motion tracking

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Shelley Eshkar is a digital artist whose research explores drawing, computer graphics, and human motion. He received his B.F.A. from the Cooper Union in 1993.

One of his primary tools is motion capture, a technology that digitally captures the movement, but not the physical likeness, of human motion. Eshkar creates new digital bodies and spaces to host these motions. The motions are radically recomposed and altered, creating a work of performance that could exist only in virtual form.

Eyebeam CV
2002F
SExhibiting Artist
 
Hours: 
12:00 - 5:00pm
Cost: 
Free
Venue: 
Eyebeam
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Pedestrian by Shelley Eshkar and Paul Kaiser

February 13 - March 23, 2002
540 W. 21st St.

Pedestrian is a public art project of site-specific, projected installations presented simultaneously in three locations in New York City - in the galleries at Eyebeam in Chelsea and at two outdoor venues; at Rockefeller Plaza in Midtown, and The Studio Museum in Harlem.

 
Projects: Pedestrian
People: Paul Kaiser, Shelley Eshkar
Tags: mapping, motion tracking

Looking for that dream job in the computer game industry but don't have the technical skills to make it happen? Throw that mouse or joystick aside and try the new webcam-enabled training exercises from the School of Perpetual Training. If you like to play Dig Dug, train for a job in mineral mining. Or if Tetris is more your speed, train for a job in global shipping and distribution. The motion tracking programs are simple and easy to use. The online interface lets you train again and again until you're satisfied with your global market value. Don't waste another minute. Get started today!

http://www.perpetualtraining.com

 
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School of Perpetual Training

School of Perpetual Training, an ironic edutainment website, exposes the underbelly and not so glamorous side of the computer video game industry. An animated personal trainer leads eager job seekers through a series of webcam game training exercises for outsourced jobs in digital game manufacturing and global distribution. Classic arcade games such as Dig Dug and Space Invaders are redesigned to train job seekers for positions in mineral mining and printed circuit board assembly. Pushing joystick and mouse aside, the webcam interface utilizes motion detection requiring full range of body motion to play. Through the relationship of physical labor for virtual gain, the reality of the actual physical, labor critical to running virtual worlds is made visible.

School of Perpetual Training was created through an Eyebeam Residency and is a 2009 commission of New Radio and Performing Arts, Inc., (aka Ether-Ore) for its Turbulence web site.

Project Created: 
April 2009
 
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