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Ingrid Burrington is an artist and writer who writes, makes maps, and tells jokes about politics, places, and all the weird feelings people have about them. She lives in New York. 

 

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MSHR is a collaborative creative organism comprised of Birch Cooper and Brenna Murphy. The duo produces interactive installations, sculptures and ritualistic performances that place the human body into a dynamic relationship with sound and light, generating expanded sensory experiences.

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Eyebeam is thrilled to announce its 2014 Spring/Summer Residents. Residents are provided with funds to complete a specific project during a five-month residency cycle beginning in mid-February. These select artists form the core of Eyebeam’s community by generating new work and presenting it to the public, resulting in a critical examination of social, political and aesthetic implications of technology.

In our Spring/Summer 2014 Residency Open Call, we focused the residency program on two lines of inquiry: 

1) Information Ownership Inside The Surveillance State —  Privacy has become a luxury,  and society is increasingly becoming divided between those who control information and those whose information is controlled. Eyebeam looks to support artists and technologists who are working to understand this situation more deeply and offer critique and solutions to the emerging dilemma

2) Sonic Instrument/Installation Design — Eyebeam has recently been focusing on presentation of new sonic works, and we are looking to expand this focus to also support the design of new sonic instruments, with an eye towards what the future holds in this realm. 

The new 2014 Spring/Summer Residents:

MSHR is Birch Cooper and Brenna Murphy. The duo produces interactive installations, sculptures and ritualistic performances that place the human body into a dynamic relationship with sound and light, generating expanded sensory experiences. 

Ingrid Burrington is an artist and writer who writes, makes maps, and tells jokes about politics, places, and all the weird feelings people have about them. She lives in New York. 

Marisa Olson is an artist and media theorist whose interdisciplinary work addresses the cultural history of technology and the politics of participation in pop culture. 

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Register here!

In this weekend-long space workshop, become a member of the Society for Speculative Rocketry.

The aim of the Society is to explore the relationship between past and future realities of space travel and how they live within the public imaginary. The early rocketeers from Robert H. Goddard to the Berlin Society for Space Travel (from whom the Society takes inspiration for its name) worked their way from ideas to functional prototypes to the massive technological artifacts that took us to the Moon and beyond, initially guided by the fiction of Jules Verne and the writings of Russian cosmists such as Konstantin Tsiolkovsky.

We are fascinated by the role of props and scale models, and by how technological breakthroughs are commonly ‘pre-enacted’ within the blurry areas afforded by fiction and the construction of functional prototypes. How are such practices being employed in the design processes of contemporary science and engineering? Inversely, we wonder what it means to re-enact a historical event through scale models and what the space ships that live in our collective memory and imagination may look like.

In order to pursue some of those questions, and follow up on a preliminary re-enactment of a model rocket launch in February, the Society will stage an inaugural two-day event at Eyebeam, New York City, on March 15th and 16th 2014.

Day 1 consists of an guided speculation session that builds on the practice of The Extrapolation Factory which will have participants work from materials such as NASA’s 100-year-plan to eventually create their own scale models of space ships or other related artifacts, real or fictional. At the end of the day each participant will have at least one piece of ‘payload’ that will go into a functional model rocket.

Day 2 falls on the 88th anniversary of Robert H. Goddard’s launch of the world’s first liquid-fueled rocket at his aunt Effie’s farm in Auburn, Massachusetts. To mark this momentous event, the Society, together with the participants of the meeting, will embark on a day-trip in order to launch the rockets and their payload from the very spot from which humanity had first tested the possibility of eventually escaping the gravitational pull of planet Earth.

ABOUT THE INSTRUCTORS:

Sascha Pohflepp (*1978) is a German-born artist, designer and writer whose work has been known to probe the role of technology in our efforts to understand and influence our environment. His interest extends across both historical aspects and visions of the future and his practice often involves collaboration with other artists and scientists, creating work on subjects ranging from synthetic biology to geo-engineering and space exploration.   In fall/winter 2013/2014 Sascha Pohflepp is an artist-in-residence at Eyebeam, New York City. Recent exhibitions include Bunny Smash at MOT Tokyo, Grow Your Own at Science Gallery Dublin, Talk To Me at MoMA New York, and Photographing the Future at the Moscow Center for Contemporary Art.

