Feed items

In preparation for EyeBeam’s latest Computational Fashion exhibition, Kaho’s custom-built game dome took a trip from the Game Innovation Lab in Brooklyn all the way out to it’s new home at Eyebeam, in Manhattan.  Despite the size of the dome, the process of taking down and then reconstructing the dome is quite simple!  The dome itself is one large piece of fabric (formerly 3 pieces) sewn together by Kaho, a set of tent poles, a lightweight rope, and a dome-shaped mirror to properly size the images coming from the projector. The dome is held up by standard tent poles organized into “ribs” and “spines.”  The dome has three spines running from top to bottom and six ribs running from side to side.  Tent poles fit into nice little sleeves (or, seams, I guess) along the dome, and they slide in and out of the sleeves just like normal tent poles would on a normal tent. Deconstruction: This process was relatively quick, especially once we got the hang of bending the tent poles.

 

While I do tend to like foreign films and independent films most, I have always had a soft spot for action films, even the gratuitously violent ones. No matter how fantastical or b-class it might be, I find myself jumping in my seat, cringing, cheering for the good guy and on occasion covering my mouth in disbelief. I am a sucker for this stuff, no doubt. When I designed Hit Me! I was looking for inspiration — anything — with the idea in mind that I wanted to create a game that was intense and exciting — not just to play but also to watch. I went through my mental rolodex of action film memories, and stopped at Jean Claude Van Damme’s Lionheart. I studied games such as Twister, Sumo and Fencing for inspiration too, but at the end the fight scenes from Lionheart had a big influence on the game.

 

I am teaching this workshop again starting next week September 21st – October 26th, Wednesdays from 6:30-9pm. For more info go here: http://www.eyebeam.org/events/beyond-the-joystick-introduction-to-altern...

 
People: Kaho Abe
Tags: workshops, eyebeam

I recently needed an obnoxiously large push button for the Ninja Shadow Warrior game cabinet. I have been working on making the cabinet whimsical by adding oversized elements to it. I found a 5 dollar pack of 2 lights at Home Depot and took them apart. I then opened it and did the following: I replaced the on-off switch inside the light with a momentary snap switch that is normally open and glued it down. I rewired the snap switch with the usual “button circuit” –  a 10k resistor, ground, voltage, and a wire to pin2 on the Arduino. I rewired the light bulb so that the Arduino can control it from pin8, via reed relay. I mounted it on to the game cabinet I used the digital Button code example and now I have an obnoxiously large push button made cheaply. I separated the light from the switch part so that the game can flash the button light whenever it wants to bring attention to the push button, even if it hasn’t been pushed yet.

 

http://www.eyebeam.org/events/beyond-the-joystick-introduction-to-altern... I am running this workshop series weekly on Tuesday Evenings for 6 weeks, starting on June 28 to Aug 2 at Eyebeam. It’s basically for artists, designers and hobbyists interested in starting to think about and explore alternative physical interfaces that can be used in games, toys or interactive art projects. We’ll be learning about using the Arduino and some Processing with various sensors and switches to make simple, but effective controllers. This area is a big part of my practice so I am really excited about sharing it!

 

On Friday, I figured out the doorbell receiver signals and how arduino can tell which doorbell is being rung. Here is the project list which helps me code but also know exactly what goes where. MODE INTERFACE BUTTONS ARDUINO SOUNDS 1. Rest Start Button which goes to Intro Show screenshot of last game Start button Nothing Background loops 2. Intro Intro background Show 2 streaming videos Wait for snapbutton Timer to 3 mins then returns to Rest Exit button Exit button Snapbutton Introduction! 3. Game Game background Timer runs for 30 sec Has 2 pics of players Score If there has been a previous hit the snap shot from the prev hit if game has ended then go to ScoreMail 2 streamed video off screen Exit button Exit button Doorbell signals Hit Me! Game Loop 4. Hit Takes snapshot from whatever stream puts it on the screenshot Who did hit If judge adds points then show total points score from hit return to game Exit button Exit button Judge point input Ding ding ding 5.

 

I finally purchased the equipment to make the two wireless cameras feed simultaneously into processing.I am using the following set up: 2 x Wireless Security Kit from Geeks.com (they work on different channels around 2.4Ghz) XLR8 XtraView USB (composite video to USB adapter using, driver that comes with it) Canopus ADVC-55 (composite video to firewire adapter, no driver necessary)

 

I will be showing Hit Me! at the next Eyebeam Mixer. I am really excited about it. I need to do some updating to the game. Here is a list of intended updates: 1. Better wireless pin-hole cameras. For the game, I need 2 cameras that are same but run on different channels. I found some rechargeable ones at Geeks that have a choice of 4 different channels around the 2.4 Ghz frequency. Unfortunately I won’t know how the system would run in a space until I actually try it out. There are always going to be things that run on the 2.4 Ghz range, as well as the 900 Mhz range that my older cameras ran on. In the Chelsea Museum show, the old cameras conflicted with the project that was running right before mine, but it worked fine as soon as the previous project was turned off. So I am looking forward to getting them quick to try out in the space. 2. Better doorbell system. For the game, I need 2 that run on different channels like the cameras, but they can share the same receiver.

 

Good news. I am extremely grateful for this opportunity to continue building games. I hope X-lab gets continued somehow, and I hope to introduce some workshop ideas soon!

 

I have been obviously neglecting my blog for the last few months, but I assure you there is a good reason — X-lab! X-lab was sort of a work-in-progress exhibition in the main space at Eyebeam. So imagine the gallery usually for finished works, filled up instead with artists working on their projects, engaging with the public during gallery hours. I used to space to set up Ninja Shadow Warrior and to build the physical game, as well as used the generous table space to work on improving Mary Mack 5000. It was wonderful meeting people, watching people try out the game, and getting feedback. This is kind of the most ideal situation for designing and making games, I think. Anyways, there was a tumblr site set up for X-lab where I would post some entries of how my work had been progressing. Hence the neglect of my blog! I will see if I can transfer some of the content to this blog. Update: I was able to add the posts from X-lab on earlier posts here.