Beta Launch '02

Event Type: 
Start Date: 
16 Oct 2002 - 1 Dec 2002
Wednesday - Sunday, 12 - 6 pm

Beta Launch: Artists in Residence '02

540 W. 21st St.

Beta Launch: Artists in Residence '02 is the inaugural exhibition of Eyebeam's Artists in Residence Program, a multidisciplinary initiative that supports the development, creation, and presentation of art works using new technologies and digital tools. The exhibition was on view from October 16 through December 1, 2002, at Eyebeam's Chelsea facility.

Beta Launch showcased the work of more than a dozen artists who have participated in the Emerging Fields, Moving Image, and Education Divisions in the first year of Eyebeam's residency programs. The range of artists and works presented in this exhibition reflects the diversity of current contemporary art practices and the significant affects of technology on art. The Artists in Residence program will also present a series of public programs that include: Artist's Eye View, Kid's Eye View, and EyeLabs. These programs will enable the public to directly interact with the participating artists.

From Emerging Fields, artist Alex Galloway and RSG (Radical Software Group) will display Carnivore, a networked art project inspired by the FBI software of the same name, which presents the results of using surveillance technology to "sniff" the data traffic on Eyebeam's server. This data is fed to a series of artist-made interfaces designed by Galloway and members of RSG, an all-star collective of computer artists from around the world, generating dynamic visual representations which interpret the datastream in creative ways. Carnivore was just awarded the Golden Nica Award for Net Vision at the Prix Ars Electronica 2002. G.H. Hovagimyan and Peter Sinclair have created Shooter, an interactive sound environment that uses computer-controlled sound samples, laser sensors, and multiple-audio channels to create the experience of being inside a video game. The arts collaborative MTAA has created a life-sized sculpture of a tree with a networked server in its trunk and printers on each branch that print and release a rain of email-leaves that cascade to the ground. MG.H. Hovagimyan and Peter Sinclair's PDPal uses the PDA (personal digital assistant) as a mediating and recording device that reactivates everyday actions, transforming them into a dynamic portrait of our urban experience. Tony Martin's piece Over, Under, Across is a digital video projection that allows the simultaneous incorporation of drawing and transparent cinemagraphic techniques. In collaboration with Bnode, Yael Kanarek explores the application of rapid prototyping technologies using Eyebeam's 3D Systems printer. Kanarek adds physical and spatial elements to her interdisciplinary project, World of Awe, which was included in the 2002 Whitney Biennial. Another 2002 Whitney Biennial participant, John Klima, utilizes the 3D printer to create a detailed landscape that physically realizes his computer-generated project entitled Earth-Discrete Terrains. These "real world" terrains are assembled in a grid creating a 3-dimensional projection surface for a real-time, computer-generated image.

Moving Image Division (MID) artists work out of Eyebeam's MID Studio in DUMBO using state-of-the-art editing, compositing and graphics technology for the creation of their projects. Jem Cohen's three-channel video installation, Chain X Three, was shot over six years on four continents, and explores the threads of corporate homogeneity. Torsten Zenas Burns and Darrin Martin's Learning Stalls: Lesson Plans is an installation environment made up of staging areas incorporating video and interactive touch screen technologies to explore pseudo-medical and educational practices that examine speculative fictions.

Cory Arcangel and Michael Bell-Smith participated as teaching residents with the Education Division in the After-School Atelier, an outreach program that helps students to deconstruct media messages about teens by teaching them digital imaging techniques and engaging them with art and design issues. Arcangel taught the fundamentals of game development, and oversaw group gaming projects, which explored teen life in New York City. Arcangel exhibited I Shot Andy Warhol, a modified version of an interactive light gun game in which the graphics have been changed, which was developed as an example of a "game hack." Bell-Smith showed animated self-portraits, exemplified by his project Don't Let Me Down, which examines contemporary American culture's tenuous relationship with such popular technology as cell phones, ATMs, and personal computers.

Eyebeam's Artists in Residence program seeks to create innovative new works and stimulate cultural dialogue practiced at the intersection of the arts and sciences. Artists are given time, studio space, access to tools, a stipend, and technical support in order to fully explore the potential of technology in the process of art production. Artists are currently selected through a nomination and panel review process by Eyebeam's Curatorial Committee, Advisory Council Members, and alumni from the AIR Program.

Support for the exhibition provided by: Intel Corporation, Palm, Inc., Event Electronics, and Keytec, Inc.

Support for the Artists in Residence Program is provided by The Atlantic Foundation, Discreet, Alias|Wavefront, 3D Systems, The Greenwall Foundation, the New York City Department of Cultural Affairs, and The David Bermant Foundation.

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