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This workshop is presented as part of the 'Making Patterns' exhibit showing at 117 Beekman Street.

Learn how to create generative clothing patterns with open source software! The instructors will provide a conceptual introduction to generative and parametric clothing design, as well as basic programming techniques. Students will use the Kinect with custom measuring software to quickly determine a person’s measurements, and export them to Processing, wherein they will “draft” clothing patterns using the included software, acquiring basic visual programming concepts along the way.

The workshop is based on Open Fit, a generative clothing workflow created by Lisa Kori Chung and Kyle McDonald.  The workshop will be structured to accommodate all programming skill levels, and all levels of fashion or pattern making experience. 

Lisa Kori Chung is an artist, creative producer and researcher working in the realms of sound art, performance, and the future of fashion. As a 2010-2011 Watson Fellow, she documented various communities that formed around technologically-based art practices. This interest in collaboration and community building, as well as bridging different forms of knowledge, has continued throughout her projects. These include Open Fit (with Kyle McDonald), an open source clothing workflow that brings pattern making knowledge into the Processing environment, Pianokosmos (with Tal Isaac Hadad and Gawid Gorny), a reactive system that illuminates nuances of a performerʻs gestures, and Sway (with Caitlin Morris), an immersive sound installation that aims to connect physical and sonic textures.

Gene Kogan is an artist and programmer based in New York. He integrates emerging technologies into performing contexts including live music, dance, and theatre. His artistic output is characterized by inquiries into the grey areas of computational intelligence, and the application of machine learning to controlling generative and parametric systems. He is a contributor to OpenFrameworks, Processing, and other free and open-source creative software tools.

Lisa and Gene are currently Project Residents at Eyebeam, where they are developing a collection of software tools for multimedia performance called Opera Toolkit.



This workshop is presented as part of the 'Making Patterns' exhibit showing at 117 Beekman Street. 

Learn how to bling up your fashion in this Intro to Soft Circuits! Using conductive materials, fabrics, and sewable LED lights you will design and sew a wearable light circuit accessory to take home at the end of the workshop. The workshop will be structured to accommodate all skill levels from the expert seamstress who is just starting out with electronics, to the engineer who is just learning how to sew.  Interested in digging deeper or want to pick up another set of supplies for a friend?  You can pick up a Teknikio Fabtronic Sewing Set for $16 that comes with all of the supplies you need.

The workshop is open to all ages, though children younger than 10 should be accompanied by an adult.  If you are a youth and need further discount, please do not hestitate to contact erica@eyebeam.org for a special code.

Deren Guler is a physicist, designer and educator based in New York. Designing accessible tools to improve the quality of life and empower a diverse audience motivates all of her work. She has lead design and engineering based workshops around the world at museums, universities and community organizations.  She created Teknikio- a series of toolsets enable you to re-imagine your world using craft, smart materials and electronics, in attempt to fill the gap of low-tech toolkits for children, especially for young girls.  For more information, please visit Teknikio.

Your registration fee includes the following:
- sewable RGB lightboard
- batteryboard
- fabric
- conductive thread
- switch



Join us for two days of speakers, panels and workshops designed to introduce the community to DIY networking. Learn how to create your own offline networks, portable web servers, mesh networks or internet gateways in hands on workshops. Attend panels where you can discuss your visions for how a localized network could support your school, your community, or your cause. Listen to speakers talk about the future of computer networks and why it’s important to understand how networks work in this age of hyper-connectivity.

The conference will be organized around the following questions and themes:


  • What would you do with your own network?
  • Why does it matter to understand how networks work?
  • Why do community networks matter?
  • How could free, open local networks benefit people?
  • What can networks be used for other than social networking and commerical use?


  • Community
  • Education
  • Activism
  • Art


We are seeking speakers, panel proposals, demos, and workshop leaders who would like to teach or present their ideas on computer networks. Some possible topics include:

  • offline networks
  • mesh networks
  • local networks for community
  • experimental application of computer networks
  • networks for political activism
  • network security for ordinary citizens
  • artistic use of computer networks
  • personal networks
  • bringing connectivity to rural areas
  • experimental social networks
  • control and ownership of networks
  • ethical hacking
  • ... and anything else that takes a fresh or critical look at how networks are used!

Submissions are due by August 10, 2015 at 11:59p, in whatever timezone you're in. To submit your talk, panel, demo, or workshop, follow the instructions below for adding your proposal to our github repository. Accepted proposals will be notified by August 20th, 2015.

The call for participation is open to all! We encourage women, people of color, LGBTQIA, and differently-abled folks to apply!


Via Email

If you would rather not publically post your proposal, you can email us directly. Use the template format below and send it to proposals@radicalnetworks.org

Via Github

  • Create a free GitHub account if you don't have one already.
  • Copy the template from below. All fields are required.
  • Then go HERE
  • Paste the template and modify at will.
  • Submit your proposal! (You are free to edit your proposal if you forgot something up until the deadline on 8/10/15)


Copy this template: All fields are required for both Github and email submissions.

