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Now offering a Sliding Scale $5-$35*

REGISTER NOW!

Unsanctioned posters are the wallpaper of New York’s surfaces, announcing political messages, fashion lines, multi-colored mobile phones, and hip hop albums.  Come envision the imagery that might adorn New York City’s future streets at the Wild Posting Futures BBQ.  Work with custom futuring tools and thought diagrams to imagine diverse future messages of businesses, services, artists or propagandists.  

Bring your laptop and some weenies; we’ll supply graphic design consultation, a large format printer, the BBQ, and the futuring method.

Install and exhibit your work at Eyebeam's Storefront.  Exhibition will run from May 24 - June 1.

Take home a wheatpasting kit and your original print.

ABOUT THE PROJECT:

The Extrapolation Factory, co-founded by Chris Woebken and Elliott P. Montgomery, is an imagination-based studio for design-lead futures studies.  The studio focuses on developing future scenarios, embodied as artifacts in familiar, present-day contexts.  The Extrapolation Factory proposes methods for collaboratively envisioning possible futures with diverse participants, experts and non-experts, and doing so in a variety of accessible ways.  With this work, the Extrapolation Factory is exploring the value of rapidly imagined, prototyped, deployed and evaluated visions of possible futures on an extended time scale.  The Extrapolation Factory has worked with partners and organizations such as Autodesk Research, TED, UNICEF, Ontario College of Art and Design University, Storefront for Art and Architecture, Columbia University’s Studio-X NYC, and Forum for the Future.  The Core77 Design Award was granted to The Extrapolation Factory in 2013’s Speculative Design category.

SCHEDULE:

12:00 PM  - 1:00 PM Presentations

Chris Woebken & Elliott P. Montgomery

Richard The

Julian Bleecker

Stuart Candy

2:00 PM - 6:00 PM    Futuring Workshop and Graphics Production

6:00 PM - 9:00 PM     Poster Exhibition Opening & BBQ

INSTRUCTORS & FACILITATORS (more TBA):

Graphic Artists

Viktor Timofeev

Richard The

E Roon Kang

Chisun Rees

Futures People

Julian Bleecker

Elliott P. Montgomery

Stuart Candy

Chris Woebken 

REGISTER NOW!

*Minimum $10 to take home a poster; Additional $10 for BBQ (or bring food)

RESIDENCY BEGINS: MID-SEPTEMBER 2014 AND RUNS THROUGH MID-FEBRUARY 2015

APPLICATION DEADLINE: June 30, 2014 at 12PM (noon) EST. Applicants will be informed of their application status by August 21, 2014. 

CONTEXT: On July 1, 2014 Eyebeam will be moving to a space in Industry City for approximately two to three years, until its relocation in late 2016 to a new mixed-use building in the BAM Cultural District in Downtown Brooklyn. During this transition, in tandem with its Fellowship program, Eyebeam is focusing its Residency program to support technology-based projects that incorporate collaborative forms of architectural practice, urban presentation, policy engagement and other forms of meaningful community dialog. Eyebeam’s goal is to open up technology and raise awareness around the importance of creative ownership of technology. Towards this goal, Eyebeam is seeking applications from artists, engineers, designers, curators, urbanists, architects, policy thinkers, organizers and creative technologists to participate in this Residency program. Applicants can apply as individuals or as a team.

The Eyebeam on the Move initiative is a chance to engage and learn from New York City in a direct way, particularly the communities around Eyebeam’s new home in Brooklyn, and to develop novel techniques utilizing innovative tools in order to initiate creative dialogue between artists and communities and develop programs that support community-based initiatives around social or environmental issues. Eyebeam's goal is to identify mechanisms to strengthen its relationship to communities and to develop processes to nurture creative technology-based work within them. To help realize these goals, Eyebeam, in collaboration with Fellows and Residents, will partner with appropriate local, neighborhood organizations. 

Eyebeam will grant up to $5,000 to each selected residency project. The incoming number of residents will be determined by the quality of applications and cumulative financial support awarded. 

Residents will be selected to join continuing residents and fellows for an upcoming 5-month cycle, ideally beginning in mid-September, 2014 but potentially later. If a different start date is preferable, please indicate that on your application inside the "additional information" section. 

