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Eyebeam and The New School present a panel discussion that explores the cultural and psychological implications of wearing technology. The event will feature leading researchers in clinical psychology, contemporary art history, and fashion technology who will offer insights into the history of wearables and how the body is represented and experienced in fashion design and performance.

Susan Ryan (Louisiana State University), will discuss her recent book, Garments of Paradise (MIT Press), a comprehensive survey of wearable technology that lends a critical eye toward both the design and social context of our devices, from the Walkman to Google Glass. Miriam Steele, Hannah Knafo (The New School) and Sabine Seymour (Parsons) will present their current research project, BodyMetaphor, which bridges design, art, and social science to examine fashion and wearable tech's influence on self-perceptions and physiological assessments of the body. Wendy D'Andrea and Steven Freed (The New School) will examine the intersection between body awareness and physiological states, and the mediating influence of emotion.

Wearing Technology is organized as part of Eyebeam's Computational Fashion initiative, which brings together artists, fashion designers, scientists, and technologists to explore emerging ideas and develop new work at the intersection of fashion and technology. Eyebeam is a nonprofit art center that supports and promotes dynamic and risk-taking work at the intersection of art and technology. Computational Fashion is supported in part by The Rockefeller Foundation Cultural Innovation Fund.

About the Presenters

Susan Elizabeth Ryan, Ph.D., Professor of Art History at Louisiana State University and Affiliate of the LSU Center for Computational Technology (CCT). She teaches contemporary and new media art history and has helped found an interdisciplinary Art/Engineering undergraduate minor at LSU entitled AVATAR. She has lectured internationally on dress and creative technology, and has published several books in the fields of art and design history including the recent publication from MIT Press, Garments of Paradise: Wearable Discourse in the Digital Age.

Miriam Steele, Ph.D. is a professor of psychology and the Director of Clinical Training at The New School for Social Research, Clinical Psychology department. Dr. Steele is the co-director of the Center for Attachment Research  with Dr. Howard Steele. Research concentrations included the bonds between parents and children and the intergenerational consequences on attachment, adoption and foster care, and the intergenerational transmission of body image.

Dr. Sabine Seymour is an Assistant Professor of Fashionable Technology and Director of the Fashionable Technology Lab at Parsons The New School for Design. She is an entrepreneur and conceptual researcher focusing on the next generation of wearables and the intertwining of aesthetics and function in our "second skin".  She is described as being an innovator, visionary, trend setting, holistic in her approach, and a lateral thinker and has been involved in wearables for almost two decades. moondial.com

Hannah Knafo, MA is a doctoral candidate of Clinical Psychology, in her third year of the PhD program. Her dissertation research focuses on the intergenerational transmission of body image dissatisfaction from mothers to their daughters in middle childhood. Hannah is a Student Advisor for The New School for Social Research, and a lab manager at The Center for Attachment Research, directed by Drs. Howard and Miriam Steele. She is currently training as a therapist at The New York Psychoanalytic Society and Institute and The New School Counseling Center.

Wendy D'Andrea, assistant professor of psychology at The New School, received her doctorate at the University of Michigan and completed her postdoctoral work with Bessel van der Kolk at The Trauma Center. Her expertise is in the area of the psychophysiology of complex trauma exposure. In particular, Dr. D'Andrea's lab examines the physiological mechanisms associated with the loss of affective and self-awareness, and the consequences of blunted affect on cognitive and social functioning.


Atul Varma enjoys building bridges of understanding between humans and machines. He has written software that's been used as the centerpiece of TED Talks, in maker events around the world, and by individuals who are just trying to have a less frustrating time using their computer. But his favorite moments are very personal: understanding where another person is coming from, constructing a metaphor they can relate to, and using it to explain technology in a way that liberates, excites, and empowers.



Chloe Varelidi is a New York based game designer interested in creating experiences that empower youth to think of themselves as makers and not only players of games. Her work employs performative and playful aspects to create embodied learning experiences that are connected with the world around us. Chloe has an MFA from Parsons' Design & Technology Program and is the co-founder of the Plaython festival in Greece and the Yellow Thread Society in New York. 



