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Join us for a Computational Fashion double event!

Fashion and Wearable Tech Demo Night (5 - 9pm)
Fashion and the Body panel (6:30 - 8pm)

As part of the Computational Fashion initiative, Eyebeam is hosting a panel and demo night exploring emerging opportunities in fashion and wearable technology. The panel, "Fashion and the Body", will feature a selection of emerging fashion thought leaders and makers, including FIT curator Ariele Elia, designer Titania Inglis, and Computational Fashion Fellow Keren Oxman in a spirited discussion moderated by Sabine Seymour. The conversation will cover possibilities and obstacles for fashion designers looking to incorporate technology in their work, as well as consideration for how/if wearable tech can actually be fashionable.

The panel at 6:30, takes place in conjunction with a Fashion and Wearable Tech Demo Night beginning at 5pm. Attendees will get a chance to talk one-on-one with designers and entrepreneurs and check out compelling products at the intersection of wearable technology, garments, jewelry, and accessories.

Demo Night Participants:
Adafruit – FLORA and GEMMA
Adam Harvey – OFF Pocket
bassAware Holster
DuKode Studio – MindRider
Hanky Pancreas
HEISEL
The Laser Girls – 3D Printed Artificial Nails
Sensory Accessories – Dosd: Direct Olfactory Stimulation Device

Tickets are now available online: http://www.brownpapertickets.com/event/512017

Computational Fashion is supported in part by The Rockefeller Foundation Cultural Innovation Fund.

The Emoji Art & Design Show surveys the spread of emoji through popular culture with an art exhibition and Emoji Pop-Up Market.

arm.png WHY AN EMOJI ART & DESIGN SHOW?

 

In today’s visually oriented culture, which increasingly communicates through images rather than text, emoji comprise a kind of “visual vernacular,” a language that conveys humor, ambiguity and personality as well as meaning. 

This visual form of communication isn’t necessarily new—from cave paintings, to hieroglyphics, to religious and mythological symbols encoded in traditional painting and sculpture, we’ve been communicating through images since the dawn of mankind—but its dominance in culture today, especially among millennials, seems to indicate a greater shift in our approach to self-expression. 

 

clapping.png SUBMIT YOUR WORK

Emoji are everywhere. The little pictographic characters from Japan have become one of our favorite causal modes of communication and their influence has permeated popular culture and personal expression.

If you’re an artist or designer working with emoji, send us your work. We’re looking for a diverse array of interpretations and appropriations of the emoji that exist both on and offline. The show welcomes new and existing works from a variety of mediums ranging from net art, to painting and sculpture, video and performance. 

Designers looking to sell their emoji-themed products should apply to participate in the pop-up market. Please note that all pop-up market vendors should be local to NYC or able to staff their own booth.

Learn more & submit your work now through November 8th.

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Official Media Partner

 

 

EVENT DATE: Tuesday, November 19, 5 - 9pm

As part of the Computational Fashion initiative, Eyebeam is hosting a Fashion and Wearable Tech Demo Night on November 19. We’re looking for compelling product ideas and emerging startups who are working at the intersection of (wearable) technology, garments, jewelry, and accessories. Each participant will get a table in Eyebeam's exhibition space to do informal presentations and demonstrations.

Participants must have a finished product or working prototype that is intended for the commercial market. Sorry, we're not looking for student projects or work that is only in concept stage at this time.

APPLICATIONS ARE NOW CLOSED. Please join us at the event on Tuesday, November 19.

The Demo Night will take place in conjunction with a Computational Fashion panel on "Fashion and the Body", which will examine opportunities and obstacles for fashion designers looking to incorporate technology into their work.

For more information, contact:
Paul Amitai (paulamitai at gmail.com)

http://fashion.eyebeam.org

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The DuKode Studio focuses on creative data transposition to many forms, including software, animation, print, and physical objects. It specializes in spatial visualization and wearable prototypes.

DuKode's project, MindRider, is a brain-reading bike helmet system that generates new kinds of health data and health sense-making at the individual and regional scale. Every MindRider helmet employs a distinctive combination of two head-based wearable technologies, the bike helmet and the EEG (electroencephalography) sensor, giving users new insight into their mental experiences as they ride.

The MindRider team, based at The DuKode Studio in Brooklyn, has extensive material experience, ranging from traditional techniques in wood/ceramics/yarns, to innovative techniques with 3D modeling/milling/printing and industrial/computational/conductive knitting. For Eyebeam, the MindRider team will introduce some of these fabrication techniques to MindRider, thus transitioning the helmet from the MIT Media Lab, where it originated, to Eyebeam’s design atelier, with the aim of creating an aesthetically and ergonomically enjoyable wearable. One experiment will explore computational knitting with conductive strands to fashion malleable KCBs (knitted circuit boards) as an alternative to inflexible PCBs.

