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We share our regular world with billions of bacteria and fungi, but are for the most part unaware of how they shape our world -- unless we get sick.  What if you could make a wearable biosensor that showed you in real-time how your own body's ecosystem works in concert with the environment?

Join The Cotard Syndicate for this workshop, where you will learn about their research and make a 3D-printed biosensor that you can wear, track, and read the data collected from your micro- and macro-ecosystems.

M(y)Crobes is a project by The Cotard Syndicate, comprised of neuroscientist Siddharth Ramakrishnan and media artists and Eyebeam alumni Stefani Bardin and Toby Heys. The project explores our cohabitation with microbes that live within, on and around us. The Cotard Syndicate has developed a wearable biosensor for the neck, comprised of a disk of agar that is laid into a 3D printed bezel of recyclable ABS plastic that is exposed to the elements.  Seeds will be implanted into the agar medium to track the microbial growth through the sprouting of these small plants. Thus, the wearer will see, in real time, the effects of their own biotic micro-ecosystem in concert with the macro-ecosystem of the environment.

The project aims to bring these organisms to the forefront by culturing them, allowing us to see how they directly impact a living being like a small plant, while also showcasing the variety of microbial cultures that we may encounter/host everyday.  These cultured microbes will actively affect the growth of seedlings placed in the agar-wearable, thereby allowing us to observe how these ubiquitous life forms actively affect life and growth by altering environments.


This workshop is in conjunction with Eyebeam's Computational Fashion initiative. Computational Fashion is supported in part by The Rockefeller Foundation Cultural Innovation Fund.


This is a monthly game testing event for independent game developers and enthusiasts run by former Eyebeam fellow Kaho Abe and Come Out & Play. The focus will be on play-testing, open dialogue and discussion around games in development.

This monthly meeting is a great opportunity for game developers to get valuable feedback for projects in progress. For game enthusiasts, these events are a place to learn more about the game development process, techniques and systems behind games. The goal of these monthly meetings is not only to encourage and nurture the development of high quality games through testing and discussion, but also to create opportunities for game testers, players and enthusiasts to become more engaged and active in the game development community.

This is a monthly game testing event for independent game developers and enthusiasts run by former Eyebeam fellow Kaho Abe and Come Out & Play. The focus will be on play-testing, open dialogue and discussion around games in development.

This monthly meeting is a great opportunity for game developers to get valuable feedback for projects in progress. For game enthusiasts, these events are a place to learn more about the game development process, techniques and systems behind games. The goal of these monthly meetings is not only to encourage and nurture the development of high quality games through testing and discussion, but also to create opportunities for game testers, players and enthusiasts to become more engaged and active in the game development community.

The facilities and surroundings of Eyebeam make it an ideal place to test a variety of games -- from analog to digital, from street to computer games, from board games to art games, and more. Some things that maybe available during the event, depending on ongoing gallery events, include: projector, speakers, mixer, computer stations (Mac) with Internet, Wi-Fi, large indoor space, sidewalk space, various public parks in the area including the High Line and public areas by the pier (see map).

Events are scheduled every third Saturday, 2:00PM-5:00PM.
To attend the next event, please RSVP here.
Persons interested in submitting a game to test must indicate requirements to test, goals of testing, as well as number of people required to test on this form.


All titles in the Bookstore will be on sale until Eyebeam’s move at the end of June. We have a wide selection of books, magazines, and catalogues centered on art, culture, technology, new media, and more.

New titles up to 25% off. Older titles 75% - 90% off. 

*Free book and trading card set with every purchase. Free tote bag with purchases over $100


*until supplies last



Arielle Mella is a junior who attends Hunter College High School. She is an aspiring game designer and computer scientist. Her interests include art, writing, gender studies, and anything related to technology. In the future, she hopes to work on more projects including game development by making social awareness games that are commentary on prevalent issues around the world. Currently, she is studying gender roles in video games and would like to pursue projects relevant to that topic. She is currently a Student Resident and Peer Mentor at Eyebeam Art + Technology Center in Chelsea.


Designers and users of assistive technology have been invited to share their experiences with technology as prosthetic.  What do we, able bodied, disabled, and everyone along that spectrum, use to get through the day?  From robotic legs to bits of wire, designers and end users are hacking their worlds to make them more accessible.

