Favorite Posts

After-School Atelier (ASA) is a semester-long program that provides NYC public high school and middle school students the opportunity to work in a studio environment and to develop new media art projects under the guidance of Eyebeam’s Teaching Artists.

This outreach program helps students to deconstruct media messages about teens by teaching digital imaging techniques, introducing them to guest-lecturing new media professionals, and engaging them with art and design issues. Each semester Eyebeam holds one class for High School students and one for Middle School students. Each class runs two days per week for 7 weeks, depending on the school schedule. The students are offered opportunities to work on projects cooperatively with the Arists-in Residence, professional mentors, ASA staff, and their peers.

Resident artists Rebecca Bray and Britta Riley are seeking a materials intern for a project related to DIY hydroponic gardening. They are looking for someone with extensive building experience using a variety of materials, including electrical and plumbing, to assist with fabrication, construction, maintenance tasks, and materials acquisition. Training in industrial design, sculpture, or hydroponic gardening is a plus. Approximately 8 hours per week.

Two interns needed to collaborate with and assist Jon Cohrs to work on a pirate tv project/web scrapping site and an oil locative p-comp project. The TV station project will focus on creating code curated content that will go live in june. We’ll be building a media aggregator, where people and submit url’s, feeds, and scripts that will curate content of the station. An example might be a script that gathers all of the most commented videos on YouTube with the tag “mowing the lawn”, for the YouTube show between 7 – 8PM or the Sunday night movie that will be selected based on the most torrented film of the week.

For more information go to http://splnlss.com Interns will be engaged in all phases of production development between March and June 2009 at Eyebeam.

Skilled creative technologist needed

Eyebeam's technology department seeks assistance from a creative technologist who loves to play with the latest technology, both hardware and software. But you will also love the challenge of bringing back to life abandoned more vintage models. Come work with some of the most innovative new media artists in new york, i guarantee the work will never be boring as you satisfy your quest for scientific knowledge to use for practical purposes. We work with a wide range of equipment, unix servers, apple desktops, windows desktops; we have pre and post production suites, a sound editing station, laser cutters, sewing machines and a love for open source.

This is a non-paid, part-time position/internship for a minimum of three months. Must be dependable, trustworthy, and have the ability to work autonomously and as part of a team. Qualified candidates will be familiar with a variety of technological equipment and comfortable working in an ever changing environment. Familiarity with hardware, unix operating systems, networks, database systems, use of wikis, drupal is a plus, but we're most interested in finding someone eager to learn within our creative and high tech community.

Thumbnail

We are creating several different designs for suspended, hydroponic, modular, low-energy, high-yield light-augmented window farms using low-impact or recycled local materials. These prototype window farms, to be located in high-profile windows throughout the city, are intended to inspire other New Yorkers to design and implement their own window farms. Signs in the windowfarms will challenge New Yorker to create their own and direct them to a website where we can all share photos, plans, designs, and information. Together, we will derive viable methods for growing food under the local conditions of our own homes in a way that is efficient enough for New Yorkers' lives.

Thumbnail
HANDS-ON GET-UP!
HANDS-ON GET-UP are a series of reconfigurable, wearable installations that aim to explore tactile expression and shared creativity through clothing.  Questioning issues of personal and private space, these wearable structures hope to re-evaluate the fabric of individual and social identity.  As a child, clothing is so much more than protection from the elements.  It is our first instrument of expression.  If we pull our sweater over our eyes we can become invisible.  Tugging on our sleeves we can make our hands disappear.  The zipper on our coat becomes a first musical instrument.  And if we flip our jacket over our head we create a shelter for a friend in the rain.  Our clothing becomes the fabric of an unselfconscious, improvised dialect.
HANDS-ON GET-UP aims to explore the possibilities of clothing as a social tool for singular or collective communication. Can a wearable structure become a canvas for playful discovery?  Are inhabitants of these structures able or inclined to become adventurers of their own portable space?  How do co-habitants of the surrounding environment respond? Can this become a collaborative experience that draws people together? Through a series of creative workshops, I propose to develop a set of mechanical reconfigurable garments that initiate proactive interaction between wearer and wearers. An extension of clothing, they will be used to encourage social exchange, simultaneously unveiling a series of potential narratives. As transformable wearable sculptures, they will challenge expectations of those around us.

ITP Thinking Physically Class with Kate Hartman
On April 1st between 9:30-12:00, we have arranged a body-mapping workshop with Kate Hartman's Thinking Physically group.  The plan is to explore instances of isolation and unexpected connection within the city space through personal reflection and on-street observation and sketching. The group will then be  asked to, fast-prototype a body-centric device that relates to their chosen story, with an aim to initiate playful encounters within the urban space.  These artifacts will then be road-tested.  We will document both the expected and unexpected response of pioneers.

Is email a distraction? SelfControl is an OS X application which blocks access to incoming and/or outgoing mail servers and websites for a predetermined period of time. For example, you could block access to your email, facebook, and twitter for 90 minutes, but still have access to the rest of the web. Once started, it can not be undone by the application or by restarting the computer – you must wait for the timer to run out.

Created while at Eyebeam Center for Art and Technology. Free Software under the GPL.  Sourcecode on Github, and ticket system on the eyebeam dev site. Feel free to make improvements, linux ports, etc. Thanks to Charlie Stigler for developing the application.