Arlene Ducao is DuKode's Co-Founder, a Research Fellow at the MIT International Development Initiative, and a Team Member of the E14 Fund, a spinoff of the MIT Media Lab. She is MindRider's lead coordinator and makes a lot of headgear. Her background is in computer science and art (M.Sc. Massachusetts Institute of Technology; MFA School of Visual Arts; B.Sc. University of Maryland, B.M. University of Maryland).

Ilias Koen is DuKode's Co-Founder and also a Sensemaking Research Fellow at MIT IDI. He is MindRider's tech lead on both hardware and software. He's interested in technologies and art forms that can enhance visual cognition. He is also a printmaker, ceramicist, and woodworker with a background in computer science and art (MFA School of Visual Arts, BFA Athens School of Fine Arts, Greece).  

Josue Diaz III, a clothing designer who specializes in conceptual knitwear, joined DuKode to develop MindRider's wearability and aesthetics. He is interested in exploring the future of computational textiles.  He studied at Politecnico di Milano in Italy, and holds a BFA from the Fashion Institute of Technology.

EVENT DATE: Tuesday, November 19, 5 - 9pm

As part of the Computational Fashion initiative, Eyebeam is hosting a Fashion and Wearable Tech Demo Night on November 19. We’re looking for compelling product ideas and emerging startups who are working at the intersection of (wearable) technology, garments, jewelry, and accessories. Each participant will get a table in Eyebeam's exhibition space to do informal presentations and demonstrations.

Participants must have a finished product or working prototype that is intended for the commercial market. Sorry, we're not looking for student projects or work that is only in concept stage at this time.

SUBMISSIONS ARE NOW CLOSED. Please join us at the event on November 19.

The Demo Night will take place in conjunction with a Computational Fashion panel on "Fashion and the Body", which will examine opportunities and obstacles for fashion designers looking to incorporate technology into their work.

For more information, contact:
Paul Amitai (paulamitai at gmail.com)

http://fashion.eyebeam.org

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Join Eyebeam for a discussion on software’s influence on design, art, data and culture. How do software tools shape the visual aesthetics of contemporary media and design? What motivated developers in the 1960s and ‘70s to create the concepts and techniques that now underlie contemporary applications like Photoshop, Illustrator, and Final Cut? What happens to the idea of a “medium” after previously media-specific tools have been simulated and extended into software? 

Lev Manovich (CUNY Graduate Center) will discuss key ideas from his new book Software Takes Command (Bloomsbury Academic, 2013). Christiane Paul will talk about software art's aesthetics and poetics, as well as its position within art history and the artworld at large. Paul D. Miller (D.J. Spooky) will present his forthcoming book The Imaginary App - an anthology of art and scholarship on app-computing co-authored by Svitlana Matviyenko. Artist and Eyebeam Fellow Katie Torn will talk about her her transition from traditional art and illustration to working in a complete 3D Maya-generated environment. This talk is held in tandem with Katie Torn’s exhibit Dream House, currently on view in the Eyebeam Storefront.

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Join us Saturday, November 9 for the third and final meeting of the New York Times Feminist Reading Group at Eyebeam from 1–2:30pm.

A reading group dedicated to Saturday, November 9th’s edition of The New York Times from a feminist perspective. Participants are welcome to join regardless of whether they have read, skimmed, or even just glanced at that day's paper. The discussion begins informally with whatever news item or question participants first raise, and ranges widely from investigations of specific articles or images, to editorial choices and ad placements, to the larger questions of the business of newspapers, the migration of news into digital formats, and the future of media in general. Hosted by Jen Kennedy and Liz Linden. Questions? Email contact@contemporaryfeminism.com

New York Times Feminist Reading Group is part of  The Very First Year a series of events organized by current Fellow Laurel Ptak and inspired by her ongoing research at Eyebeam into cyberfeminist art practices since the 1990s. Since Eyebeam's founding 16 years ago, this is the very first year that its roster of Fellows, Residents, and Honorary Fellows includes a greater number of women than men.

 

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This is a monthly game testing event for independent game developers and enthusiasts run by former Eyebeam fellow Kaho Abe and Come Out & Play. The focus will be on play-testing, open dialogue and discussion around games in development.

This monthly meeting is a great opportunity for game developers to get valuable feedback for projects in progress. For game enthusiasts, these events are a place to learn more about the game development process, techniques and systems behind games. The goal of these monthly meetings is not only to encourage and nurture the development of high quality games through testing and discussion, but also to create opportunities for game testers, players and enthusiasts to become more engaged and active in the game development community.

The facilities and surroundings of Eyebeam make it an ideal place to test a variety of games -- from analog to digital, from street to computer games, from board games to art games, and more. Some things that maybe available during the event, depending on ongoing gallery events, include: projector, speakers, mixer, computer stations (Mac) with Internet, Wi-Fi, large indoor space, sidewalk space, various public parks in the area including the High Line and public areas by the pier (see map).

Events are scheduled every third Saturday, 2:00PM-5:00PM.
To attend the next event, please RSVP here.
Persons interested in submitting a game to test must indicate requirements to test, goals of testing, as well as number of people required to test on this form.