EYEBEAM VALUES: Eyebeam’s core values include a critical questioning of the status quo and a belief in risk-taking as an essential element to achieve progress. This has been demonstrated through over 15 years of experimentation via creative use and misuse of technology. This approach has resulted in the development of creative platforms, tools and exciting works of art. 

Eyebeam believes that the best creative work begins with a commitment to sustainability, equality, diversity, and concern for a better future. Across all areas of inquiry and research, Eyebeam primarily supports projects that have real-world impact -- we maintain that cultural progress is possible, and we encourage work that is paradigm shifting within a large spectrum of genres. Eyebeam will continue to support work that involves community interdependence and resourcefulness, learning, curiosity, and creative exploration.

RESIDENCY FOCUS: Eyebeam On The Move will support a cohort of incoming residents who will work alongside fellows working within resonant areas. Successful applicants will outline clear goals, milestones and timelines. Acceptance is based on quality and visionary potential. Applicants are also expected to show demonstrable success in previous development and execution of related work at this scale.

SUPPORT: The 5-month residency is a period of concentrated work on a visionary, experimental project. It is a chance to use the time, space, and tools at Eyebeam to reach the next stage of one’s practice.

Eyebeam will work closely with the artists and technologists to see their projects realized, including acting as a facilitator to coordinate organizational partnerships, functioning as a gateway to City agencies and community-based organizations and developing other forms of community trust building, learning and engagement.

International applicants are welcome to apply, although Eyebeam unfortunately does not have the resources to provide travel or accommodation. Eyebeam is happy to work with selected applicants, where required, to help them to secure funds to cover these expenses. International Residents are responsible for securing their own visas for the residency period. Eyebeam is happy to provide necessary paperwork to help expedite the process.

PARTICIPATION: Residents are expected to fully document their progress and their projects and to participate in public events including workshops, weekly Residents/Fellows meetings, monthly "Stop Work" feedback sessions, demonstrations of work in progress, panel discussions, and online releases, in addition to the Eyebeam Annual Showcase (an annual multi-week event presenting the previous year’s work to the public). The ideal Resident will both contribute to and benefit from the shared environment at Eyebeam, and will thrive in the dedication to openness and collaborative process across the organization, including staff, Residents and Fellows.

All Residents will be selected from this open call, based on the quality of the work being proposed, the applicability of Eyebeam's tools and resources in realizing and supporting the work, and the proposed project’s relation to the overarching research themes and activities of the organization.

APPLICATION REQUIREMENTS: Applications are only accepted via the online application system (link). Applications received after the deadline of 12:00 (EST) PM (noon), June 30, 2014 EST will not be accepted. All applications and work samples must be submitted through the online form. No exceptions will be made. You can create a user/password during the application process and log back into the server to update your application before the final deadline.

Individuals and collaborative teams are invited to apply. In either case, please detail in your application how technical and creative responsibilities will be met. 

NOTE: If applying as a collaborative team, you are required to include information about team members' relevant prior experience, both individually and collectively, and to combine all CV's into a single document before uploading.  Additionally, clarify what the planned roles of each of the team members will be and how the workload will be divided. 

A full timeline of your project -- including up to 3 milestones that you need to achieve for completion of the project -- is required as part of the pdf requested on the application. Applicants can also request additional time for the residency period, outside the guaranteed 5 months; demonstrable need for any additional time must be indicated.

Complete applications must include the following information:

• Contact Information

• Resume or CV (.rtf, .pdf, .doc) -- combined into a single document if applying as a collaborative.

• Work samples in the form of URLs. Include a project description with your work sample that explains your contribution to the piece, how it is meant to be viewed and how it relates to your proposed project(s)/research.

• Concise responses to all application questions. Incomplete applications will not be considered.

• Single PDF document containing any visuals (including timeline with milestones, and additional information such as data flow, sketches, schematics) that will help reviewers understand the proposal.

 FAQ for applicants

 APPLY HERE

 STATEMENT ON DIVERSITY: Eyebeam is committed to building a diverse creative environment and therefore welcomes applications from people of diverse backgrounds. We recognize diversity as encompassing personal style, age, race, ethnicity, sexual orientation, gender identity, language, physical ability, religion, and family.

