video_dumboOpening reception: Thursday May 16th, 6-9pm
Screenings (schedule on right) May 16-25: $5 each, $10 daily pass, $20 festival passBUY TICKETS!
Exhibition open to the public May 14 - 25 during open hours
Opening reception: February 21, 6–8pm in the Eyebeam Bookstore
This installation coincides with Gimme More: Is Augmented Reality the Next Medium?
From February 19 to March 2, Eyebeam alumnus Benton-C will make painterly video portraiture of incoming Eyebeam Bookstore visitors using old-school video gear. Sitters will be altered using hacked wedding video mixers and TiVos that have been wired together, lit by video projection. Past results of Benton-C's project have been compared to the Andy Warhol film portraits in Chelsea Girls. The analog portraits are recorded straight to VHS T-5 tapes. As each T-5 is filled, it's added to a stack of tapes that anyone can pop into a VCR to play for the duration of the exhibition.
Eyebeam is pleased to announce the recipients of its 2013 Spring/Summer Residencies and 2013 Fellowships, beginning in March. Residencies have been awarded to 7 artists and Fellowships have been awarded to 4 artists. The research-based practices represented by this cohort will focus on a broad spectrum of topics including web-based poetics; online information biases; Cyberfeminism and online art in the early 90's; and relationships to the virtual in everyday life. All incoming artists and technologists receive generous stipends and 24/7 access to Eyebeam's design, research and fabrication studios.
Eyebeam held a large-scale, team-based digital storytelling event at its Chelsea, NY exhibition space from December 13th-Dec 16th. The project was organized in collaboration with The Creators Project, a global arts and technology from Intel and Vice, and award-winning visual effects company Framestore.
The event, dubbed "New Cinema", was the first event concentrating on team-based brainstorming, design, and systematic development of new hybrid digital storytelling methods which can shape the ways in which we think about possible futures of cinema. All projects were realized by unorthodox methods and takes on fresh creative coding approaches, commercial and open source software and hardware hacks, and "creative misuse" of the latest camera, sensor and computer technologies.