labor

painting, labor, performance


labor around second life: on-the-fly augmented reality, movement
improvisation in relation to images; 'accompaniment' with oud :
http://www.alansondheim.org/ieye.mp4 : performances by Azure Carter,
Mark Skwarek, Alan Sondheim at Open Studios, Eyebeam

paint/Support-Surface in second life, day and night :

http://www.alansondheim.org/goldenhourday.mp4 : golden hour day
painting in Second Life with mesh, other modifications

http://www.alansondheim.org/goldenhournite.mp4 : golden hour night
ptg. in SL w/mesh + mods

 

Looking for that dream job in the computer game industry but don't have the technical skills to make it happen? Throw that mouse or joystick aside and try the new webcam-enabled training exercises from the School of Perpetual Training. If you like to play Dig Dug, train for a job in mineral mining. Or if Tetris is more your speed, train for a job in global shipping and distribution. The motion tracking programs are simple and easy to use. The online interface lets you train again and again until you're satisfied with your global market value. Don't waste another minute. Get started today!

http://www.perpetualtraining.com

 
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School of Perpetual Training

School of Perpetual Training, an ironic edutainment website, exposes the underbelly and not so glamorous side of the computer video game industry. An animated personal trainer leads eager job seekers through a series of webcam game training exercises for outsourced jobs in digital game manufacturing and global distribution. Classic arcade games such as Dig Dug and Space Invaders are redesigned to train job seekers for positions in mineral mining and printed circuit board assembly. Pushing joystick and mouse aside, the webcam interface utilizes motion detection requiring full range of body motion to play. Through the relationship of physical labor for virtual gain, the reality of the actual physical, labor critical to running virtual worlds is made visible.

School of Perpetual Training was created through an Eyebeam Residency and is a 2009 commission of New Radio and Performing Arts, Inc., (aka Ether-Ore) for its Turbulence web site.

Project Created: 
April 2009
 
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