Past Teen Programs

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This is a series of conversations between Eyebeam residents and fellows exploring how art and new tools can interrogate one another but also converge in creative exploration. 

The first in this series features James Bridle and Ingrid Burrington, discussing "The Black Chamber". As technology advances and becomes increasingly networked and integrated with our daily lives, it tends towards a greater invisibility, a seamlessness and an unreadability. From the Cipher Bureau to Room 641A, from the datacenter to the iPhone, from the drone command module to the shipping container, the black boxes of the network litter the contemporary landscape. Unable to see inside them, we construct fantasies about their use, develop new ways of thinking about them, and attempt to probe them through techniques legal, technical, and magical. Eyebeam Residents Ingrid Burrington and James Bridle will explore the aesthetic and imaginative space of the black box, and outline some of their own practices for approaching them.

Other Talks in this Series:

Tuesday, May 27: Eyebeam Alumni Chris Woebken + Heather Dewey-Hagborg

Tuesday, June 3: Eyebeam Alumna Laurel Ptak + McKenzie Wark

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This is a monthly game testing event for independent game developers and enthusiasts run by former Eyebeam fellow Kaho Abe and Come Out & Play. The focus will be on play-testing, open dialogue and discussion around games in development.

This monthly meeting is a great opportunity for game developers to get valuable feedback for projects in progress. For game enthusiasts, these events are a place to learn more about the game development process, techniques and systems behind games. The goal of these monthly meetings is not only to encourage and nurture the development of high quality games through testing and discussion, but also to create opportunities for game testers, players and enthusiasts to become more engaged and active in the game development community.

This is a monthly game testing event for independent game developers and enthusiasts run by former Eyebeam fellow Kaho Abe and Come Out & Play. The focus will be on play-testing, open dialogue and discussion around games in development.

This monthly meeting is a great opportunity for game developers to get valuable feedback for projects in progress. For game enthusiasts, these events are a place to learn more about the game development process, techniques and systems behind games. The goal of these monthly meetings is not only to encourage and nurture the development of high quality games through testing and discussion, but also to create opportunities for game testers, players and enthusiasts to become more engaged and active in the game development community.

The facilities and surroundings of Eyebeam make it an ideal place to test a variety of games -- from analog to digital, from street to computer games, from board games to art games, and more. Some things that maybe available during the event, depending on ongoing gallery events, include: projector, speakers, mixer, computer stations (Mac) with Internet, Wi-Fi, large indoor space, sidewalk space, various public parks in the area including the High Line and public areas by the pier (see map).

Events are scheduled every third Saturday, 2:00PM-5:00PM.

* Please note that this upcoming Playtest on 3/15 is running from 2:00PM-3:30PM

To attend the next event, please RSVP here.
Persons interested in submitting a game to test must indicate requirements to test, goals of testing, as well as number of people required to test on this form.

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New York-based Venezuelan sound artist and programmer Wolfgang Gil explores the interrelationship of sound, the listener, and the space of listening. Gil’s sounds are temporally discrete, physical events; and yet are linked in layered logics to produce unified, tangible, sonic constructions. He creates sound that goes beyond the speaker; filling, narrowing, dividing, coloring, saturating, and emptying the space of listening.

Gil’s work is experiential. Thus, it is in the listener’s willingness to engage in a personal dialog with the sound and space that the work finds its purpose. In Gil's work, sound becomes the contexts in which the listener is encouraged to contemplate time, space, and the act of listening itself.

In 2012 Gil, Daniel Neumann, and Richard Garet launched a portable gallery/platform under Garet’s record label Contour Editions. With a focus on multichannel sound installations, the platform addresses the needs of sound works that require a specialized listening situation in order to be fully experienced. For Contour Editions – Installation, the situation of listening is considered to be an integral part to the works themselves. The completed work is not the audio file, as it would be on CD or .MP3 releases, but the total conditions within the space where the work is presented. Gil performs different roles in the organization, including curatorial and production responsibilities. Contour Editions – Installation has released 7 such installation works with Gil’s close involvement.

 

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THIS EVENT HAS BEEN POSTPONED UNTIL FURTHER NOTICE.  THANK YOU.

