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Eyebeam and Shapeways partnered to produce the first Computational Fashion Master Class hosted at NYU Polytechnic School of Engineering in July 2014.  In this ten-day intensive workshop ten professionals in the fields of fashion, engineering, media arts, and interactive design learned, experimented, and collaboratively created work that interrogates the emerging modes of digital textiles modeled directly on the body.
 Through the use of 3D printing, the program explored new advances in computational design, focusing on the formation of digital materials. Different approaches for pattern generation and textile operations were explored in the quest to develop “matter that moves."

Participants gained proficiency in a range of tools and methods relevant to current commercial and artistic practices, as well as instruction in 3D printing and digital fabrication processes. The ten students worked in groups, applying their skills to the collaborative creation and production of printed wearables.  As part of their process, they developed physical prototypes with the support of FormLabs’ desktop 3D printer.

Four projects were developed that combined 3D printing with traditional fashion design techniques.  Each piece functions as an extension or augmentation of the body, exploring concepts such as second skin, performative textiles, as well as responsive and kinetic structures. 

The projects will be presented publicly this September during New York Fashion Week. Please stay tuned for more details by signing up for the Computational Fashion mailing list.

Computational Fashion is an Eyebeam initiative bringing together artists, fashion designers, scientists, and technologists to explore emerging ideas and develop new work at the intersection of fashion and technology. Computational Fashion consists of research fellowships, panel discussions, workshops, and exhibitions. The lead consultant is Dr. Sabine Seymour, owner of Moondial and professor of Fashionable Technology at Parsons The New School for Design. Computational Fashion is supported in part by The Rockefeller Foundation Cultural Innovation Fund.

Program Partners

Shapeways.com is the world's leading 3D Printing marketplace and community. We harness 3D Printing to help everyone make and share designs with the world, making product design more accessible, personal, and inspiring. On Shapeways, individuals can make, buy and sell their own products. By providing a platform for our community members to share ideas and gain access to cutting edge technology, we're bringing personalized production to everyone, whether you're already designing in 3D or are looking to find something just right. We 3D Print everything on-demand, which means that every order is customized and personalized.

NYU Polytechnic School of Engineering is a comprehensive school of engineering, applied sciences, technology and research, and is rooted in a 158-year tradition of invention, innovation and entrepreneurship. The institution, founded in 1854, is the nation’s second-oldest private engineering school. In addition to its main campus in New York City at MetroTech Center in downtown Brooklyn, it also offers programs at sites throughout the region, around the globe and remotely through online learning. The NYU School of Engineering is an integral part of NYU Abu Dhabi, NYU Shanghai, and the NYU Center for Urban Science and Progress (CUSP) in downtown Brooklyn.

Formlabs designs and manufactures powerful and accessible digital fabrication tools for designers, engineers, and artists. It was founded by a team of engineers and designers from the MIT Media Lab and Center for Bits and Atoms, and launched in 2012 in a record-breaking $3M Kickstarter campaign. Its first product, the Form 1, shipped in 2013.

 

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REGISTER HERE!

Use basic electronics to create your own instruments and sounds.  Then perform live! The ten members of Theremidi Orchestra (TO)  will guide and assist participants during a five-day, hands-on and theoretical workshop. Participants will be acquainted with assembling two electronic sound devices and later provide sufficient knowledge on how to play them in noisy group improvisations.

The workshop will also provide a framework for aesthetic discussion, from how to improvise and work in a group and understanding the sound ranges of the instruments, to implications of collective feedback loops and concepts of social amplification.  Then work collaboratively to develop the live performance.

Choose between following instrument* kits and then take it home with you:

  • Theremini // A basic theremin or hand proximity "instrument", developed under the mentorship of Borut Savski (member of Cirkulacija 2, Ljubljana-based sound art collective) and the TO crew.

And choose from one of the following:

  • TouchTone // A small synthesizer gadget can be played directly with fingers on the PCB board. The boards design and functionality was developed by Borut Savski and adapted a bit by the TO crew.

*Changes in electronic signals boosted by different interactions with the devices can produce various noisy and loud structures and/or beeping and wheezing. The devices respond to light, touch or disturbances in the electromagnetic field.

After assembling the instruments, the group will start playing together and develop a concept for the public performance on Monday, September 15th, 2014. Daniel Neumann, curator of CT-SWaM, will assist in developing ideas for spatialization of the multi-channel performance.

 About the Artists

 Theremidi Orchestra (TO) is an audiovisual DIY community initiated by participants of the Theremini and Teremidi physical interface workshop, organised by Ljudmila – Ljubljana Digital Media Lab in May, 2011. Rather than a subject, TO is a verb, an ongoing workshop of noise and drone production. This hands-on electro noise ensemble exists in the present continuous, while referring to the history of electronic music. TO has a DIY/DIWO approach in making music and sound experiments, developing its own instruments based on open-source electronic circuits. Currently TO consists of ten active members, coming from different professional backgrounds. Theremidi Orchestra is a process of mutual understanding and solving problems in a horizontal manner. The process of production involves experimenting with sound outputs, mutual composition of music scores, shared responsibilities for individual parts of the process, etc. Thus far, the orchestra performed, exhibited and held workshops at over thirty festivals and exhibitions mostly in Europe e.g. Piksel Festival in Bergen Norway; LiWoLi Festival in Linz, Austria; PoolLoop in Zürich, Switzerland; U3: Triennial of Contemporary Art, Museum of Contemporary Art in Ljubljana, Slovenia, to name just a few.