Chris Woebken uses futuring practices to create props, narratives and visualizations investigating the impacts as well as the aesthetic and social potentials of technologies. He runs workshops and often collaborates with scientists, organizations, artists and engineers to invent and build prototypes of future services and products.  He has worked with Natalie Jeremijenko, exhibited at New York City's Museum of Modern Art and has been a frequent guest critic and lecturer at Columbia University, the Rhode Island School of Design, Artcenter Pasadena and New York City's School of Visual Arts.

SCHEDULE:

Day 1 (3/15): 10:00AM - 7:00PM Speculation and Rocket Assembly at Eyebeam

Day 2 (3/16): 10:00AM - 9:00PM Trip to Historic Goddard Launch site

Register here!

 

Thank you to US Rockets for their support for this event!

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Register here!

In this workshop, Eyebeam will turn into an "Internet Blackout" or "Practocalypse" (Practice Apocalypse), where there is no Internet, just mobile phones and mesh routers.  The Guardian Project and Commotion will show participants how to use mesh networking in combination with various mobile and desktop apps to operate in an environment in which, for some reason, intended or unintended, Internet is not available.  By playing an interactive role game we will get people thinking and talking about the need to create decentralized Internet networks and Internet ownership, and the practical steps that people can take as individuals in order to improve the situation.

ABOUT THE INSTRUCTORS:

Commotion is a free, open-source communication tool that uses mobile phones, computers, and other wireless devices to create decentralized mesh networks. Commotion provides a way to share Internet connection but it is not a replacement for it.

The Guardian Project creates easy-to-use open source apps, mobile OS security enhancements, and customized mobile devices for people around the world to help them communicate more freely, and protect themselves from intrusion and monitoring.

PREREQUISITES + SCHEDULE:

Routers will be provided during the workshop but participants are welcome to bring their own (Ubiquiti PicoStation M2-HP or Ubiquiti NanoStation M2)

Session 1: 10:00AM - 1:00PM

Participants will be assigned with tasks to be finished by the end of the day. In order to complete them they will need to use GP apps. This first half of the day will be used to download the apps and learn to use them (i.e. Storymaker, Orbot, Orweb, Ostel, Chatsecure, Pixelnot, InformaCam).  By the end of the session the internet will go down.

Session 2: 1:30PM - 4:00PM

We will work to setup street-level pop-up mesh networks outdoors to accomplish these tasks.

Register here!

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Register here!

Mappathon is a 3-day projection mapping marathon workshop, followed by a week-long art installation exhibited at Eyebeam and open to the public.  Learn the latest projection mapping techniques and technologies, and then collaborate to create a final advanced site-specific project, from conception to execution and maintenance.

This workshop teaches participants the latest technology for mapping video projections on physical surfaces, moving away from the traditional confines of the screen to sculptures and building facades and interiors.  The primary software tools taught in the workshop are MadMapper and Modul8.  MadMapper enables designers and artists to realize their ideas without getting bogged down in technical details.

Participants, in teams, will develop content for complex surfaces and then create several interactive and/or non-interactive projection mapping installations in the Eyebeam workshop space.

Participants will be given a fully functional, time-limited, version of MadMapper and Modul8; student discount eligibility will be  This should be installed and activated prior to the beginning of the workshop and legible to student discount for future purchase.

Breakfast and light refreshements will be provided during Saturday and Sunday sessions.

