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School for Poetic Computation, or SFPC, is an experimental education and research initiative in the form of a ten week learning environment. It is led by former Eyebeam fellows Zachary Lieberman and Taeyoon Choi with Amit Pitaru and Jen Lowe. In partnership with Eyebeam Art & Technology Center, the school will present SFPC: The First Class from November 20th to 23rd, a survey of unconventional learning processes featuring fifteen artists from their first class.

Through an open call, SFPC accepted these individuals from diverse backgrounds and locations around the worldSince September 15th, they have occupied a sunlit loft in downtown Brooklyn, attending lectures and workshops and averaging 12+ hours spent together per day. Classes covered topics from basic electronics, programming, math, cooking and walking and were accompanied by a program of guest lectures and workshops offered by leading artists and technologists.These students have produced teaching tools, software and hardware, interventions and provocations, asking questions on the poetics and creative use of computation.

For SFPC: The First Class, the fifteen students will bring their final week of learning, collaboration and prototyping to Eyebeam. SFPC: The First Class will transform Eyebeam's main space into a hybrid classroom, studio and an exhibition for works-in-progress and documentation from classes. Participating artists Andy Clymer, Claire Lin, Ishac Bertran, Jason Levine, Jessica Wolpert, Jonathan Dahan, Jonathan Wohl, Le Wei, Mini Kim, Moises Sanabria, Motoi Shimizu, Paul Cheng, Rachel Uwa, Simona De Rosa and Tega Brain will be present at Eyebeam to continue to work throughout the week. SFPC: The First class will be open to the public from November 20th to 23rd, as an open classroom for the wider New York community to glimpse unconventional learning processes. There will be a public reception on the evening of Friday November 22nd, 6–8 pm and participatory workshop and discussion on Saturday November 23rd, 1–5 pm.



Ida Langkjaer is an international staff intern at Eyebeam and student at University of Copenhagen in Denmark. She is studying on the Master of Arts in Modern Culture and have explored and investigated topics such as the digitalization of cultural institutions, post-colonial/post-racial theory mainly related to visual arts, digital networks, and online archives or collections.

The internship should hopefully lead to finding a sustainable and interesting topic for her Master Thesis to revolve around.

Please don't hesitate to contact her if you have heard of or are in the process of doing projects that would inspire a thesis!

- Also just if you want a chat and a smile.



Join us for a Computational Fashion double event!

Fashion and Wearable Tech Demo Night (5 - 9pm)
Fashion and the Body panel (6:30 - 8pm)

As part of the Computational Fashion initiative, Eyebeam is hosting a panel and demo night exploring emerging opportunities in fashion and wearable technology. The panel, "Fashion and the Body", will feature a selection of emerging fashion thought leaders and makers, including FIT curator Ariele Elia, designer Titania Inglis, and Computational Fashion Fellow Keren Oxman in a spirited discussion moderated by Sabine Seymour. The conversation will cover possibilities and obstacles for fashion designers looking to incorporate technology in their work, as well as consideration for how/if wearable tech can actually be fashionable.

The panel at 6:30, takes place in conjunction with a Fashion and Wearable Tech Demo Night beginning at 5pm. Attendees will get a chance to talk one-on-one with designers and entrepreneurs and check out compelling products at the intersection of wearable technology, garments, jewelry, and accessories.

Demo Night Participants:
Adafruit – FLORA and GEMMA
Adam Harvey – OFF Pocket
bassAware Holster
DuKode Studio – MindRider
Hanky Pancreas
The Laser Girls – 3D Printed Artificial Nails
Sensory Accessories – Dosd: Direct Olfactory Stimulation Device

Tickets are now available online: http://www.brownpapertickets.com/event/512017

Computational Fashion is supported in part by The Rockefeller Foundation Cultural Innovation Fund.

The Emoji Art & Design Show surveys the spread of emoji through popular culture with an art exhibition and Emoji Pop-Up Market.



In today’s visually oriented culture, which increasingly communicates through images rather than text, emoji comprise a kind of “visual vernacular,” a language that conveys humor, ambiguity and personality as well as meaning. 

