Digital Day Camp 2017July 3, 2017-July 14, 2017 At Eyebeam
Deadline for Submission: June 20th
Notification of acceptance to program: June 23rd
* Program runs 2 weeks: Monday July 3rd – Friday July 14th
* Monday – Friday 10am – 4pm
* Program will not run on the Fourth of July.
Student Stipend: Participating students are paid $10/day (paid at program’s conclusion)
Location: Eyebeam 34 35th St, 5th Floor, Unit #26, Brooklyn, bet. 2nd & 3rd ave in Industry City
About the Program
Digital Day Camp (DDC17) will invite between 15-20 public high school students to join us for two weeks this July for our youth art and technology summer intensive. During DDC17, students will work alongside artist-educators and engage in hands-on workshops focusing on software, hardware, tools, careers in the field and social topics around this year’s theme of POWER.
The theme for DDC17 responds to Eyebeam’s current residency cohort and their focus examining relationships between power and technology. As new models of computation mix with older forms of governance, the shape of Power is transforming. We will challenge youth to apply creative thinking strategies across a range of tools and topics with the goal to develop critical, empowering and long-lasting relationships with technology and their role in it as agents of change.
How To Apply
Students can apply online here. When students are selected, we will follow up over email with a form for both students and parent/guardian to sign and return to us.
Student is eligible to apply if they
– Were enrolled in a NYC public high school during the 2016-2017 school year
– Can demonstrate an interest in art, technology and/or cultural issues
– Has an exemplary attendance record and a willingness to learn new things
– Is available to attend each day of DDC17 for the entire duration of the program
– Has permission from their parent or legal guardian to participate
Previous experience with new media tools and technology is not preferred and is not a prerequisite for the program. Ideal candidates are interested in learning, excited about new environments and experiences and want to engage with different students and artists!
Questions regarding the program can be sent to the Associate Director of Education, Lauren Gardner at firstname.lastname@example.org
Eyebeam is a studio that supports technology by artists through residencies, education and events. Eyebeam’s mission around education is to provide artists and students with the space, resources and community to foster collaborative experiments with technology geared towards a more imaginative and just world.
About Eyebeam Education
Since 1998, Eyebeam youth programs have put aspiring young artists together in collaborative, learning environments with artists critically engaged with the impact of technology on culture at large. We develop accessible and engaging educational programming for teens and teachers underserved in the areas of STEAM.
Over the past twenty years, Eyebeam has supported literally thousands of public facing workshops, classes and learning opportunities through recurring Eyebeam-led youth programs. These include Digital Day Camp, the first art and technology summer program for youth, and our Student Residency program where students work with mentors and artists to further realize their ideas into projects. Additionally, Eyebeam supports our artists’ educational projects that often turn into their own stand-alone programs including Playable Fashion, Rap Research Lab, Our Net and Computational Fashion.
Our Pedagogical Approach Every educational initiative is central to furthering of Eyebeam’s mission. We believe in:
– Openness: to teach technology through art, encouraging self-expression and inquiry with the goal to create learning habits that are long lasting and self-perpetuating.
– Justice: to engage students to think critically about technology practices and how they can be used to further social justice, equality and activism.
– Invention: to empower youth to see technology as a tool for creation enabling them to be producers, not only consumers.
– Access: to teach fundamental technology concepts pairing minimal materials with maximum impact.