways.

 
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