Requirements & Prerequisites

- No previous skills necessary

Please bring

- Small speaker set

- Headphones (notify Erica at erica@eyebeam.org if don't have)

- Provisional antennas

- DIY sound effects (optional)

Schedule

Workshop:

Sep 10, 11, & 12: 6pm - 9pm

- Introduction to TO instruments

- Assemble the kits (soldering included) & connect the devices into a single audio output

- Group sound theory

- Playing in the group (score, different sound modules) // experimenting with different sound variations of the devices (how to get from noise to ambiental) // developing the concept for the performance // score making

Sep 13: 2pm - 6pm (individual consultation sessions)

Exploring additional sound options (sound effects, PD, audio->visual )

 Sep 14: 10am - 6pm

Preparations for the performance with TO (optional)

Performance:

Sep 15, 8pm - 12am

8:45pm Performance I, “Sound happens in the group!”  by workshop participants, experimental electronic noise sound  

9:20pm Talk on topics around the community-based DIY orchestra between TO and Daniel Neumann

10:00pm Performance II, “Sound happens!” by Theremidi Orchestra (noise, experimental, techno, ambiental mash-up)

For more information about CT-SWaM and Daniel Neumann, click here.

REGISTER HERE!

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Starting Saturday, August 2nd at noon, seven Eyebeam artists whose creative practices are intimately intertwined with emerging technologies, will spend two months working in an environment that feels as though it is from another era. Eyebeam Off-The-Grid, on Governors Island, is a project to critically investigate cultural change and emergent technologies within a situation far outside the urban comfort zone of wired high-speed life. The island is without a dedicated internet connection or much cell phone coverage and is accessed only by ferries which run on the hour. It is the perfect place for Eyebeam to go unplugged.

The project is comprised of two phases: Open House and Exhibition. In the Open House portion, artists will open their daily practice to the public, inviting visitors to see firsthand research and creation of works that play on homespun narratives of digital labor and intimacies of interior architectures. During the Exhibition period, the artists will present public works that take full advantage of the isolation of the island. 

All activities will take place on Governors Island in House 15 (follow the link for ferry schedule and directions). 

OPEN HOUSE August 2 – 30

Claudia Hart 
During her stay at Governors Island, Hart will be working on a high-tech version of a traditional American craft: the handmade quilt.  Hart will be producing several new quilts during her residency on the Island. Each quilt is navigable using hand-held devices, which deliver animated and text-based content by means of a custom augmented-reality application. 

Nancy Nowacek
During her time on Governors Island, Nowacek will continue revising the Citizen Bridge prototype, and plan a water test toward the end of the month. Concurrently, she will collect data about the currents in Buttermilk Channel to apply to the project’s engineering and installation.Over the course of the month, visitors to Building 15 will be able to see Citizen Bridge 4.0 at various stages of construction, and watch the data archive of Buttermilk Channel grow.

Chris Woebken, Sascha Pohflepp and Andreas Nicolas Fischer
The trio will spend their time on Governors Island commissioning a series of computer simulations that will run within a meticulous virtual recreation of Building 15. The individual simulations are being created by a selection of 3D artists who form part of a community that is exploring the aesthetics of simulation in the context of contemporary computer graphics, often disseminating their work on social media rather than in an academic context. Island Physics will turn Eyebeam’s house on Governors Island into a testing-ground for alternate realities, simulating the impossible in a living room. The work will be publicly exhibited on August 23rd and 24th. 

EXHIBITION September 6 – 28

Torkwase Dyson
Solar Day is a sculptural installation by Torkwase Dyson addressing the intersection of and mutual relationship between sunlight, interior architecture, space, belonging, and periodicity. Site-specifically located in a mildly sunlit room with east facing bay windows, Dyson experiments with the physical phenomenological conditions of the sun’s behavior during 20 solar days.

Ingrid Burrington
LittleNets is a show of alternative networks, offering different ways of being and making online. Rather than wire Eyebeam’s temporary Governor’s Island space with internet access, LittleNets sets up site-specific mesh networks with things that might be useful to have on a remote island–-simple communication tools, artworks, and games. Visitors to the island can view and contribute content to these networks. LittleNets will also host workshops to teach people about different kinds of networks and how to build them (dates to follow).

Marisa Olson
Marisa draws on the site-specific context of Governors Island's history as a former military base, fusing it with the history of personal entertainment technology's origin as (de)militarized inventions. This intervention will play out in two forms, firstly by echoing the dystopian fantasy of the deserted island by creating a micro-flotilla of defunct & discarded electronic equipment meant to resemble the floating landfills these previously-beloved tv's and boomboxes would otherwise occupy. The sculpture will be accompanied by a mobile photo series entitled "Rescue Complex," capturing the often uncannily delicate mise-en-scene of technology abandoned on the streets of New York.