This visual form of communication isn’t necessarily new—from cave paintings, to hieroglyphics, to religious and mythological symbols encoded in traditional painting and sculpture, we’ve been communicating through images since the dawn of mankind—but its dominance in culture today, especially among millennials, seems to indicate a greater shift in our approach to self-expression. 


clapping.png SUBMIT YOUR WORK

Emoji are everywhere. The little pictographic characters from Japan have become one of our favorite causal modes of communication and their influence has permeated popular culture and personal expression.

If you’re an artist or designer working with emoji, send us your work. We’re looking for a diverse array of interpretations and appropriations of the emoji that exist both on and offline. The show welcomes new and existing works from a variety of mediums ranging from net art, to painting and sculpture, video and performance. 

Designers looking to sell their emoji-themed products should apply to participate in the pop-up market. Please note that all pop-up market vendors should be local to NYC or able to staff their own booth.

Learn more & submit your work now through November 8th.

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Official Media Partner



EVENT DATE: Tuesday, November 19, 5 - 9pm

As part of the Computational Fashion initiative, Eyebeam is hosting a Fashion and Wearable Tech Demo Night on November 19. We’re looking for compelling product ideas and emerging startups who are working at the intersection of (wearable) technology, garments, jewelry, and accessories. Each participant will get a table in Eyebeam's exhibition space to do informal presentations and demonstrations.

Participants must have a finished product or working prototype that is intended for the commercial market. Sorry, we're not looking for student projects or work that is only in concept stage at this time.

APPLICATIONS ARE NOW CLOSED. Please join us at the event on Tuesday, November 19.

The Demo Night will take place in conjunction with a Computational Fashion panel on "Fashion and the Body", which will examine opportunities and obstacles for fashion designers looking to incorporate technology into their work.

For more information, contact:
Paul Amitai (paulamitai at gmail.com)



The DuKode Studio focuses on creative data transposition to many forms, including software, animation, print, and physical objects. It specializes in spatial visualization and wearable prototypes.

DuKode's project, MindRider, is a brain-reading bike helmet system that generates new kinds of health data and health sense-making at the individual and regional scale. Every MindRider helmet employs a distinctive combination of two head-based wearable technologies, the bike helmet and the EEG (electroencephalography) sensor, giving users new insight into their mental experiences as they ride.

The MindRider team, based at The DuKode Studio in Brooklyn, has extensive material experience, ranging from traditional techniques in wood/ceramics/yarns, to innovative techniques with 3D modeling/milling/printing and industrial/computational/conductive knitting. For Eyebeam, the MindRider team will introduce some of these fabrication techniques to MindRider, thus transitioning the helmet from the MIT Media Lab, where it originated, to Eyebeam’s design atelier, with the aim of creating an aesthetically and ergonomically enjoyable wearable. One experiment will explore computational knitting with conductive strands to fashion malleable KCBs (knitted circuit boards) as an alternative to inflexible PCBs.

Arlene Ducao is DuKode's Co-Founder, a Research Fellow at the MIT International Development Initiative, and a Team Member of the E14 Fund, a spinoff of the MIT Media Lab. She is MindRider's lead coordinator and makes a lot of headgear. Her background is in computer science and art (M.Sc. Massachusetts Institute of Technology; MFA School of Visual Arts; B.Sc. University of Maryland, B.M. University of Maryland).

Ilias Koen is DuKode's Co-Founder and also a Sensemaking Research Fellow at MIT IDI. He is MindRider's tech lead on both hardware and software. He's interested in technologies and art forms that can enhance visual cognition. He is also a printmaker, ceramicist, and woodworker with a background in computer science and art (MFA School of Visual Arts, BFA Athens School of Fine Arts, Greece).  

Josue Diaz III, a clothing designer who specializes in conceptual knitwear, joined DuKode to develop MindRider's wearability and aesthetics. He is interested in exploring the future of computational textiles.  He studied at Politecnico di Milano in Italy, and holds a BFA from the Fashion Institute of Technology.