Recent Persons

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Alexander Porter is an experimental photographer exploring visual documentation. He brings an adoration of photographic traditions to new imaging techniques.

Alexander is a member of the team behind the RGBDToolkit, a hybrid cinema process for creating cinematic imagery with commercially available depth sensors. He has been facilitating access to this technique by teaching workshops internationally, designing open source tools for public engagement, and directing experimental films.

Alexander's photographs have appeared in various newspapers and magazines internationally. He has photographed everything from archeological artifacts to supermodels. He holds a BA in Media Studies from The New School University focusing on media theory and photojournalism.

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Julia Kaganskiy is currently global editor of The Creators Project, an international arts initiative from VICE and Intel dedicated to showcasing the ways technology is enabling creativity in all its forms. 

She's the founder of New York Times-acclaimed #ArtsTech meetup, a monthly event series exploring the intersection of art and technology. 

She's also co-founder of Blue Box Gallery, a pop-up gallery dedicated to bringing New Media Art to a rotating host of alternative urban spaces. 

Julia is passionate about technology's potential as an artistic medium as well as its ability to increase access to and engagement with the arts. 

In 2011, Julia was named one of Fast Company's Most Influential Women in Technology and a finalist for the World Technology Network award in the Arts.

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Enrique Radigales is an artist based in Madrid, Spain. He works with HTML programming, installations and drawing techniques to explore the border between the digital and the analogue worlds. By doing so, he creates an ever-increasing field that allows him to comment on the technological progress as a reflection of the social and financial evolution, and therefore the relationships between temporality and technology.

Enrique studied painting at Escola Massana in Barcelona and graduated from the Interactive Systems program at UPC University, Barcelona, in 1996.

His work has been shown individually in international museums and cultural centers, such as MIS (São Paulo), Instituto Cervantes (Bordeaux) or La Casa Encendida (Madrid), and has participated in several biennials as WRO 2011 (Wroclaw, Poland), Biennial IEEB4 (Sibiu, Romania) or Biennal Electrohype (Ystad, Sweden).

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James George is a media artist and software developer using code to create images and interactions in physical space. His work seeks to create illusory and playful experiences by taking the form of permanent installations, experimental film and mobile applications. Inspired by emerging technology, he hacks cameras, screens and sensors to discover their unintended expressive potential. Through sharing his software and teaching workshops, he enables others to express themselves using the tools he develops. His projects have been exhibited at The Conflux Festival (New York 2009), Beall Center for Art and Technology (USA 2010), Enter5 (Czech Republic 2011) Interaction IOI (Spain 2011), and The Creators Project (New York 2011). He directed software development to create permanent installations for the University of Central Florida and the National Maritime Museum in Greenwich, England in 2011.

James is currently a fellow at the STUDIO for Creative Inquiry at Carnegie Mellon University where he is conducting ongoing interviews with the leading minds in art and technology; capturing them with a novel form of 3d scanning combining depth sensing cameras and DSLR video. He is also an adjunct faculty at NYU’s Interactive Telecommunication Program where he instructs on the appropriation of game engines towards interactive installations.

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Paolo Cirio works as a media artist in various fields: net-art, street-art, video-art, software-art and transmedia fictions. His primary inspiration is in corporate and state interventions through the tactical use of information power, which is depicted and interpreted in his radical and controversial art works. Paolo carves information flows through the re-contextualisation, manipulation and dissemination of data via various media. His artistic work explores the social, political and economic influence of information, through the media and techniques necessary for spreading it. Paolo creates works that structure information, in which data take on forms that are able to influence a mass audience actively, while embodying innovative aesthetic qualities.

His subversive projects are often covered by the global media, occasionally with legal consequences. For his much-publicized project "Face To Facebook," part of the Hacking Monopolism Trilogy, he stole a million Facebook profiles and republished them on a dating website without authorization. He also freely (and illegally) redistributed digital books from Amazon.com, highlighting discrepancies in Amazon's e-commerce model. He was once investigated by the Departments of National Defense of both the U.S. and Canada for organizing an internet participative action against NATO. At Eyebeam, Paolo is researching tactical transmedia fictions, critical finance and privacy issues related to monopolistic Internet platforms.