Tickets: $10 (includes beer/wine reception)

Discount code: NYSCIstories for $2 off tickets

Purchase tickets here


Human Plus Stories

A two-part event of true personal stories presented by The Story Collider and the New York Hall of Science, with support from the National Science Foundation.

Humans have always used technology to extend their abilities.  Wheels, bows and arrows, steam engines, cars, and telephones have changed history by enhancing what an unadorned person can do.  This technology is extending the abilities of all people, shading the distinction between the disabled and the able bodied.  Amputees competing in the mainstream Olympics are just the most visible manifestation of this change.  As new technologies emerge, the blind will see, the deaf will hear, and soldiers ravaged by war will regain their participation in daily life.  And for all of us, the shortsighted, the distracted, the forgetful, and those of us who don’t get to the gym very often, new technologies will continue to augment our abilities and extend our lives.

In some cases, this is an unalloyed good, but there are ethical questions of who gets access to this technology and how it will affect the patterns of life, death, and society shaped over millennia.  The Story Collider and the New York Hall of Science have brought together diverse stories that embed this millennial change in personal narratives. These will be presented in three events.

Full schedule of events at: http://nysci.org/event/human-plus-stories/2014-04-02/


New York Hall of Science

New York Hall of Science presents 450 exhibits, demonstrations, workshops and participatory activities that explain science, technology, engineering, and math. A visit to NYSCI is a hands-on, energetic educational experience where you can indulge your curiosity and nurture your creativity. NYSCI offers professional development for teachers, produces curricula and resources for classrooms, and studies how technology, gaming and play affect how we learn. NYSCI was founded at the 1964–65 World’s Fair and has evolved into New York’s center for interactive science, serving a half million students, teachers, and families each year.


The Story Collider

Science surrounds us. Even when we don't notice it, science touches almost every part of our lives. At the Story Collider, we believe that everyone has a story about science—a story about how science made a difference, affected them, or changed them on a personal and emotional level. We find those stories and share them in live shows and on our podcast. Sometimes, it's even funny.



CT-SWaM (Contemporary Temporary Sound Works And Music) is Eyebeam’s late night concert series curated by Eyebeam Alumni Daniel Neumann, happening intermittently in Eyebeam’s Main Space. The series focuses on contemporary sound experiments, electro-acoustic multi-channel performance, social relations, improvisation, lowercase artistic presence, and topology – study of place/space with a spatial concept that goes beyond linear, geometrical understandings of space. 


RAFT (Pat Noecker)


Using his iPhone as his primary recording, sampling and performance device, RAFT (Pat Noecker) will build an improvised composition that explores the voice of Eyebeam’s Main Space.  

 Many of his aesthetic choices will focus on lower frequencies and utilize the 21" sub woofer to consume the space with large wave forms, which he envisions as way to reveal the voice of the space.  

Noecker will sample the furnace, blowers, doors and many other sounds derived from surfaces and the audience at Eyebeam. To incorporate source material from the audience, he will ask them to walk around the space and record brief samples with their phones. After the audience sends their samples via text, Noecker will add these voice notes to his composition. His exploration of audience-sourced material and the act of listening as performance will lead him to a new exploration of the voice of spaces.

P. Spadine


In this piece, Spadine will play a percussion solo within an acoustic environment while three tape recorders capture the performance. The tapes will be switched between players to cause pitch and timing variations. They will then be rewound, manipulated, and played back through three discreet loudspeakers.

Pedro Sousa


Inspired by Jerry True, an American saxophonist who used an air compressor to play the saxophone after losing his voice box to throat cancer, this composition will use the saxophone as an unusual medium for the creation of drone music, exploring the microtonal, reflective and acoustic properties and differences of these woodwind instruments.

About the Artists:

RAFT (Pat Noecker)

As RAFT, Noecker creates music out of apps and communication technologies, primarily the cell phone.  He uses the cell phone as a medium, turning it into a communal device through his collaborative cosmic experiments involving audience-sourced media through text messages, voicemails and voice notes.

After spending years collaborating in musical projects such as Liars, These Are Powers, and the Bubu Gang, RAFT has emerged as Noecker’s primary voice.