Related software you might enjoy:

  • Freedom - block all internet access for set periods of time. by Fred Stutzman
  • Spirited Away - automatically hides windows you’re not using anymore. by Drikin
  • Oh, and Add-Art - a web browser plugin that replaces advertising with art. (I worked on this too)

Download SelfControl

SelfControl 1.2 - Tiger 10.4 and Leopard 10.5 compatible The wiz, Charlie Stigler, just built a 1.2 version that incorporates white lists and other improvements!  Feel free to make your own contributions to the code as well.


I spent today trying to get an openFrameworks app running on my iPhone, and now that I’ve gone through the headache, you don’t have to!  Getting the app running is the easy part.  Dealing with the provisioning and certificates and all of that shit ended up taking the most time.
I wrote this out kind of quickly after the whole process was done, so I am not 100% sure that everything is accurate, so if you have any trouble or something is unclear, please just leave a comment and I will fix it ASAP.

  1. The first thing you have to do is get an account at the Apple Developers Connection and buy a membership in the iPhone Developers Program.  The membership is $100 to put your apps on 100 phones.
  2. Once you’ve done that, you can download the most recent iPhone SDK.  I have been working with 3.0
  3. Install the SDK
  4. I have simplified the next few steps by offering a bundle of files that I have collected from different places.  So if you want to skip them, just download my openFrameworks-iPhone package here and unzip it.  Giving credit where credit is due – it includes stuff from memo.tv, the ofxmsaof GoogleCode project, the iphone-glu GoogleCode project, and some compiled libraries from zach-gage’s ofiPhone package that he posted in this thread.  If you want to get all of that yourself, follow the sub-steps below
    1. Crack open a terminal and run the following commands.

      mkdir openFrameworks-iPhone
      cd openFrameworks-iPhone
      mkdir apps
      mkdir libs
      mkdir addons
      svn co http://svn.openframeworks.cc/examples/trunk/ apps/examples
      svn co http://svn.openframeworks.cc/openFrameworks/trunk/openFrameworks/ libs/openFrameworks
      svn co http://ofxmsaof.googlecode.com/svn/trunk/ addons
      svn co http://ofxiphone.googlecode.com/svn/trunk/ addons/ofxiPhone
      mkdir apps/iPhone
      mv addons/ofxiPhone/examples/* apps/iPhone
    2. Download these libs: http://of.msavisuals.com/ofxiPhone/libs/
    3. Unzip them and put them in your ‘libs’ folder
  5. Now you should be ready to run an app in the iPhone simulator. Open up one of the example apps (examples/iPhone/iPhone Graphics Example/iPhone Graphics Example.xcodeproj) and try it out.
  6. Duplicate one of the iPhone examples and make your app.
  7. Okay, not the annoying part starts.  Go to the iPhone Developer Portal Program.  Since apple wants to control everything, this is like your base of operations for creating the stuff that you need to get your app on your phone.  There are 4 things you have to do in here.
    1. Generate a certificate (you’ll have to be signed in to see these links, but they are good instructions, so I’m not going to repeat them)
    2. Register your iPhone
    3. Generate an App ID for your app
    4. Let’s recap.  Your certificate identifies who you are.  You registered your phone so that Apple knows which phone is yours.  Then you made an App ID so Apple knows which app you want to use.  So the last thing you have to do is put all of those things together in something called a Provisioning Profile.  So follow these directions to make one of those.
  8. When you are all done with all of this stuff, you should be able to download a file from the Provisioning section called Your_Name.mobileprovision. This is the goal of all of the previous steps. If you have this file, you are ready to move on.
  9. Plug in your iPhone with the USB cable.
  10. open up XCode and go to Window > Organizer  You should see your iPhone in the list.  I think you need to activate it somehow to use for development, but I can’t quite remember.  It should be obvious.
  11. Drag this file onto the “Organizer” window and you should see something like this:picture-11
  12. Now go back to XCode, expand the “Targets” item in the left menubar, and double click on “iPhone”.  Click on “Properties”, and in the “Identifier” field, put the App ID string that you generated in step 11.3  It should look something like: ABCDEFGHIJ.org.eyebeam.iphone
    picture-21
  13. In the same screen, click on “Build”, go to the Code Signing section, and under “Code Signing Identity”, select “Any iPhone OS Device” on the left, and “iPhone Developer: Your Name” on the right.
  14. You should now be able to build your app.  And when it builds, if your iPhone is connected, it will automatically get transferred to your phone.

Congratulations!  You should now have the app on your phone.

One more tip:  I haven’t tried this out yet, but when I realized that the iPhone simulator didn’t have accelerometer support, I googled around a bit and found this accelerometer-simulator project.  This could be very handy when testing apps that use the accelerometer.  It will save you the trouble of having to transfer your app to your phone every time you want to test the accelerometer.

Thumbnail

Jerry is a self-taught designer from Mexico City currently based in Brooklyn. She was introduced to a Quadra 660 AV at an early age, which led to a career in the visual effects industry. She spent years working on corporate projects until she was granted a fellowship at Eyebeam in 2002 to pursue a more thoughtful approach to video post-production. In 2006 she returned to Eyebeam as a senior fellow in the Production Lab, where her practice evolved to embrace code, electronics and waste to create low-tech objects to survive the end of the world. Jerry is also one-half Forays.

Thumbnail

Eyebeam is holding a “How To Apply” Forum on April 16 at 7 PM featuring past Eyebeam Resident and recent Residency Curatorial Panelist Robert Ransick (Bennington College, Vermont) and current Eyebeam Senior Fellow Steve Lambert (Parsons/The New School and Hunter College).  The forum is a chance for those interetsed in applying to our current cycle of Eyebeam Residencies, open April 1 – May 15, to ask questions and have dicussions with those who have gone through it and seen both sides of the application process, both as an artist and a selection panelist.