OGLE (i.e. OpenGLExtractor) is software package by Eyebeam R&D that allows for the capture and re-use of 3D geometry data from 3D graphics applications running on Microsoft Windows. It works by observing the data flowing between 3D applications and the system's OpenGL library, and recording that data in a standard 3D file format. The primary motivation for developing OGLE is to make available for re-use the 3D forms we see and interact with in our favorite 3D applications. Video gamers have a certain love affair with characters from their favorite games; animators may wish to reuse environments or objects from other applications or animations which dont provide data-level access; architects could use this to bring 3D forms into their proposals and renderings; and digital fabrication technologies make it possible to automatically instantiate 3D objects in the real world.

Project Created: 
September 2005
People: Michael Frumin
Research: Open Lab
Project Type: Open Source, Software



I am interested in playing around with the OpenGLExtractor.  The following link on your page is broken.


Can you direct me to more information about how to use and where to download?

Thanks!  The project sounds awesome.