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It's pretty cold outside so Eyebeam will be hibernating for just a little bit. We will reopen our doors to the public on the 18th February, 2014.

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Buy tickets for Intellectual Property in Fashiontech

Eyebeam's Computational Fashion presents a moderated discussion examining intellectual property issues for wearable and fashion technology. From digital fabrication and mass customization, to open source design and DIY fashion, emerging approaches to wearable tech are impacting the way we think about intellectual property. A panel of legal experts, designers, conservators, and curators will explore the opportunities and obstacles facing designers and entrepreneurs when it comes to IP, patent law, trademark, and ownership. Panelists include Liz Bacelar, founder of Decoded Fashion, Jonathan Askin, professor at Brooklyn Law School and founder of the Brooklyn Law Incubator & Policy Clinic, Sarah Scaturro, Conservator at The Costume Institute, Metropolitan Museum of Art, and Nigel Howard, Partner at Covington & Burling LLP, with moderator Sabine Seymour.

Computational Fashion is an Eyebeam initiative bringing together artists, fashion designers, scientists, and technologists to explore emerging ideas and develop new work at the intersection of fashion and technology. Computational Fashion consists of research fellowships, public presentations and workshops, and will culminate in a symposium and exhibition in Fall 2014.

Computational Fashion is supported in part by The Rockefeller Foundation Cultural Innovation Fund.

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Ingrid Burrington is an artist and writer who writes, makes maps, and tells jokes about politics, places, and all the weird feelings people have about them. She lives in New York. 

 

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MSHR is a collaborative creative organism comprised of Birch Cooper and Brenna Murphy. The duo produces interactive installations, sculptures and ritualistic performances that place the human body into a dynamic relationship with sound and light, generating expanded sensory experiences.

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Eyebeam is thrilled to announce its 2014 Spring/Summer Residents. Residents are provided with funds to complete a specific project during a five-month residency cycle beginning in mid-February. These select artists form the core of Eyebeam’s community by generating new work and presenting it to the public, resulting in a critical examination of social, political and aesthetic implications of technology.

In our Spring/Summer 2014 Residency Open Call, we focused the residency program on two lines of inquiry: 

1) Information Ownership Inside The Surveillance State —  Privacy has become a luxury,  and society is increasingly becoming divided between those who control information and those whose information is controlled. Eyebeam looks to support artists and technologists who are working to understand this situation more deeply and offer critique and solutions to the emerging dilemma

2) Sonic Instrument/Installation Design — Eyebeam has recently been focusing on presentation of new sonic works, and we are looking to expand this focus to also support the design of new sonic instruments, with an eye towards what the future holds in this realm. 

The new 2014 Spring/Summer Residents:

MSHR is Birch Cooper and Brenna Murphy. The duo produces interactive installations, sculptures and ritualistic performances that place the human body into a dynamic relationship with sound and light, generating expanded sensory experiences. 

Ingrid Burrington is an artist and writer who writes, makes maps, and tells jokes about politics, places, and all the weird feelings people have about them. She lives in New York. 

Marisa Olson is an artist and media theorist whose interdisciplinary work addresses the cultural history of technology and the politics of participation in pop culture. 

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Register here!

In this weekend-long space workshop, become a member of the Society for Speculative Rocketry.

The aim of the Society is to explore the relationship between past and future realities of space travel and how they live within the public imaginary. The early rocketeers from Robert H. Goddard to the Berlin Society for Space Travel (from whom the Society takes inspiration for its name) worked their way from ideas to functional prototypes to the massive technological artifacts that took us to the Moon and beyond, initially guided by the fiction of Jules Verne and the writings of Russian cosmists such as Konstantin Tsiolkovsky.

We are fascinated by the role of props and scale models, and by how technological breakthroughs are commonly ‘pre-enacted’ within the blurry areas afforded by fiction and the construction of functional prototypes. How are such practices being employed in the design processes of contemporary science and engineering? Inversely, we wonder what it means to re-enact a historical event through scale models and what the space ships that live in our collective memory and imagination may look like.

In order to pursue some of those questions, and follow up on a preliminary re-enactment of a model rocket launch in February, the Society will stage an inaugural two-day event at Eyebeam, New York City, on March 15th and 16th 2014.

Day 1 consists of an guided speculation session that builds on the practice of The Extrapolation Factory which will have participants work from materials such as NASA’s 100-year-plan to eventually create their own scale models of space ships or other related artifacts, real or fictional. At the end of the day each participant will have at least one piece of ‘payload’ that will go into a functional model rocket.

Day 2 falls on the 88th anniversary of Robert H. Goddard’s launch of the world’s first liquid-fueled rocket at his aunt Effie’s farm in Auburn, Massachusetts. To mark this momentous event, the Society, together with the participants of the meeting, will embark on a day-trip in order to launch the rockets and their payload from the very spot from which humanity had first tested the possibility of eventually escaping the gravitational pull of planet Earth.

ABOUT THE INSTRUCTORS:

Sascha Pohflepp (*1978) is a German-born artist, designer and writer whose work has been known to probe the role of technology in our efforts to understand and influence our environment. His interest extends across both historical aspects and visions of the future and his practice often involves collaboration with other artists and scientists, creating work on subjects ranging from synthetic biology to geo-engineering and space exploration.   In fall/winter 2013/2014 Sascha Pohflepp is an artist-in-residence at Eyebeam, New York City. Recent exhibitions include Bunny Smash at MOT Tokyo, Grow Your Own at Science Gallery Dublin, Talk To Me at MoMA New York, and Photographing the Future at the Moscow Center for Contemporary Art.

