Recent Persons

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MA Interaction Design, RCA, London / Ted Fellow

Chris Woebken uses futuring practices to create props, narratives and visualizations investigating the impacts as well as the aesthetic and social potentials of technologies. He runs workshops and often collaborates with scientists, organizations, artists and engineers to invent and build prototypes of future services and products.

He has worked with Natalie Jeremijenko, exhibited at New York City's Museum of Modern Art and has been a frequent guest critic and lecturer at Columbia University, the Rhode Island School of Design, Artcenter Pasadena and New York City's School of Visual Arts.

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Wyatt Niehaus is a visual artist based in New York. His writing has been featured in the International Journal of Art, Culture, and Design Technologies and the Unlike Us Reader, published by the Institute of Network Cultures at Hogeschool van Amsterdam. Recent exhibitions include Color Shift at Mixed Greens, New York, Pixel Pops at Nouvel Organon, Paris, and Daisychain at Antena, Chicago. His current body of work, entitled Lights Out, explores contemporary methods of industrial automation and the role they play in the visual language of labor.   

 

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Zach Blas is an artist, writer, and researcher whose work engages technology, queerness, and politics. He is the creator of art group Queer Technologies, a founding member of The Public School Durham, and a PhD candidate in The Graduate Program in Literature, Information Science + Information Studies, and Visual Studies at Duke University. 

He has recently exhibited and lectured at Abandon Normal Devices Festival, The Banff Centre, Center for 21st Century Studies, Foundation for Art and Creative Technology, Hemispheric Institute of Performance and Politics, Honor Fraser, The HTMlles, Machine Project, Medialab Prado, MIX NYC, South by Southwest Interactive, transmediale, and Los Angeles Contemporary Exhibitions, where he co-curated the 2011 group exhibition Speculative. In 2012-13, he was an artist/researcher-in-residence at the b.a.n.g.lab and Performative Nanorobotics Lab, University of California San Diego. 

Blas has published writings in Feminist and Queer Information Studies ReaderThe Journal of Aesthetics and Protest (forthcoming), Leper Creativity, No More Potlucks, Rhizome, Version, Women Studies Quarterly, and co-edited The Transreal: Political Aesthetics of Crossing Realities

Currently, he is producing a body of work that responds to technological control and refusals of political visibility through tactics of escape, disappearance, illegibility, and opacity. One project, Facial Weaponization Suite, produces forms of aesthetic resistance against biometric facial recognition by making “collective masks” in community-based workshops. 

Blas holds a Master of Fine Art, Design Media Arts, University of California Los Angeles.

 

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Irene Posch is a researcher and artist active in the field of new technologies, art and education. She has a background in Computer Science and Media having studied in Vienna and London. Since graduating she worked on the design and development of interactive exhibitions and exhibits, technology design research projects and as university lecturer. Her recent works focuses on the integration of current technological development into the fields of art and craft. Her research and practical work has been presented at international festivals and conferences, among them IDC, FutureEverything, Ars Electronica Festival and V2_ Institute for the Unstable Media. 

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Ebru Kurbak is an artist, researcher and educator, currently based in Vienna. Her works deal with psychological and cultural implications of body-technology-space relations. In her recent works, she has been designing body-worn technologies and exploring their instrumental, aesthetic and semiotic potentials. She has shown her work in international platforms such as the Ars Electronica Festival (Linz), Siggraph (US), and File Festival (São Paulo) among others. She has carried out residencies at the La Gaîté Lyrique (Paris) and LABoral (Gijon). Ebru studied architecture at the Istanbul Technical University. After graduating, she taught Visual Perception and Design Literacy at the Departments of Visual Communication Design and Photography and Video in the Istanbul Bilgi University and currently works as a lecturer at the Department of space&designstrategies in the University of Arts and Industrial Design in Linz.

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Rohner was born near the ocean and raised near a lake. Educated in Oregon, Utah and New York he received his Masters in Art and Technology in 2013 from NYU's Interactive Telecommunications Program. He is a designer in many ways but mostly he enjoys designing objects, interactions and ideas. His work has been featured in Boing Boing and Inhabitat. When Trent is not around he can most often be found working at his CNC machine, designing custom hardwood skateboards.

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Phan (pronounced “Pan”) is a sound designer and interactive visual artist based in Brooklyn, New York.
 
Phan has collaborated on sound design, interactive installation and music production projects with a number of prominent artists and organizations, including Marina Abramovic, Derek Cianfrance, Donna Karan, Kate Spade, National Geographic, Mercedes-Benz, VW, Panasonic, MTV and New York Times. Most recently, his interactive projects Visualizing Heartbeat were featured by new media outlets such as Engadget, Discovery News, Interactive Design, Make, FWD Thinking, Adafruit, Tecmundo, Gizmodo, and The Creators Project. Phan has also exhibited his work at distinguished festivals and galleries, including Sundance, Chicago Cultural Center, Gizmodo Gallery, Gene Siskel Film Center, IFC, New York University, Slamdance, IAC HQ, and Sonar Festival. Phan received an MPS from the Interactive Telecommunications at New York University’s Tisch School of the Arts in May 2013. He also holds a Bachelor’s of Fine Arts in Film and Audio from the School of the Art Institute of Chicago.

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Rui Hu is a B.F.A. candidate in New York University’s Tisch School of the Arts, where he studies animation, film, photography, and computer science. Recently he experiments with paper and code to create animation. At Eyebeam, he works for Computational Fashion Fellow Carrie Mae Rose to model 3D wearable sculptures in Maya.

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After graduating from Reed College with a Bachelor of Science degree in Molecular Biology, Yuan Liu has worked as a translator and scientific consultant for Biotech companies and Fine Art Studios.  She has worked for Caiguoqiang Studio, Abcam Inc. and the Metropolitan Museum. Her own film productions that incorporate fashion and music videos can be viewed at www.vimeo.com/minamotoyuan.

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U. V. Dogan is a visual artist. His work invests in the very act of looking in the practice of fine arts through utilization of the relationship between motion, spatial ephemerality and object physiology. By constructing a multi layered exploration in moving and still imagery, the expansive nature of the work result in video, installation/sculpture and performance.

Dogan received his MFA in Fine Arts from the San Francisco Art Institute in May '13. He currently lives and works in New York.

Website: www.uvdogan.com