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Ramsey Nasser is a New York based computer scientist investigating programming languages as mediums of self expression. By looking at code as a vehicle of thought, he develops new languages to explore the relationship between human imagination and machine instruction. Zajal, his first language in this inquiry, is an attempt to reduce the friction between an artist's creative vision and functioning software.

His other work includes software and game design. Recently, he collaborated with IGF-nominated game designer Kurt Bieg on Twirdie, a Twitter powered golf game that uses the world's conversations as its core mechanic.

Ramsey's work has been featured on NPR, in ACM publications, at Babycastles, and at the Game Developers Conference.

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Lindsay Howard is a curator and researcher based in New York.  She is the Curatorial Fellow at Eyebeam and Curatorial Director of 319 Scholes.

Her work uses experimental curatorial models to reflect what she sees as an essential shift in contemporary culture, specifically a growing interest in collaborative creativity, open source philosophy, and unlimited access to information.

She regularly speaks on topics surrounding new media art, recently at Art Basel Miami Beach, NYU-Poly, and School of the Art Institute of Chicago.  She has served on selection committees at Baltan Labs, Eyebeam Art + Technology Center, The Mozilla Foundation, and The New School.

While at Eyebeam, she curated two major exhibitions: Eyebeam Resurfaces: The Future of the Digital Archive (co-organized with Jonathan Minard) and  F.A.T. GOLDa 5-year retrospective of the Free Art & Technology (F.A.T.) Lab, which brought together an international group of 25 collaborators comprised of artists, hackers, engineers, musicians, and graffiti writers.  The exhibition was accompanied by three weeks of public programs, both online and in the gallery, including panel discussions, workshops, and live performances.

Her work has been featured on ANIMAL, ARTINFO, Art Fag City, BOMB Magazine, Brooklyn Rail, Core77, Creators Project, Dazed & Confused Magazine, Fast Company, Gawker, Hyperallergic, Rhizome, TechCrunch, The Verge, and WIRED. In 2012, she was named "Best of Young Brooklyn" by L Magazine and "50 Up-and-Coming New York Culture Makers to Watch in 2013" by Flavorwire.

Email: lindsay (at) eyebeam (dot) org

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Daniel Neumann is a Brooklyn-based sound artist and audio engineer, originally from Leipzig, Germany. In Leipzig, besides getting his degree in media art at the Academy of Visual Art, he co-organized ‘AlulaTonSerien’, a platform for sound art and electro-acoustic music that featured concerts, workshops, soundwalks, CD releases and a radio show. He also studied electronic music composition under Emanuelle Casale in Catania, Sicily.


In his artistic practice he is using conceptual and mostly collaborative strategies to explore sound and sound material and it's modulation through space and media. Pieces are developed in different formats and variations as ongoing processes, which can result in performances, installations, or radio shows amongst others. The leitmotif for these processes is the development of a poetry of the fragile, and a skepticism towards demonstrations of power. Impermanence is understood as temporal fragility. For his collaborative practice Daniel coined the term ‘modular collaboration’, which describes a non-hierarchical and decentralized form of organization, where collaborators interact as equals. Context and site are important parameters and often used as a starting point.

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Zach Gage is a designer, programmer, educator, and conceptual artist from New York City. His work explores the increasingly blurring line between the physical and the digital. He has exhibited internationally at venues like the Venice Biennale, the Giant Robot/Scion Space in Los Angeles, and the Centre for Contemporary Art Ujazdowski Castle in Warsaw. His work has been featured in several online and printed publications, including Rhizome.org, Neural Magazine, New York Magazine, and Das Spiel und seine Grenzen (Springer Press).

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Caroline Woolard is a Brooklyn based, post-media artist exploring civic engagement and communitarianism. Her work is collaborative and often takes the form of sculptures, websites, and workshops. Woolard is a co-founder of OurGoods.org and Trade School, two barter economies for cultural producers, and a coordinating member of SolidarityNYC, an organization that promotes grassroots economic justice.