## Title of Talk / Panel / Workshop / Demo

  • Name : Jane Doe
  • Location : Brooklyn, NY
  • Email : janedoe@youremail.com
  • Twitter : [@janedoe](url to twitter account)
  • GitHub : [janedoe](url to GitHub account)
  • Url(s) : [jane.doe.com](url to relevant sites)

## Type of proposal

[Type goes here. Is it a talk, panel, workshop, or demo?]

## Description of your talk / panel / workshop / demo

[Description goes here. Try to keep it under 300 words, but more than 140 characters. Note that panels should follow a moderator / discussion format, with possible participation from the audience.]

## Length of talk / panel / workshop

[How much time do you need to present your talk or workshop? Guidelines are as follows: Talks: 15 - 45 minutes with 15 minutes for questions. Panels: 45 minutes with 15 minutes for questions. Workshops: 1h - 6hrs.]

## Workshop technical requirements and materials list

[For workshops, include technical requirements, the maximum number of attendees and a full list of materials needed for attendees.]

## Demo installation requirements

[For demos, include installation requirements. Please note that most we can provide is table space, power, and network connectivity. Pieces cannot be mounted on walls or ceiling. Demos must be installed both days 10/24 and 10/25 and be attended to. We are not responsible for damages done to your work! (Although we will take every precaution we can to safely handle your work.)]

## Speaker Bio

[URL to bio picture goes here. Format for bio picture should be PNG/JPG/GIF, 256x256.]

[Bio goes here. I'm an example bio. My background includes this and that. I've also contributed to these projects. These are some of my interests.]

Template ends before this line All fields are required!

  • When you're ready, submit! Don't worry, you can go back and edit it if you need to.
  • Wait for us to get back to you, which we will do by August 20, 2015. We will respond to everyone who submits a proposal.


Every proposal should have the following information:

  • Your name
  • Your location
  • Your contact info
  • Type of proposal: Talk / Panel / Workshop / Demo
  • Talk / Panel / Workshop / Demo title
  • Talk / Panel / Workshop / Demo description
  • Duration of talk / panel / workshop (not needed for demos)
  • For workshops, max number of attendees and a list of materials required
  • For demos, include installation requirements. Please note that pieces cannot be mounted directly onto the ceilings or walls.
  • Your preferred image for the website (256x256)

If you cannot provide info for a given required field, please indicate so using 'N/A' to acknowledge.

If would be great if you could add in a short personal bio (50 words or less) and other details like links to your blog, twitter account, open source projects, company, etc.

If you would like to include anything else relevant to your work, like slide decks, code samples, videos, etc, feel free to link us to them!


We will pay participants a stipend for their time and provide food, drinks and entry to the conference. For workshop leaders, we will additionally cover cost of materials needed for everyone in your workshop, unless you plan on selling kits yourself to your attendees.


We are looking for a docent for Eyebeam’s programs and exhibitions in our South Street Seaport Cultural District space through the summer and fall. Making Patterns, an exhibition on computational fashion, opens on July 24. Ideally, a docent would have experience as an educator and a passion for arts and technology.

Please e-mail David Borgonjon at david.borgonjon@eyebeam.org with a cover letter and resume with the subject line "SOUTH STREET DOCENT". This position begins immediately, and the hours are 11-6, Tuesday-Saturday. Compensation is $13/hr. 



Making Patterns

117 Beekman Street, Manhattan, NY

July 24 - September 17

Tuesday - Sunday 

11:00AM - 6:00PM

“Our bodies are our primary interfaces for the world… [Wearables] sit close to your skin, inhabit your clothing, and sometimes even start to feel like part of you.” - Kate Hartman, Director of the Social Body Lab, from her book Make: Wearable Electronics.

Eyebeam’s first exhibition at The Seaport features garments developed by multidisciplinary teams using a combination of new techniques and traditional craft. Many of the artists, technologists and designers involved have found novel ways to externalize our inner feelings. Their work will help shape a future in which our deepest selves can be worn on the surface of our bodies.

The exhibition includes work by Kaho Abe, Bo Kyung Byun, Ben Cramer, Billy Dang, Andrea van Hintum, May-Li Khoe, Danielle Martin, Hillary Sampliner, Cici Wu, and Jamie Sherman (Intel) in collaboration with the Social Body Lab (Kate Hartman, Jackson McConnell, Hillary Predko, Boris Kourtoukov, Izzie Colpitts-Campbell,  Erin Lewis, Rickee Charbonneau, and Alexis Knipping).

Critically engaging with wearable technology, Making Patterns is part of Eyebeam’s Computational Fashion initiative, which includes residencies and master classes (organized in partnership with Shapeways). The exhibiting artists’ work spans disciplines with technical processes such as 3D printing, soft circuitry, embedded electronics and bio-sensing. The resulting patterns can change our relations to our bodies and each other.

