Artist-led technology education for a more imaginative and just world.Since 1998, Eyebeam youth programs put aspiring young artists together in a collaborative, learning environment with artists critically engaged with the impact of technology on culture at large. Our focus is to develop accessible and engaging educational programming for teens and teachers typically underserved in the areas of STEAM.

Eyebeam has supported thousands of public facing workshops, classes and learning opportunities through recurring Eyebeam-led youth programs like Digital Day Camp and our Student Residency. Additionally, Eyebeam supports our artist’s educational projects that often turn into stand-alone programs including Playable Fashion, Rap Research Lab, Our Net and Computational Fashion.

To stay informed on upcoming classes and workshops please subscribe to our newsletter and if you would like to support our education programs you can make a tax-deductible donation here.

Digital Day Camp

Digital Day Camp (DDC) is Eyebeam’s longest running program since 1998. DDC is an intensive, multi-week, arts and technology program for approximately 20 NYC public high school students. Through local partnerships, we recruit applicants from youth in schools underrepresented in STEAM programs to ensure a diverse range of ideas and backgrounds in each cohort.

During DDC, students work alongside artist-educators and staff, engaging in lectures and hands-on workshops focusing on art and technology tools, careers in the field, and relevant social and artistic topics. We challenge youth and teachers to apply creative thinking strategies to help them develop critical, empowering and long-lasting relationships with technology.

The theme for this year’s DDC 2017 was POWER, responding to Eyebeam’s current residency cohort examining relationships between power and technology. We challenged youth and teachers to apply creative thinking strategies across a range of tools and topics with the goal to reimagine our relationships between power and technology and for students to view themselves as agents of change.

 

Playable Fashion

Playable Fashion is an education program for youth exploring the intersections between Fashion, Technology and Gaming. Students learn concepts and techniques behind each subject, combining learnings to create their own digital games and wearable controllers inspired by their personal narratives. Playable Fashion introduces students to concepts core to technology and computational thinking in an accessible and fun way. Experiences learned from Playable Fashion give youth the comfort level to continue exploring technology, and their voice in it, as creators.

Playable Fashion, developed by Eyebeam alumni Kaho Abe and Ramsey Nasser, is an extension of their practice, passion and professional history in game design, education, coding, and fashion design. Since its inception in 2013, Playable Fashion has expanded from a stand-alone after school program to a set of curriculum which has been delivered in various environments including integration into a year-long public school computer science program.

Playable Fashion has served over 260 under-resourced youth through after-school programs at Eyebeam and hands-on workshops throughout the city at alternative learning spaces like New York Hall of Science, Bronx Museum, NYC Parks Resource Centers, CSNYC (CS4All) and Code Liberation.  NYC public school partners include Academy of Innovative Technology (Brooklyn), Satellite Academy (Manhattan), and Hudson High School of Learning Technologies (Manhattan).

Through a series of nine modules, students develop core skills to empower them as makers and not just passive consumers of the technology that surrounds them on a daily basis. Playable Fashion does this by exploring:

  • Game Design – Students learn the principles and workflows involved in conceptualizing and creating a digital interactive game. They also learn the language and techniques behind designing games.
  • Technology – Students learn how to think abstractly about code and electronics, while building the software and hardware needed to realize their projects.  
  • Fashion – Students become familiar with the field of wearable electronics. They learn about the materials used for fabrication and learn the skills necessary to design and make their own game controlling wearables.

Eyebeam and Playable Fashion would like to thank and acknowledge the support from our funders The Pinkerton Foundation, Capital One and from National Writing Project’s Educator Innovator Initiative and the LRNG Innovation Challenge, part of the John D. and Catherine T. MacArthur Foundation, and John Legend’s Show Me Campaign.