Recent Persons


Limor Fried is a recent graduate of the MIT Media Lab where she earned a Masters of Engineering in Computer Science and Electrical Engineering. For her thesis, Limor developed and built subversive electronic devices, including a pair of glasses that darken whenever television is in view and a jamming device that disables other people's annoying cell phone conversations at the press of a button. She releases much of her work in the form of DIY kits or instruction sets, including persistence of vision displays for bikes, a home brew synthesizer and a game Grrl portable Nintendo.


Evan Roth is a media maker interested in uses of technology in popular culture and the urban environment. Evan received an MFA from Parsons, where he now teaches courses on visual programming and Geek Graffiti. He was a Fellow at the Eyebeam OpenLab in 2005/06, an open source creative technology research and development lab for the public domain. Evan, along with James Powderly was an inaugural Senior Fellow in Eyebeam’s R&D OpenLab in 2006/07, and co-founder of the Graffiti Research Lab. With the newly appointed R&D OpenLab Fellows, Evan and James continued their quest begun as inaugural Fellows of Eyebeam’s R&D OpenLab in 2005/06, to enrich the public domain.

Evan current lives in Hong Kong with his wife and enjoys spending his free time violating laws related to copyright and vandalism.


James Powderly is a maverick hobbyist dabbling at the fringes of robotics, chemistry, writing, pyrotechnics, graffiti and art. As a Fellow in the Eyebeam R&D OpenLab for the last year James has developed experimental creative technologies and media for the public domain. Prior to coming to Eyebeam, he was an engineer and the Director of Technology Development at Honeybee Robotics, a Manhattan-based NASA contractor. He worked on developing the Mars Exploration Rover's Rock Abrasion Tool and built a wall drilling robot for Diller + Scofidio's retrospective at the Whitney Museum of American Art. James has been awarded numerous grants, fellowships and awards, including an Award of Distinction in 2006 from Ars Electronica for his work with the Graffiti Research Lab. His work can be found on the surface of Mars and other people's walls throughout the U.S. and Europe. In the Spring, he will begin teaching a class at Parsons Communication Design and Technology program called, "Disruptive Home Economics". I am James Powderly and I approved of this message.


Jonah Brucker-Cohen  an R&D OpenLab Fellow, is a researcher, artist, Ph.D. candidate, and HEA MMRP (Multimedia Research Programme) fellow in the Disruptive Design Team of the Networking and Telecommunications Research Group (NTRG), Trinity College, Dublin. Jonah’s work focuses on subverting accepted perceptions of network interaction and experience.


Mouna Andraos an R&D OpenLab Fellow, is an interaction designer in various media including web, mobile, electronics and wearables, while applying ideas of softness, intimacy and uniqueness to the electronic spaces and objects that are increasingly inhabiting our personal environments. Her work for a Montreal-based interactive production studio has won recognition ranging from a Best of Show & Best of Art at the South by South West web awards to a cyberLion in Cannes. She recently completed her master's degree at the Interactive Telecommunications Program (ITP), Tisch School of the Arts, New York University.



HeHe is a Paris based art and design partnership set up in 1999 by Helen Evans and Heiko Hansen. Using a language based on light, sound and image, their practice explores the relationship between the individual and their architectural and urban environment.

For HeHe, the city is an endless source of possibilities, not only to build the new but also to exercise critique, to reprogram its buildings and infrastructures, to make the invisible visible and to create new meanings which weave stories for its inhabitants. The everyday existing artifacts found in the city, such as public transport, communication systems, advertising, pollution monitoring apparatus or building materials, are rich points of reference that can be reverse engineered, redesigned and scripted. Their propositions are utopian, often posing as products ready for consumption, but are also real, functioning temporarily at the moment of operation.

HeHe's combine several activities, an approach that is reflected in the events where their work has been presented; from contemporary art exhibitions, design shows, media art festivals and technology research conferences such as the Palazzo delle Papesse in Sienna, the Centre Georges Pompidou, CynetArt Festival in Dresden and the Pervasive Computing Conference. Alongside commissions and exhibitions, they have taught at the Interaction Design Institute Ivrea in Italy, the National School of Industrial Design in Paris (Les Ateliers), and the University of Amsterdam. They have worked with researchers in informatics laboratories such as Fraunhofer Institute in Bonn, Germany and the National Institute for Research in Informatics and Automatics in France.

Helen and Heiko trained in industrial design, theatre design and mechanical engineering and both completed an MA in Computer Related Design at the Royal College of Art in 1999.


Stephanie Rothenberg uses performance, video, and net-based media to create interactive situations that question relationships between individuals and socially constructed identities, lifestyles and public spaces. Referencing corporate models and their infrastructures, her work merges popular forms of advertising and market research with participatory experiences involving role-playing and fantasy. Stephanie received her MFA from the School of the Art Institute of Chicago, and her work has been exhibited in numerous media festivals and galleries in the US and abroad. Stephanie commutes between New York City and Buffalo, New York where she is Assoicate Professor of Visual Studies at the State University of New York at Buffalo. During her residency at Eyebeam in 2007, Stephanie co-created "Invisible Threads" with Jeff Crouse, a mixed reality designer jeans sweatshop in the virtual world of Second Life and “The School of Perpetual Training”, an online training program that uses motion detection and classic arcade games to comment on the global computer video game industry.


Adam Bobbette is a curator and artist based in Montreal. He works with whatever medium is most compelling, from writing to building, to shadow theatre. His work often revolves around developing the infrastructures of urban parasitism, salvaging, and working between outmoded and new medias.

Steve Helsing is an artist and computer programmer who spends his time between New York and Boston. At Eyebeam Steve and Adam will together to explore topics of sustainability, public art/interventions, and urban parasitism. Their research will include finding ways to harness energy from leaks in the city's infrastructure - steam, heat, and wind - and using this energy to power small machines. Steve’s past projects can be found at

Seth Weiner is a Brooklyn-based artist whose projects, among other things, inquire into the socio-political and psychological implications of rapid technological development. His projects are intended to function as instruments of inquiry directed toward the sometimes-subtle and sometimes-convoluted governing mechanisms influencing individuals and societies.

In 2007, Seth was honored with a Fellowship in Computer Arts from New York Foundation for the Arts, and he has received two consecutive grants from the Lower Manhattan Cultural Council. Seth’s current projects include creating infrared binocular viewers for installation in NYC public parks.

In the course of twenty-five revolutions of the Earth around the Sun and over three hundred and thirty-seven rotations of the Moon around the Earth, Randy Sarafan has managed to create quite a stir. He has been endowed with an over-active imagination and an ingenuity that can only be described as troubling. His works are an amalgamation of crayon drawings, improvised weaponry, hippie poetry, the mundane, spaghetti westerns, unpopular culture and well-fermented cynicism. In spite of coming across as “unassuming, inconspicuous and a tad bit forgettable” Randy Sarafan is an interstellar wrecking ball of immeasurable destruction.

At Eyebeam, Randy will be developing new means of filming and visualizing destruction.