 SCHEDULE OF EVENTS

August 2nd, 12PM – 5PM
Opening party for Eyebeam Off-The-Grid, featuring one-day installation of MSHR's Solar Helix, an interactive installation which creates poetic sonic creations through flesh-to-flesh connections.

August 23rd and 24th, 12PM – 5PM
Site-specific exhibition conceived & curated by Chris Woebken, Sascha Pohflepp and Andreas Nicolas Fischer

August 30, 2PM
Interactive Screening of Ubu-Roulette at Eyebeam, a 2-3 hour event in which visitors will be watching random films from Ubuweb using Ubu-Roulette, a tool conceived by artists Marie von Heyl and Joachim Stein. The tool randomizes in real-time the vast collection of video art found on Kenneth Goldsmith's Ubuweb to create surprising cross-connections between works and people. Hosted by Sascha Pohflepp.

Please note: the space will be closed August 31 – September 5. 

More workshops and events to be added soon. 

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Peter Kaiser, Communications Director

Peter Kaiser is an aspiring filmmaker, artist, technology lover, and formerly a professional cheesemonger. Peter manages Eyebeam's communications and keeps our diverse audience up to date with the goings on of Eyebeam's multiple programs. 

Peter holds a BA from SUNY Purchase's New Media program. In his free time he helps volunteer with Brooklyn start up gallery American Medium as well as assisting artists.

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This is a monthly game testing event for independent game developers and enthusiasts run by former Eyebeam fellow Kaho Abe and Come Out & Play. The focus will be on play-testing, open dialogue and discussion around games in development.

This monthly meeting is a great opportunity for game developers to get valuable feedback for projects in progress. For game enthusiasts, these events are a place to learn more about the game development process, techniques and systems behind games. The goal of these monthly meetings is not only to encourage and nurture the development of high quality games through testing and discussion, but also to create opportunities for game testers, players and enthusiasts to become more engaged and active in the game development community.

This is a monthly game testing event for independent game developers and enthusiasts run by former Eyebeam fellow Kaho Abe and Come Out & Play. The focus will be on play-testing, open dialogue and discussion around games in development.

This monthly meeting is a great opportunity for game developers to get valuable feedback for projects in progress. For game enthusiasts, these events are a place to learn more about the game development process, techniques and systems behind games. The goal of these monthly meetings is not only to encourage and nurture the development of high quality games through testing and discussion, but also to create opportunities for game testers, players and enthusiasts to become more engaged and active in the game development community.

The facilities and surroundings of Eyebeam make it an ideal place to test a variety of games -- from analog to digital, from street to computer games, from board games to art games, and more. Some things that maybe available during the event, depending on ongoing gallery events, include: projector, speakers, mixer, computer stations (Mac) with Internet, Wi-Fi, large indoor space, sidewalk space, various public parks in the area including the High Line and public areas by the pier (see map).

Events are scheduled every third Saturday, 2:00PM-5:00PM.
To attend the next event, please RSVP here.
Persons interested in submitting a game to test must indicate requirements to test, goals of testing, as well as number of people required to test on this form.

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We are pleased to announce that three Eyebeam alumni have taken home prizes at ARS Electronica's awards in Linz, Austria. 

Former Fellow Paolo Cirio won the Golden Nica award in Interactive Art for his piece "Loophole for All". Development of this piece was an integral part of Paolo's fellowship at Eyebeam in 2012.

Jonathan Minard and James George were given honorable mention in the Interactive Art category for their film "Clouds". Early development of "Clouds" was done with the support of Eyebeam during the artists' residencies in 2012. 

We congratulate them for their achievements!

For more information on the winners of other 2014 Prix ARS Electronica awards look here.

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The Knitted Radio

 is part of an ongoing investigation towards using traditional textile crafting techniques to create electronic components and devices from scratch. The overall investigation questions whether ‘what’ one makes is really more important than ‘how’ one makes things.

 The tactile piece manifests how to knit a sweater that is also a FM radio transmitter. By equipping the wearer with the ability to occupy electronic space, the casual knitwear intends to inspire local, free communication structures.

The experiment is dedicated to the diverse crowd involved in recent Gezi Park protests in Taksim Square, Istanbul.

The residency at Eyebeam was dedicated to the production of the sweater and the development of

 the according knitting pattern, the way popular knitting magazines publish their models. That allows the reproduction of the sweater/FM transmitter through manual knitting techniques. The research on the broader topic will continue as arts-based research project at the University of Applied Arts in Vienna, Austria. The progress can be followed at

www.stitchingworlds.net

The Knitted Radio has been supported by the Bundeskanzleramt Österreich, Bundesministerium für Kunst und Kultur, Verfassung und Öffentlicher Dienst, sowie dem Land Steiermark, Abteilung 9, Kultur, Europa, Außenbeziehungen.

Consultant: Eric Rosenthal