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"Seams" is an animated short depicting a character with everchanging designs on her skin. With the creation of this piece, my main goal was to focus on complex animated texturing of the CG model. I used the character's body as a canvas, with her flesh presenting endless possibilities for design. By using charcoal on newsprint to achieve a very handrawn and dirty feel, I was able to make a usually static surface become believable as one that is easily smudged or drawn over. My goal for this piece was to explore the fusion of fine art with computer graphics and to create an abstract reality in which these elements coexist.