His groups have performed in numerous cultural venues including MoMA, The Whitney, PS1, The Kennedy Center, The Getty Museum, London ICA, and The San Francisco Fillmore. Noecker has received critical acclaim from  numerous publications such as Rolling Stone, The New Yorker, New York Magazine, Spin, Time-Out, the New York Times and more. Noecker is also the creator of ASSEMBLE, a series of improvisational collaborative round robins, featuring artists such as Bob Boilen (NPR’s All Songs Considered), Jerry Busher (Fugazi) and Taraka Larson (Prince Rama).


Brooklyn based composer/tinkerer/builder P. Spadine exercises his wonder for the physics that bind the universe by creating the intertwined aural and visual aspects of his work under the umbrella moniker "Ashcan Orchestra." By employing children's handbells, balloons, homemade circuitry, household electronics, and other peculiar instruments, he can be found, with the help of his friends, bringing his menagerie to life at a basement/gallery/venue near you.


 Pedro Sousa is a sculptor turned musician, his work mainly centered around kinetic and sound sculptures. He is currently working around the music scene in Lisbon, and is developing work on the side result of his studies Ar.Co and the Fine-Arts Faculty of Lisbon.

He takes part in a project named Oto, an all electronics trio whose debut concert was in the established Serralves Institute. Sousa is also part of a duo with the drummer Gabriel Ferrandini, a member of eitr (a duo project with saxophone and turntablist Pedro Lopes), a member of ACRE (an improvised music Trio with rooted on rock with Gabriel Ferrandini and Felipe Felizardo), and plays as a duo with Hernani Faustino. He has participated several times in the Variable Geometry Orchestra (VGO for short), directed by Ernesto Rodrigues from the Creative Sources Label, and the now defunct Flu, an improvised rock/noise band. He has attended several festivals and is a frequent collaborator in the improvised/jazz scene in Lisbon, collaborating occasionally as a reviewer for the Jazz.pt magazine and as an illustrator for Clean Feed. In 2010 he won an honorary mention in the Intermedia grant “Bolsa Ernesto de Sousa” curated by Phil Niblock with the performance/installation: “Your Round Smell”.



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The series is supported by the Alice M. Ditson Fund of Columbia University.



André Vida’s Moving Scores is an installation of films and animated musical notations that focuses on the delicate relationship between performer and score. Unlike typical musical scores, these interactive pieces listen to their performers and respond with motion, amplifying the musical gesture and giving the sound a space to develop in equilibrium with the visual. Audiences may visit the gallery during the day, 10-12 April, as the performers develop their individual interpretations of these pieces.


10 April, 12-3PM: Andre Vida, sax

10 April, 3-6PM: Christa Robinson, english horn

11 April, 12-3PM: Sara Schoenbeck, bassoon

11 April, 3-6PM: Loren Dempster, cello

12 April, 12-3PM: Jay Rosen, tuba

12 April, 3-6PM: Brett Sroka, trombone


13 APRIL 2014
8pm - 11pm

This long-duration performance on the evening of 13 April marks the closing of Moving Scores. This will be the final performance of group interpretations with spatialized reconfigurations by Daniel Neumann as part of the CT- SWaM series. 


Christa Robinson, english horn

Sara Schoenbeck, bassoon

Loren Dempster, cello

Jay Rosen, tuba

Brett Sroka, trombone

André Vida, saxophones


Moving Scores is part of The Tri-Centric Music Festival, 10–19 April, NYC.


The Tri-Centric Foundation is a not-for-profit organization that supports the ongoing work and legacy of Anthony Braxton while also cultivating and inspiring the next generation of creative artists to pursue their own visions with the kind of idealism and integrity Braxton has demonstrated throughout his distinguished career.

The term “Tri-Centric” derives from Braxton’s three-volume collection of philosophical investigations, The Tri-Axium Writings. Braxton believes creative thinking cannot be reduced to dichotomies, but must embrace multiple perspectives. For instance, music is not only composed or improvised, but also includes intuition. We must not only consider the past and the present, but also the future. It is not always this or that, it is often the other.

Tri-Centric exists to vigorously advocate for the crucial role risk-taking art plays in maintaining the health and vibrancy of our culture. Through a commitment to innovation, self-sufficiency, and artistic ambition, the organization looks to create a new model of artist empowerment and offer a supportive community to those in pursuit of “trans-idiomatic” creativity.