34 35th St., Unit 26, Brooklyn, NY, 11232
Evan Harper produces solo and collaborative work in the field of creative digital re-appropriation. He has developed video game modifications and tools since 1995; and his games have been featured in Game Informer and The New York Times. Previous projects inlude Postal Chairs for Privately Owned Public Spaces, Wolfengitmo and the Genomic Psalm of the Day. Evan worked on programming to assist Bill Dolson to realize his 2005-6 Eyebeam residency project and was brought on board as Technical Director in Eyebeam's Production Studio in 2006. He will join Geraldine as a Senior Fellow in Eyebeam's Production Lab for 2006-7.
Theodore Watson is a new media artist and designer from London, currently residing in New York City. He has shown work in New York, Paris and Austria. He is currently developing software based animation tools for children that allow them to animate in fun and intuitive ways.
At Eyebeam Theodore worked on Maya2GoogleEarth - a plugin for Maya that allows you to export your 3D models to Google Earth's placemark format. It could allow an architect to publish building models in a simple, freely accessible way that would allow people to view the building in its actual geographic location.
Ben Leduc-Mills, Web and Systems Technologist email@example.com
Ben started out as an intern at Eyebeam in late 2007 while finishing his Master's Degree at NYU's Interactive Telecommunications Program (ITP). After graduating in 2008 he joined Eyebeam's tech staff in a more permanent role as a web and systems tech. His primary work has been on the re-design and restructure of Eyebeam's website, intranet, and inventory systems, as well as a software lead on Project Roebling, an open-source software platform focused on connecting kids in refugee camps. He's also interested in open hardware, democratizing the engineering process, and the design dynamics between the first and third worlds.
Ben Engebreth comes to Eyebeam from the NASA Jet Propulsion Laboratory at Cal Tech where he worked on trajectory optimization for spacecraft. Before JPL, Ben received a masters of science in Aerospace Engineering at the University of Colorado. Ben has recently begun applying his programming and data analysis skills to the development of socially beneficial web projects including the carpool site Pooln and Housing Tracker.
Limor Fried is a recent graduate of the MIT Media Lab where she earned a Masters of Engineering in Computer Science and Electrical Engineering. For her thesis, Limor developed and built subversive electronic devices, including a pair of glasses that darken whenever television is in view and a jamming device that disables other people's annoying cell phone conversations at the press of a button. She releases much of her work in the form of DIY kits or instruction sets, including persistence of vision displays for bikes, a home brew synthesizer and a game Grrl portable Nintendo.
Evan Roth is a media maker interested in uses of technology in popular culture and the urban environment. Evan received an MFA from Parsons, where he now teaches courses on visual programming and Geek Graffiti. He was a Fellow at the Eyebeam OpenLab in 2005/06, an open source creative technology research and development lab for the public domain. Evan, along with James Powderly was an inaugural Senior Fellow in Eyebeam’s R&D OpenLab in 2006/07, and co-founder of the Graffiti Research Lab. With the newly appointed R&D OpenLab Fellows, Evan and James continued their quest begun as inaugural Fellows of Eyebeam’s R&D OpenLab in 2005/06, to enrich the public domain.
Evan current lives in Hong Kong with his wife and enjoys spending his free time violating laws related to copyright and vandalism.
James Powderly is a maverick hobbyist dabbling at the fringes of robotics, chemistry, writing, pyrotechnics, graffiti and art. As a Fellow in the Eyebeam R&D OpenLab for the last year James has developed experimental creative technologies and media for the public domain. Prior to coming to Eyebeam, he was an engineer and the Director of Technology Development at Honeybee Robotics, a Manhattan-based NASA contractor. He worked on developing the Mars Exploration Rover's Rock Abrasion Tool and built a wall drilling robot for Diller + Scofidio's retrospective at the Whitney Museum of American Art. James has been awarded numerous grants, fellowships and awards, including an Award of Distinction in 2006 from Ars Electronica for his work with the Graffiti Research Lab. His work can be found on the surface of Mars and other people's walls throughout the U.S. and Europe. In the Spring, he will begin teaching a class at Parsons Communication Design and Technology program called, "Disruptive Home Economics". I am James Powderly and I approved of this message.