Recent Persons

Director of Production

March 2001 - March 2007

Melanie Crean is an artist and teacher based in Brooklyn, NY. She is an Assistant Professor of Media Design at Parsons the New School for Design in New York City, teaching production and theory based classes in experimental time based work, mobile media and gaming. As the former Director of Production at Eyebeam (eyebeam.org), she founded and managed a cooperative studio that supported the creation of socially based media, working with new forms of moving image, sound, public art and open source software.

Previously, Melanie worked at the MTV Digital Television Lab, managing a team of artists while designing special effects, performance animation, motion capture and speech recognition systems. She produced documentaries in Nepal, India and the United States, on subjects that include women trafficking and the spread of HIV/AIDS along trucking routes in South Asia. Melanie received a BA in semiotics and film production from Brown University, and a MFA in computer art from the School of Visual Arts.

Crean has received fellowships and commissions from Art in General, the Bronx Arts Council, Harvestworks, NYFA, NYSCA, Rhizome and Creative Time.

Operations and Finance Manager

1/31/05 to 8/29/07

Administrative Assistant

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Production Coordinator

3/19/07 to 9/5/08

 

Stephanie Hunt joined Eyebeam in March 2007 to share her knack for supporting emerging artists, technologists, and inventors. As the Production Manager, she facilitates Eyebeam’s residency and fellowship programs. Stephanie previously worked at the Massachusetts Institute of Technology (MIT), where she introduced emerging research to the public through exhibits and programs. She holds a BA in Studio Art and Education from Middlebury College and an EdM in Technology in Education from Harvard University. Stephanie is alternately known for her love of holographic imaging and her proclivity for building electronic musical instruments controlled by pickles and play-doh.

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Becky Heritage, Assistant Bookstore Manager

becky@eyebeam.org


Becky has worked across a spectrum of educational settings: murals workshops with New York graffiti artists; teaching hardware/software courses; to MFA and BFA students at Parsons School of Art, Media, and Technology; offering soft circuitry workshops in New York City public schools; and game design and soft circuit workshops for adolescents with special needs. She is currently pursuing her second Masters, M.S. Ed in Special Education (9-12), and is researching how computational-thinking and systems-thinking, married with technology-based art forms, can serve as a platform for integrated curriculum. Becky explores pathways of data and implications of perception in pedagogy, tactility, and audio/visual experiences.  Conceptual domains of her art work encompass subcultures, drawing machines, and feedback loops. The mediums include hardware/software setups, drawings, and soft circuitry. Some recent work have been illustrations with game collective Local No. 12, Metagame a card game about video games, and soft circuitry consultation and fabrication with fashion designer Norma Kamali.

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Jerry is a self-taught designer from Mexico City currently based in Brooklyn. She was introduced to a Quadra 660 AV at an early age, which led to a career in the visual effects industry. She spent years working on corporate projects until she was granted a fellowship at Eyebeam in 2002 to pursue a more thoughtful approach to video post-production. In 2006 she returned to Eyebeam as a senior fellow in the Production Lab, where her practice evolved to embrace code, electronics and waste to create low-tech objects to survive the end of the world. Jerry is also one-half Forays.

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Chris Sugrue is an interaction designer (working on the relationship between people and technology), artist, teacher, and programmer. Her work at Eyebeam will be a continuation of her research into computer vision, eye-tracking and mobile phone technologies.

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Bill Dolson has worked in what is now known as New Media since the late 60s. A very private person, he has until recently only rarely exhibited. He has supported himself by consulting on computer engineering. In the early 70s he wrote software for the ARPANET, the predecessor of the Internet. He has consulted extensively on digital image processing for the film and television industries. Most films which appeared on television during the 70s and 80s were transferred to video using software he wrote. A specialist on robot vision, he is currently consulting on a NASA research project on advanced aircraft cockpits and planetary rovers for manned missions.

Bill moved to New York City from Illinois in the early 70s and for the next 20 years produced abstract computer graphics and animations as well as a body of photography and numerous videos, many dealing with the human female figure. He abandoned his art practice in the early 90s and devoted himself to auto racing. He moved to New Mexico in 2000 and destroyed virtually all of his artwork produced to date. He became intensely involved in aviation as a private pilot, accumulating hundreds of hours flying over the Southwest in both gliders and powered aircraft. In 2004, as a result of this experience, he decided to return to an art practice and began producing his current body of work.

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eff Feddersen will use his residency to research and prototype solar-powered, distributed, autonomous, sculptural acoustic and radio wave transmitters, as well as develop content for them. The transmitters will be used in a permanent outdoor installation at free103point9’s Wave Farm in Acra, NY, tentatively scheduled for next summer. His residency will also result in a toolkit for artists, activists and technologist seeking to incorporate solar technologies in their work. 

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Video and installation artist Norene Leddy, is working with new media artist and physical computing expert Andrew Milmoe (http://www.milmoe.com) to prototype sandals for sex workers that utilize the latest wireless and GPS technology in order to enhance their job performance and ensure their safety while working.