Recent Persons


Jonas Lund is an Amsterdam based artist. His work explores the performance of time within networked systems and our shared online experiences. His interest stretches across a range of interdisciplinary media, focusing on the reciprocal potential of combining web based works with video, performance and installation. Born in Sweden, Jonas graduated from the Gerrit Rietveld Academie in 2009 and is currently pursuing a master at the Piet Zwart Institute in Rotterdam, NL.

His latest projects include The, Selfsurfing and an attempt to break the Guiness World Book Of Records of most comments on a Facebook post.


Jonathan Minard is a new-media documentarian with a background in anthropology. His work follows cultural shifts at the frontiers of technology and art, and develops new cinematic techniques for crafting stories of invention and discovery.

His most recent projects explore culture through data. Clouds, a computational documentary in collaboration with James George, engages an international community of media artists in conversation about networked creativity, digital art and code.

At Eyebeam, Jonathan is researching the future of long-term digital storage, looking at the history of the Internet and attempts to archive its contents on a massive scale: from’s Wayback Machine, to Amazon’s Glacier. The Archive documentary takes a deeper look at humanity’s dependence on digital memory, how we choose what collections of information, cultural artifacts and artworks to preserve for future generations, and the risks of digital obsolescence from both a personal and global perspective.



Jonathan Vingiano is an American computer programmer, media artist and a founding partner of OKFocus – a creative agency based in New York City. His work explores human-computer interaction and internet culture. He has exhibited internationally at venues such as Axiom (Boston 2009), Boston CyberArts Festival (Boston 2009), Berkeley Art Museum (Berkeley 2011), Blip Festival (Brooklyn 2009), Royal College of Art (London 2012), Showroom MAMA (Rotterdam 2011), Today's Art Festival (Brussels 2011). His work has been featured in Advertising Age, BBC, The Creators Project, Fast Company, Forbes, Financial Times, Los Angeles Times, The New Yorker, The New York Times, The Wall Street Journal and The Village Voice.


Anton Marini (vade) is a video performance artist, programmer and video engineer. His artwork focuses on improvisation and realtime manipulation of video. He plays, bends, rips, tears, shreds, morphs, molds, glitches and synthesizes pixels to form new visual experiences.

A former researcher in residence at NYU's Brooklyn Experimental Media Center, he has taught at Parsons/New School Design and Technology Department and performed at many new media and video festivals around the world. He also designs open source tools to help facilitate the video performance medium.


Alexander Porter is an experimental photographer exploring visual documentation. He brings an adoration of photographic traditions to new imaging techniques.

Alexander is a member of the team behind the RGBDToolkit, a hybrid cinema process for creating cinematic imagery with commercially available depth sensors. He has been facilitating access to this technique by teaching workshops internationally, designing open source tools for public engagement, and directing experimental films.

Alexander's photographs have appeared in various newspapers and magazines internationally. He has photographed everything from archeological artifacts to supermodels. He holds a BA in Media Studies from The New School University focusing on media theory and photojournalism.


Julia Kaganskiy is currently global editor of The Creators Project, an international arts initiative from VICE and Intel dedicated to showcasing the ways technology is enabling creativity in all its forms. 

She's the founder of New York Times-acclaimed #ArtsTech meetup, a monthly event series exploring the intersection of art and technology. 

She's also co-founder of Blue Box Gallery, a pop-up gallery dedicated to bringing New Media Art to a rotating host of alternative urban spaces. 

Julia is passionate about technology's potential as an artistic medium as well as its ability to increase access to and engagement with the arts. 

In 2011, Julia was named one of Fast Company's Most Influential Women in Technology and a finalist for the World Technology Network award in the Arts.


Enrique Radigales is an artist based in Madrid, Spain. He works with HTML programming, installations and drawing techniques to explore the border between the digital and the analogue worlds. By doing so, he creates an ever-increasing field that allows him to comment on the technological progress as a reflection of the social and financial evolution, and therefore the relationships between temporality and technology.

Enrique studied painting at Escola Massana in Barcelona and graduated from the Interactive Systems program at UPC University, Barcelona, in 1996.

His work has been shown individually in international museums and cultural centers, such as MIS (São Paulo), Instituto Cervantes (Bordeaux) or La Casa Encendida (Madrid), and has participated in several biennials as WRO 2011 (Wroclaw, Poland), Biennial IEEB4 (Sibiu, Romania) or Biennal Electrohype (Ystad, Sweden).


James George is a media artist and software developer using code to create images and interactions in physical space. His work seeks to create illusory and playful experiences by taking the form of permanent installations, experimental film and mobile applications. Inspired by emerging technology, he hacks cameras, screens and sensors to discover their unintended expressive potential. Through sharing his software and teaching workshops, he enables others to express themselves using the tools he develops. His projects have been exhibited at The Conflux Festival (New York 2009), Beall Center for Art and Technology (USA 2010), Enter5 (Czech Republic 2011) Interaction IOI (Spain 2011), and The Creators Project (New York 2011). He directed software development to create permanent installations for the University of Central Florida and the National Maritime Museum in Greenwich, England in 2011.

James is currently a fellow at the STUDIO for Creative Inquiry at Carnegie Mellon University where he is conducting ongoing interviews with the leading minds in art and technology; capturing them with a novel form of 3d scanning combining depth sensing cameras and DSLR video. He is also an adjunct faculty at NYU’s Interactive Telecommunication Program where he instructs on the appropriation of game engines towards interactive installations.


Paolo Cirio works as a media artist in various fields: net-art, street-art, video-art, software-art and transmedia fictions. His primary inspiration is in corporate and state interventions through the tactical use of information power, which is depicted and interpreted in his radical and controversial art works. Paolo carves information flows through the re-contextualisation, manipulation and dissemination of data via various media. His artistic work explores the social, political and economic influence of information, through the media and techniques necessary for spreading it. Paolo creates works that structure information, in which data take on forms that are able to influence a mass audience actively, while embodying innovative aesthetic qualities.

His subversive projects are often covered by the global media, occasionally with legal consequences. For his much-publicized project "Face To Facebook," part of the Hacking Monopolism Trilogy, he stole a million Facebook profiles and republished them on a dating website without authorization. He also freely (and illegally) redistributed digital books from, highlighting discrepancies in Amazon's e-commerce model. He was once investigated by the Departments of National Defense of both the U.S. and Canada for organizing an internet participative action against NATO. At Eyebeam, Paolo is researching tactical transmedia fictions, critical finance and privacy issues related to monopolistic Internet platforms.


Ramsey Nasser is a New York based computer scientist investigating programming languages as mediums of self expression. By looking at code as a vehicle of thought, he develops new languages to explore the relationship between human imagination and machine instruction. Zajal, his first language in this inquiry, is an attempt to reduce the friction between an artist's creative vision and functioning software.

His other work includes software and game design. Recently, he collaborated with IGF-nominated game designer Kurt Bieg on Twirdie, a Twitter powered golf game that uses the world's conversations as its core mechanic.

Ramsey's work has been featured on NPR, in ACM publications, at Babycastles, and at the Game Developers Conference.