technology

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The success of today’s booming biometrics industry resides in its promise to rapidly measure an objective, truthful, and core identity from the surface of a human body, often for a mixture of commercial, state, and military interests. Yet, feminist communications scholar Shoshana Amielle Magnet has described this neoliberal enterprise as producing “a cage of information,” a form of policing, surveillance, and structural violence that is ableist, classist, homophobic, racist, sexist, and transphobic.

Project Created: 
January 2014
 
People: Zach Blas
Tags: queer, technology
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Facial Weaponization Suite protests against biometric facial recognition–and the inequalities these technologies propagate–by making “collective masks” in community-based workshops that are modeled from the aggregated facial data of participants, resulting in amorphous masks that cannot be detected by biometric facial recognition technologies. The masks are used for public interventions and performances. One mask, the Fag Face Mask, generated from the biometric facial data of many queer men’s faces, is a response to scientific studies that link determining sexual orientation through rapid facial recognition techniques. Another mask explores a tripartite conception of blackness, divided between biometric racism (the inability of biometric technologies to detect dark skin), the favoring of black in militant aesthetics, and black as that which informatically obfuscates.

Project Created: 
October 2013
 
People: Zach Blas
Tags: queer, technology
Hours: 
6:30PM - 9:30PM*
Cost: 
$0-$50 Sliding Scale
Venue: 
Eyebeam
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Explore mask-making as a queer and feminist resistance practice against emerging forms of biometric facial recognition.  In this 3-session workshop, we will discuss how biometrics, specifically facial recognition software, subjects women and various non-normative, minoritarian persons to precarity and violence. We will also use masks to think about practices of concealment (such as wearing a veil or burqa) that trouble the societal logic that visibility leads to liberation. 

During our first meeting, we will discuss the social and political impact of biometric technologies in global and local contexts as well as imperceptible revolt tactics and feminism through pre-circulated readings.

 

Last month, when Microsoft launched Kinect, an accessory that lets players control Xbox 360 games by moving their bodies, Limor Fried posted a challenge on her company’s blog. Adafruit Industries, which sells do-it-yourself electronics kits, would give $1,000 to the first person to unlock Kinect’s sophisticated motion sensors from the Xbox so that any tinkerer could repurpose the technology for such projects as building robots. In a week Adafruit had a winner, a Spanish engineer who got Kinect to work with his laptop just hours after it was released in Europe. “Now it’s unlocked for creativity,” Fried wrote.

 
Shared by reBlog @ Eyebeam

A generation of political activists have been transformed by new tools developed on the internet. Here, a leading net commentator profiles seven young radicals from around the world

 

Gastro-Vision: Food and Technology in an Art Lab
November 26th, 2010
by Nicole Caruth

 

The Brian Lehrer Show
The Great Urban Hack
Thursday, November 04, 2010

John Keefe, WNYC's senior executive producer for news, talks about this weekend's Great Urban Hack, an event to promote the intersection of journalism and technology. The over-night, open-source "hackathon" is being co-sponsored by WNYC.

 

"It’s as if you had swallowed some science-fiction pill that laid bare the arithmetical formulas underlying everyday perception."

 
Book Details
Format: 
Paperback, 320 pages
Publication Date: 
June 2004
ISBN: 
9781901033694
Category: 
Media Theory
In Stock: 
yes
Order: 
bookstore@eyebeam.org

Since the completion in 1998 of Histoire(s) du cinéma, Godard has featured strongly in debates about audiovisual art and culture, especially regarding questions of historical memory, technological change, and the future of cinema in all its forms. This historical moment provides the perfect opportunity for a critical reassessment and redefinition of Godard’s entire corpus and its key role within contemporary culture.

With 22 lavishly illustrated chapters, as well as a photo essay and visual filmography, For Ever Godard does justice to the full sweep of Godard’s oeuvre: from early pioneering works such as À bout de souffle (Breathless) and Weekend — to his later engagement with Maoist ideology and revolutionary Marxism — through to his films of the 1980s that returned to more mainstream themes.

 
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DIGITAL DAY CAMP is a summer intensive program for youth enrolled in public or private high school. DDC provides a unique, creative, and hands-on learning experience in applied art and technology, where teenagers will engage with professional working artists, technologists, designers, and educators in the areas of gaming, electronics, coding, music, and more.

DIGITAL DAY CAMP 2013 (DDC13)  
A SUMMER arts/tech INTENSIVE FOR HIGH SCHOOL STUDENTS  
JULY 8 - AUGUST 2, 2013 

 
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