Allison Burtch is a philosopher and educator who creates politically coherent works in a variety of media. Most recently, she made a "log jammer" - a cell phone jammer that creates a safe space in nature, a browser plugin that highlights complex political and corporate relationships, and was a research fellow at the Institute of Technology and Society in Rio de Janeiro, Brazil. She’s also collaborated on such projects as the dumbsto.re - a mobile app store for dumb phones, and co-organized Prism BreakUp at Eyebeam Art & Technology Center, and the Drones and Aerial Robotics Conference at New York University.

Previously, she was the editor of the Occupied Wall Street Journal, a six-edition print publication which was translated into six languages and distributed globally. Allison has a master’s degree from NYU’s Interactive Telecommunications Program.




Join Theremidi Orchestra and the Sound Happens workshop participants in special performances of electronic noise produced from experimentation with hands-on electronic kits.

Industry City Distillery will host a donation bar featuring their Industry Standard Vodka, a beet sugar vodka created entirely in New York City.


Performance I, special guest Ben Owen

Performance II, “Sound happens in the group!”  by workshop participants

Performance III, “Sound happens!” by Theremidi Orchestra

About the Artists

Theremidi Orchestra (TO) is an audiovisual DIY community initiated by participants of the Theremini and Teremidi physical interface workshop, organised by Ljudmila – Ljubljana Digital Media Lab in May, 2011. Rather than a subject, TO is a verb, an ongoing workshop of noise and drone production. This hands-on electro noise ensemble exists in the present continuous, while referring to the history of electronic music. TO has a DIY/DIWO approach in making music and sound experiments, developing its own instruments based on open-source electronic circuits. Currently TO consists of ten active members, coming from different professional backgrounds. Thus far, the orchestra performed, exhibited and held workshops at over thirty festivals and exhibitions mostly in Europe e.g. Piksel Festival in Bergen Norway; LiWoLi Festival in Linz, Austria; PoolLoop in Zürich, Switzerland; U3: Triennial of Contemporary Art, Museum of Contemporary Art in Ljubljana, Slovenia, to name just a few.

Ben Owen is a Brooklyn-based sound artist.

The performance was curated in partnership with Daniel Neumann & CT-SWaM.

The workshop is co-produced by Ljudmila, Art and Science Laboratory and Projekt Atol Institute and supported by Republic of Slovenia, Ministry of Culture.

With generous support from our partner:

Industry City Distillery is a Brooklyn-based experimental prototype for sustainable urban alcohol production. With technologically groundbreaking equipment engineered and fabricated entirely in-house by The City Foundry - a micro research and development group under the same roof - Industry City Distillery blends the age old art of spirits distillation with the precision of modern engineering and science. Designed with a constant eye towards energy usage and resource minimization, Industry City Distillery seeks to push the envelope of sustainability and efficiency while producing spirits of unparalleled quality.


Joanne McNeil is a writer and researcher interested in the ways technology is shaping culture and society. Her work has appeared in Dissent, Wired, Jacobin, the Los Angeles Times, the Boston Globe, and other web and print publications. She created Learn to Search (http://learn-to-search.com) with Divya Manian and was one of the authors of About Feminism (http://aboutfeminism.me/). At Eyebeam, she will develop and curate a series of digital art projects on gender and internet culture.



Eyebeam is pleased to announce the recipients of its Fall/Winter 2014 Eyebeam Residencies. Residents are chosen through a highly competitive twice-yearly call open to artists, creative technologists, designers, curators, urbanists, architects, and policy thinkers. Recipients receive 24/7 access to Eyebeam's design, digital research, and fabrication studios, as well as $5000 each to produce new works.