Schedule of Events:


  • July 24th - 6:00PM - 8:00PM


Other Events:

  • August 12th: Demo Night

  • August 29th: Playtest with Kaho Abe

  • September 2nd: Demo Night II 

  • September 10th: Re-Making Patterns Opening, showcasing works from Computational Fashion Master Class 2015

Computational Fashion is an Eyebeam initiative bringing together artists, fashion designers, scientists, and technologists to explore emerging ideas and develop new work at the intersection of fashion and technology. Learn more at http://fashion.eyebeam.org.

Refreshments courtesy of New York City's Only Local Vodka:

Bradley Rothenberg and Lauren Slowik, instructors of the Eyebeam’s annual Computational Fashion Master Class, require an assistant instructor for the 3D modeling portion in the final weeks of the course. During this period, the assistant instructor will help resolve student’s questions and lead demos. Experience in Rhino required, familiarity with Python desired. This paid position begins immediately. Tuesday and Thursday evenings until July 12, and then as needed until August 7th. 

Please e-mail Erica Kermani at erica@eyebeam.org with a cover letter and resume with the subject line "MASTER CLASS TEACHING ASSISTANT".


The role of the Computational Fashion Intern will be to work directly with the Computational Fashion program coordinator in order to assist with the planning of all program related events beginning immediately through September. Some of the tasks you will be asked to assist with are as follows:

- Planning and organization of an upcoming exhibition, Making Patterns.

- Planning and organization of upcoming meetups and workshops

- Documentation and publicity for events, workshops and exhibition, including the current Master Class

- Development and updating of the program website

A prime candidate for this position will not only have experience in event planning, but will also have a significant interest in and knowledge of  creative applications for wearable computing and embedded electronics. 

If you would like to be considered for a Computational Fashion Internship--please send your CV to Brigid Walsh at brigid.walsh@eyebeam.org with the subject line: COMP FASHION INTERN.


This is a newly created position that requires a combination of creativity, digital fabrication chops, coding know-how, some wood shop experience, great social/sometimes diplomatic skills, and excitement for the potential of bending machines to their limit in production of amazing new things that  only Eyebeam artists and technologists could dream up. The ideal candidate will be able to support Eyebeam's residents on a daily basis, as they complete projects and also also keep the machines running functionally and seamlessly. Additionally, they will be encouraged to focus on a creative practice that supports the growth of the whole organization’s understanding of technology’s potential and creative usage through research, presentations, organizing speakers, and group field trips. 

It requires adeptness with the following tools and areas:

- Laser Cutters

- 3D Printers

- CNC mill/ 3D Contact Scanner

- Single board computer interaction systems and software

- Wood shop with basic drills and saws

- Creative coding languages

- Occasional oversight and coordination of event production

The primary role in this position is to create a seamless work environment that encourages Eyebeam’s Residents’ usage of tools as well as raise awareness of their potential. It allows for experimentation and play as well as organizing and promoting group practice and learning. This is not a SysAdmin nor IT position, but it does require working with staff in identifying and implementing strategies for technology upgrades, including some grant-research, and on occasion deploying creative solutions for non-profit administrative efficiencies. The position also requires some interfacing with technology companies to secure licenses and cultivate sponsorships.

Please e-mail info@eyebeam.org with a cover letter and resume with the subject line "CREATIVE TECHNOLOGY MANAGER".




Brennon Marcano is the Executive Director of the Council of Urban Professionals. He has over 20 years of experience in the private and nonprofit sectors. His leadership experience spans multiple industries, primarily financial services, technology, and media and entertainment.
Brennon lives in Harlem, New York, where he is very active in the community serving as a baseball coach for the Harlem Little League and a basketball coach at the Harlem YMCA.



Eyebeam in Objects featuring new work by Eyebeam artists

Upfor Gallery, Portland, OR
September 3 - October 10 2015 

Since 1997, New York-based Eyebeam has actively provided support for and exposure of projects that critically engage with emerging technology and crack it open in unexpected ways.

This exhibition opening 3 September at Portland's Upfor Gallery is curated by Eyebeam’s Director, Roddy Schrock, who is challenging some of Eyebeam’s most forward-looking and adventurous alumni working in areas ranging from conceptual to sound arts, to render their work into object form.

In our current “internet-of-everything” age, wherein information is immediate and ubiquitous, physical objects themselves have taken on a new immediacy. Their ability as poetic interface makes them a necessary part of creating appropriate metaphors to understand the highly complex algorithm driven world in which we live. The resultant pieces challenge, quiz, and interrogate notions of materiality and its porous relationship to data and concepts.

The exhibition will feature new works by Eyebeam alumni: Addie Wagenknecht, Brian House, Chloë Bass, Heather Dewey-Hagborg, James Bridle, Zach Blas and Zach Gage.