Mappathon is created by CHiKA and Boris Edelstein, in collaboration with Scott Fitzgerald and Ilan Katin.  The workshop is inspired by the MadMapping workshops developed by GarageCUBE/1024 architecture.  www.mappathon.com

ABOUT THE INSTRUCTORS:

CHiKA is an interactive visual artist and an educator. She creates a minimalist geometric visual narrative in sync with the sounds of live music performance in addition to interactive projection mapping installations that explore the relationship between visual, light, sound and public audience.  She is a co-creator of the 3-day projection mapping workshop marathon, Mappathon, that teaches mapping projection technique to create site specific installations. She was also a resident researcher at ITP, New York University; an IAC Teaching and Research Fellow for Vimeo; and an Eyebeam Artist-in-Residence. www.imagima.com

Bruno Kruse is a New York based digital artist and developer. His work includes projections, computer vision and game theory. His recent artwork focuses on designing and developing tools to create interactive installations. He utilizes technology to create meaningful experiences and is motivated by an ongoing curiosity of designing with code. As a developer he has collaborated with artists, creative agencies and startups to develop large-scale web and mobile projects. He has also organized and lead workshops in coding, digital art and game design. Bruno is a graduate of NYU's ITP program recent fellow at the NYC Games Forum.

SCHEDULE:

Session 1: Friday, March 28, 7PM-10PM

Session 2: Saturday, March 29, 10AM-6PM

Session 3: Sunday, March 30, 10AM-6PM

Exhibition: April 1 - 7, 2014 (includes maintenance by team of workshop participants)

Exhibition Opening: Thursday, April 3, 2014, 6PM-8PM

REQUIREMENTS:

  • Personal Mac computer, installed with Mac OS X 10.6 or later (Please notify erica@eyebeam.org if you need a computer)
  • VGA Adapter
  • Basic knowledge of interactive video and projection is preferred.
  • Pre-installation of MadMapper, Modul8, and your choice of software onto computer. Time-limited serial number will be provided prior to workshop
  • Personal projector optional
  • Ideas for projection surface material, found objects for practice and for installation

Register here!

Mappathon© Eyebeam is made possible in part with public finds from the Manhattan Community Arts Fund, supported by the New York City Department of Cultural Affairs in partnership with City Council and adminstered by Lower Manhattan Culture Council. LMCC.net

Additional support is provided GarageCUBE and 1024 architecture.

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Register here!

Do you love to hate pop culture? See an ad, music video or viral video and think it would be so much better with one simple subversive tweak? This day-long workshop will cover the basics of mash up-video making and pop culture hacking. Participants will debate what makes a good mash up, make their own and upload the results to the web. And a course in mashing up media would be irresponsible if it didn't include a lesson on the ins-and-outs of fair use and copyright as it applies to creative works on YouTube! Come hack pop culture with us! 

ABOUT THE INSTRUCTOR:

Elisa Kreisinger is a Brooklyn-based pop culture hacker. Her work includes remixing Mad Men into feminists and The Real Housewives into lesbians. Elisa's 2012 US Copyright Office testimony helped win crucial exemptions to the Digital Millennium Copyright Act, decriminalizing DVD ripping for artistic statements. She is a contributor to the forthcoming books, The Book of Jezebel and The Routledge Companion to Remix Studies both due out this year. Elisa speaks around the world on the power of remix and remaking pop culture. http://www.popculturepirate.com/

PREREQUISITES:

  • Laptop (please notify Erica at erica@eyebeam.org if you need a computer)
  • Final Cut Pro 7 or X (free trial version here.)
  • Knowledge or interest in popular culture and/or the internet.

Register here!

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Register here!

Creating and managing digital archives, catalogs, and collections is a growing concern as organizations seek to manage files and records, metadata-gather, and enable complex searches of their cultural production, ephemera, archives and/or born-digital assets.

This one-evening, two-part workshop goes in-depth on two popular and well-supported open-source digital archiving and collections management softwares that address these issues. We'll look at Omeka, used primarily in academic and digital humanities projects; and CollectiveAccess, used primarily in GLAM [Galleries, Libraries, Archives, Museums] projects.

The first half of the workshop will orient you to who uses and how these softwares are implemented, what to expect and consider in a cataloging software project; and includes an overview of features,  metadata schemas, and problems to look out for.

