programming

Thumbnail

Playable Fashion is a free teen program, in partnership with Global Kids.  The program explores the intersections between Fashion, Technology and Gaming.  Youth learn the concepts and techniques behind them in order to create their own digital games and wearable technology projects.

The FREE After-School Program is offered from February to June. Sessions are held on Tuesdays and Thursdays from 4-6PM at EYEBEAM. Dates for the 2015 program coming soon.

No previous knowledge/experience necessary!  Come and learn from the experts: Eyebeam Teaching Fellows Kaho Abe and Ramsey Nasser with Global Kids' Juan Rubio

 
Hours: 
6:30pm - 10:30pm
Cost: 
$100; $75 for Students
Venue: 
Eyebeam
Thumbnail

Register Here!

This two-day workshop will introduce you to the basic philosophy behind transparency activism and how to accomplish it through the use of smart hacks over web platforms. Ownership, privacy and geopolitical use of data will be introduced through case histories of ethical and legal issues as well as an introduction of the main organizations and resources about Open Data.

You will learn the methodologies and mechanisms for exploring creative and unconventional uses of political data over the web. In addition, the workshop will introduce some practical tools, including simple software, coding, and other techniques and tricks to extract data from web servers.

Software that will be explored during the workshop:
iMacro, Fake, Scraperwiki, Beautiful Soup, Scrapy, etc.

Code that will be explored:
PHP, Phynton, Sql, JavaScript, DHTML, etc.

 
Shared by reBlog @ Eyebeam

Paper, wood, and traditional media aren’t tied to one vendor. They don’t require licenses or agreements. They aren’t, generally speaking, incompatible. If digital art is going to provide artists with the same freedom, it stands to reason that artists working with computation will find ways to make any pixel their medium.

Processing is a good example. It takes some time, but eventually, the understanding dawns upon you: Processing is more a design for how to code, an API, than it is a specific platform. Taken further, heck, it’s more like a way of life – sketch on paper, write simple code, prototype fast, make something happen.

 
Book Details
Issue: 
33
Publication Date: 
Summer 2009
Category: 
Journals
In Stock: 
yes
Order: 
bookstore@eyebeam.org

Scripting Green - Issue 33 Summer 2009

 
Shared by reBlog @ Eyebeam



Exquisite Corpse Translated for Open Source
A Surrealist approach informs the process of open software and coding.

 

This is a demo on how to use ABSML - a markup language Jeff Crouse and I invented at Eyebeam. If you're looking at this now, it probably wont make a lot of sense, but that's what you get for being an early bird. We'll have more info out soon.

 
Syndicate content