Incoming Residents:

Joanne McNeill is a writer and researcher interested in the ways technology is shaping art, politics, and society. At Eyebeam, she will develop safe spaces for women in art and technology, on and off the internet, including digital art projects and community organizing that focuses on fighting structural prejudice with structural solutions. http://joannemcneil.com

Allison Burtch has worked on projects such as the Dumb Store - a mobile app store for dumbphones™, co-organized the Drones and Aerial Robotics Conference at New York University and was the editor of the “Occupied Wall Street Journal”, a six-edition print publication translated into six languages. At Eyebeam, she will make a sine-wave generator that creates frequencies at 24khz, enough to block iPhones and Androids microphones from audio recording, protecting people from self-censorship in an age of constant surveillance. http://www.allisonburtch.net/

Chloe Varelidi designs and produces playful experiences. Like games, products and events. Chloe, in collaboration with Atul Varma, will build themed arcades with teens in Brooklyn by developing a browser based tool called Minicade that makes it easy to collaboratively create an arcade of mini games with friends while learning to code along the way. http://varelidi.com/

Atul Varma enjoys building bridges of understanding between humans and machines. He has written software that's been used as the centerpiece of TED Talks, in maker events around the world, and by individuals who are just trying to have a less frustrating time using their computer. But his favorite moments are very personal: understanding where another person is coming from, constructing a metaphor they can relate to, and using it to explain technology in a way that liberates, excites, and empowers. http://www.toolness.com/wp/


Opening Saturday, 6 September 12:00PM-5:00PM

Exhibition open thru 28 September, Friday-Sunday, 12:00PM-5:00PM

Eyebeam artists are presenting work in an environment that feels as though it is from another era. Eyebeam Off-The-Grid, on Governors Island, is an exhibition to critically investigate cultural change and emergent technologies within a situation far outside the urban comfort zone of wired high-speed life. The island is without a dedicated internet connection or much cell phone coverage and is accessed only by ferries which run on the hour. It is the perfect place for Eyebeam to go unplugged!

Torkwase Dyson
Solar Day is a sculptural installation by Torkwase Dyson addressing the intersection of and mutual relationship between sunlight, interior architecture, space, belonging, and periodicity. Site-specifically located in a mildly sunlit room with east facing bay windows, Dyson experiments with the physical phenomenological conditions of the sun’s behavior during 20 solar days.

Ingrid Burrington
LittleNets is a show of alternative networks, offering different ways of being and making online. Rather than wire Eyebeam’s temporary Governor’s Island space with internet access, LittleNets sets up site-specific mesh networks with things that might be useful to have on a remote island–-simple communication tools, artworks, and games. Visitors to the island can view and contribute content to these networks. LittleNetswill also host workshops to teach people about different kinds of networks and how to build them (dates to follow).

Marisa Olson
Marisa draws on the site-specific context of Governors Island's history as a former military base, fusing it with the history of personal entertainment technology's origin as (de)militarized inventions. This intervention will play out in two forms, firstly by echoing the dystopian fantasy of the deserted island by creating a micro-flotilla of defunct & discarded electronic equipment meant to resemble the floating landfills these previously-beloved tv's and boomboxes would otherwise occupy. The sculpture will be accompanied by a mobile photo series entitled "Rescue Complex," capturing the often uncannily delicate mise-en-scene of technology abandoned on the streets of New York.


September 6, 12-3pm
Subnodes workshop with Sarah Grant. The Subnodes project is an open source initiative focused on streamlining the process of setting up a Raspberry Pi as a wireless access point for distributing content, media, and shared digital experiences.

Register here.

September 20, 12-3pm
occupy.here workshop with Dan Phiffer. Occupy.here is a project designed to be replicated: purchase a supported wifi router, download the software, and follow the DIY guide to create a new open wifi network, OCCUPY.HERE.

Register here.

September 27, 12pm
Talk by Aaron Straup Cope: this is my brick / there are many like it but this one is mine. Aaron is currently Senior Engineer (Internets and the Computers) at the Smithsonian Institution's Cooper-Hewitt National Design Museum.  He spends a lot of time thinking about archiving social software and looking glass archives, in the form the Parallel Flickr and Privatesquare projects.