The second half dives deeper into a hands-on comparison of these two programs, and participants will have an opportunity to build [and break!] from web interfaces and command-line access.

ABOUT THE INSTRUCTOR:

Hadassah Damien is a technologist, catalog software developer, and digital communications specialist at Openflows. As a community organizer who also implements technology to help activists succeed, and a multimedia artist who also builds digital archives, her work intersects functionality with agility, practicality, and the democratic politics of open-source cultures. She has collaborated on digital collection sites for John Jay library, The Interference Archive,  and more. She holds an MA in American Studies, and a Certificate in Interactive Technology and Pedagogy from the CUNY Graduate Center. www.femmetech.org

Openflows Community Technology Lab is a NYC-based worker cooperative committed to bringing collaborative and cutting edge open source software [FLOSS] solutions to non-profit organizations, NGOs, libraries, progressive community organizations, and more. Since 2003 we have specialized in planning, configuration, and customization of FLOSS for large and small organizations worldwide. www.openflows.com

PREREQUISITES:

Bring your own laptop (Please notify Erica at erica@eyebeam.org if you need a computer)

The first half of the workshop is geared to participants of all technical backgrounds.

The second half is geared to those comfortable with some web-building. If you are ok using WordPress, you'll be ok at this section. Please bring a computer or be comfortable using a station at Eyebeam, as we will be learning by using. If you bring your own machine, ensure you have a command-line tool, an HTML editor [try TextWrangler if you don't have one], and a few images to load into the systems to test it out.

SCHEDULE:

Part 1 - 6:30PM-8:00PM - Theory, digital catalog/archive project overview

Part 2 - 8:30-10:00PM - Hands-on learning, technical interfacing, back-end

Register here!

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In anticipation of Eyebeam's upcoming exhibition in collaboration with Moving Image Fair, New York, March 7th - 9th, Eyebeam Storefront presents a book launch and panel with author and artist Chris Meigh-Andrews. The event outlines the approach and concerns of his book "A History of Video Art" (Bloomsbury, 2013). He will be joined by a panel of distinguished video artists, writers and curators from the USA and the UK who will discuss their own attitudes to the development of the medium and how it has influenced and impacted their approach and ideas including Peter Campus, Beryl Korot, Terry Flaxton, Chris Meigh-Andrews, Mary Lucier and Lori Zippay. 

Video art is now an established and accepted art form, but this has not always been the case. During its comparatively short history the genre has evolved from a marginalized and obscure underground activity to its current dominant position, transformed by rapidly changing technological, cultural, social and political events. Join Eyebeam for a discussion on the value, impact and importance of the history of video as an art form and its continued relevance in contemporary practice.

Chris Meigh-Andrews is a video artist and writer who has been making and exhibiting screen-based video and sculptural moving image installations since the mid 1970’s. His site-specific and commissioned installations often incorporate renewable energy systems and establish direct relationships with the natural and constructed environment. 

Peter Campus, widely recognized as a pioneer in video art and in computer-enhanced digital photography, has had one-person shows of his seminal interactive and single channel video in major museums throughout the world and in distinguished group exhibitions. 

Beryl Korot has pioneered the field of video art and in particular multiple channel works since the early 1970's. She was co-editor of Radical Software (1970), the first publication to discuss the possibilities of the new video medium, and Video Art (1976). 

Terry Flaxton has been an impassioned, indefatigable presence in British Independent Video for almost two decades. During this time he has assembled an impressive body of work encompassing powerful, polemical documentary (produced as a member of ground-breaking outfits Vida and Triplevision) and highly personal, poetic video art. 

Mary Lucier is an American artist who has worked in many mediums including sculpture, photography, and performance. Concentrating primarily on video and installation since 1973, she has produced numerous multiple- and single-channel pieces.

Lori Zippay is the Executive Director of Electronic Arts Intermix (EAI) in New York. Over the past twenty years, she has also curated numerous exhibitions, written, taught, and lectured extensively, and has participated in many panels, conferences and international festival juries.