We share our regular world with billions of bacteria and fungi, but are for the most part unaware of how they shape our world -- unless we get sick.  What if you could make a wearable biosensor that showed you in real-time how your own body's ecosystem works in concert with the environment?

Join The Cotard Syndicate for this workshop, where you will learn about their research and make a 3D-printed biosensor that you can wear, track, and read the data collected from your micro- and macro-ecosystems.

ABOUT THE PROJECT & INSTRUCTORS
M(y)Crobes is a project by The Cotard Syndicate, comprised of neuroscientist Siddharth Ramakrishnan and media artists and Eyebeam alumni Stefani Bardin and Toby Heys. The project explores our cohabitation with microbes that live within, on and around us. The Cotard Syndicate has developed a wearable biosensor for the neck, comprised of a disk of agar that is laid into a 3D printed bezel of recyclable ABS plastic that is exposed to the elements.  Seeds will be implanted into the agar medium to track the microbial growth through the sprouting of these small plants. Thus, the wearer will see, in real time, the effects of their own biotic micro-ecosystem in concert with the macro-ecosystem of the environment.

The project aims to bring these organisms to the forefront by culturing them, allowing us to see how they directly impact a living being like a small plant, while also showcasing the variety of microbial cultures that we may encounter/host everyday.  These cultured microbes will actively affect the growth of seedlings placed in the agar-wearable, thereby allowing us to observe how these ubiquitous life forms actively affect life and growth by altering environments.

PREREQUISITES & REQUIREMENTS
None!

This workshop is in conjunction with Eyebeam's Computational Fashion initiative. Computational Fashion is supported in part by The Rockefeller Foundation Cultural Innovation Fund.

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This is a monthly game testing event for independent game developers and enthusiasts run by former Eyebeam fellow Kaho Abe and Come Out & Play. The focus will be on play-testing, open dialogue and discussion around games in development.

This monthly meeting is a great opportunity for game developers to get valuable feedback for projects in progress. For game enthusiasts, these events are a place to learn more about the game development process, techniques and systems behind games. The goal of these monthly meetings is not only to encourage and nurture the development of high quality games through testing and discussion, but also to create opportunities for game testers, players and enthusiasts to become more engaged and active in the game development community.

This is a monthly game testing event for independent game developers and enthusiasts run by former Eyebeam fellow Kaho Abe and Come Out & Play. The focus will be on play-testing, open dialogue and discussion around games in development.

This monthly meeting is a great opportunity for game developers to get valuable feedback for projects in progress. For game enthusiasts, these events are a place to learn more about the game development process, techniques and systems behind games. The goal of these monthly meetings is not only to encourage and nurture the development of high quality games through testing and discussion, but also to create opportunities for game testers, players and enthusiasts to become more engaged and active in the game development community.

The facilities and surroundings of Eyebeam make it an ideal place to test a variety of games -- from analog to digital, from street to computer games, from board games to art games, and more. Some things that maybe available during the event, depending on ongoing gallery events, include: projector, speakers, mixer, computer stations (Mac) with Internet, Wi-Fi, large indoor space, sidewalk space, various public parks in the area including the High Line and public areas by the pier (see map).

Events are scheduled every third Saturday, 2:00PM-5:00PM.
To attend the next event, please RSVP here.
Persons interested in submitting a game to test must indicate requirements to test, goals of testing, as well as number of people required to test on this form.

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All titles in the Bookstore will be on sale until Eyebeam’s move at the end of June. We have a wide selection of books, magazines, and catalogues centered on art, culture, technology, new media, and more.

New titles up to 25% off. Older titles 75% - 90% off. 

*Free book and trading card set with every purchase. Free tote bag with purchases over $100

 

*until supplies last

 

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Arielle Mella is a junior who attends Hunter College High School. She is an aspiring game designer and computer scientist. Her interests include art, writing, gender studies, and anything related to technology. In the future, she hopes to work on more projects including game development by making social awareness games that are commentary on prevalent issues around the world. Currently, she is studying gender roles in video games and would like to pursue projects relevant to that topic. She is currently a Student Resident and Peer Mentor at Eyebeam Art + Technology Center in Chelsea.