Chris Woebken uses futuring practices to create props, narratives and visualizations investigating the impacts as well as the aesthetic and social potentials of technologies. He runs workshops and often collaborates with scientists, organizations, artists and engineers to invent and build prototypes of future services and products.  He has worked with Natalie Jeremijenko, exhibited at New York City's Museum of Modern Art and has been a frequent guest critic and lecturer at Columbia University, the Rhode Island School of Design, Artcenter Pasadena and New York City's School of Visual Arts.

SCHEDULE:

Day 1 (3/15): 10:00AM - 7:00PM Speculation and Rocket Assembly at Eyebeam

Day 2 (3/16): 10:00AM - 9:00PM Trip to Historic Goddard Launch site

Register here!

 

Thank you to US Rockets for their support for this event!

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Register here!

In this workshop, Eyebeam will turn into an "Internet Blackout" or "Practocalypse" (Practice Apocalypse), where there is no Internet, just mobile phones and mesh routers.  The Guardian Project and Commotion will show participants how to use mesh networking in combination with various mobile and desktop apps to operate in an environment in which, for some reason, intended or unintended, Internet is not available.  By playing an interactive role game we will get people thinking and talking about the need to create decentralized Internet networks and Internet ownership, and the practical steps that people can take as individuals in order to improve the situation.

ABOUT THE INSTRUCTORS:

Commotion is a free, open-source communication tool that uses mobile phones, computers, and other wireless devices to create decentralized mesh networks. Commotion provides a way to share Internet connection but it is not a replacement for it.

The Guardian Project creates easy-to-use open source apps, mobile OS security enhancements, and customized mobile devices for people around the world to help them communicate more freely, and protect themselves from intrusion and monitoring.

PREREQUISITES + SCHEDULE:

Routers will be provided during the workshop but participants are welcome to bring their own (Ubiquiti PicoStation M2-HP or Ubiquiti NanoStation M2)

Session 1: 10:00AM - 1:00PM

Participants will be assigned with tasks to be finished by the end of the day. In order to complete them they will need to use GP apps. This first half of the day will be used to download the apps and learn to use them (i.e. Storymaker, Orbot, Orweb, Ostel, Chatsecure, Pixelnot, InformaCam).  By the end of the session the internet will go down.

Session 2: 1:30PM - 4:00PM

We will work to setup street-level pop-up mesh networks outdoors to accomplish these tasks.

Register here!

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Register here!

Mappathon is a 3-day projection mapping marathon workshop, followed by a week-long art installation exhibited at Eyebeam and open to the public.  Learn the latest projection mapping techniques and technologies, and then collaborate to create a final advanced site-specific project, from conception to execution and maintenance.

This workshop teaches participants the latest technology for mapping video projections on physical surfaces, moving away from the traditional confines of the screen to sculptures and building facades and interiors.  The primary software tools taught in the workshop are MadMapper and Modul8.  MadMapper enables designers and artists to realize their ideas without getting bogged down in technical details.

Participants, in teams, will develop content for complex surfaces and then create several interactive and/or non-interactive projection mapping installations in the Eyebeam workshop space.

Participants will be given a fully functional, time-limited, version of MadMapper and Modul8; student discount eligibility will be  This should be installed and activated prior to the beginning of the workshop and legible to student discount for future purchase.

Breakfast and light refreshements will be provided during Saturday and Sunday sessions.

Mappathon is created by CHiKA and Boris Edelstein, in collaboration with Scott Fitzgerald and Ilan Katin.  The workshop is inspired by the MadMapping workshops developed by GarageCUBE/1024 architecture.  www.mappathon.com

ABOUT THE INSTRUCTORS:

CHiKA is an interactive visual artist and an educator. She creates a minimalist geometric visual narrative in sync with the sounds of live music performance in addition to interactive projection mapping installations that explore the relationship between visual, light, sound and public audience.  She is a co-creator of the 3-day projection mapping workshop marathon, Mappathon, that teaches mapping projection technique to create site specific installations. She was also a resident researcher at ITP, New York University; an IAC Teaching and Research Fellow for Vimeo; and an Eyebeam Artist-in-Residence. www.imagima.com

Bruno Kruse is a New York based digital artist and developer. His work includes projections, computer vision and game theory. His recent artwork focuses on designing and developing tools to create interactive installations. He utilizes technology to create meaningful experiences and is motivated by an ongoing curiosity of designing with code. As a developer he has collaborated with artists, creative agencies and startups to develop large-scale web and mobile projects. He has also organized and lead workshops in coding, digital art and game design. Bruno is a graduate of NYU's ITP program recent fellow at the NYC Games Forum.

SCHEDULE:

Session 1: Friday, March 28, 7PM-10PM

Session 2: Saturday, March 29, 10AM-6PM

Session 3: Sunday, March 30, 10AM-6PM

Exhibition: April 1 - 7, 2014 (includes maintenance by team of workshop participants)

Exhibition Opening: Thursday, April 3, 2014, 6PM-8PM

REQUIREMENTS:

  • Personal Mac computer, installed with Mac OS X 10.6 or later (Please notify erica@eyebeam.org if you need a computer)
  • VGA Adapter
  • Basic knowledge of interactive video and projection is preferred.
  • Pre-installation of MadMapper, Modul8, and your choice of software onto computer. Time-limited serial number will be provided prior to workshop
  • Personal projector optional
  • Ideas for projection surface material, found objects for practice and for installation

Register here!

Mappathon© Eyebeam is made possible in part with public finds from the Manhattan Community Arts Fund, supported by the New York City Department of Cultural Affairs in partnership with City Council and adminstered by Lower Manhattan Culture Council. LMCC.net

Additional support is provided GarageCUBE and 1024 architecture.