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Computational Fashion is an Eyebeam initiative bringing together artists, designers, scientists, and technologists with the fashion industry to explore emerging ideas and develop new work at the intersection of fashion and technology. Computational Fashion consists of research fellowships, regular public presentations and workshops, and will culminate in a symposium and exhibition, as well as the release of a fashion-tech toolkit of materials and techniques for designers in September 2014. The lead consultant is Dr. Sabine Seymour, owner of Moondial and professor of Fashionable Technology at Parsons The New School for Design.
Computational Fashion Fellows
Sculptor and installation artist Carrie Mae Rose has collaborated with Dr. Dan Steingart, Assistant Professor of Mechanical and Aerospace Engineering at Princeton University and an expert on highly flexible, printed alkaline batteries, to develop a series of illuminated wearable sculptures that integrate technology to visualize the movement of subtle electrical circulations around the physical body and how they interact with the breath and other unseen forces. Inspired by the work of philosopher Rudolf Steiner and occultist Max Heindel, Rose’s series BODYCROWNS are physical explorations of the changes in the etheric body that will occur during the human transition to space. Dr. Steingart and his graduate assistant, Alla Samarayeva, have built custom light weight fabric and wire batteries that are integrated into the wearable structures to power LED lights, stretchy sensors, and circuits.Artist/Game
Designer Kaho Abe, in collaboration with Dr. Katherine Isbister, Associate Professor of Computer Science and Engineering at the Polytechnic Institute of NYU, has developed The Lightning Bug Game to explore how wearable technology can act as both a game controller and costume, in order to create a far richer, more immersive game experience. The Lightning Bug game is a two-person interactive game experience, using costumes embedded with technology, projection on a half dome surface and custom software. The game is designed to have two distinct, interdependent roles — one player shoots and the other collects power — and they both must hold hands in order to transfer power from one player to the other.
Artist and designer Keren Oxman is studying the development of generative textile morphologies through experimental multi-material 3D printing fabrication technology. The research and design will incorporate geometry with differentiated performance and will be undertaken with a group of consultants from arts-design and science-technology. These consultants include Prof. Neri Oxman of the MIT Media Lab and Prof. W. Craig Carter of MIT Dept. of Material Sciences and others.
Computational Fashion is supported in part by The Rockefeller Foundation Cultural Innovation Fund.
Research: Open Culture
Project Type: Electronics, Engineering, Game, Hardware, Open Source, Science, Wearables
Tags: fashion technology computational