student residents

The student residents of Eyebeam have at last left the building.
Our residency came to a close with the start of Open Studios, a small
reception in our honor was organized after the first day of open

Eyebeam has supplied us with endless possibilities, and as we left
leaving plenty of watering eyes and smiling faces we enter the world
equip with an entirely different set of perspectives; all thanks to

We've enjoyed our stay as student residents though we're positive this
wont be the last you'll see of us.


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Eyebeam's Student Resident program is a school-year long digital arts and technology program for New York City public high school students who are interested in experimenting, learning, and creating with new technology tools.

During the program Student Residents work with Eyebeam fellows and residents as collaborators and mentees, learn to work with new tools for creative practice, and create individual and group projects. The student residents come to us through our summer youth program, Digital Day Camp and from there, are invited to apply to the student resident program.


Floating In Dreams is a project based on my dream of becoming a living, working artist.

This sculpture pays tribute to an artist that I look up to, when I saw this image appear in a Gorillaz music video, "Feel Good Inc". The artist Jamie Hewlett has inspired me to take something from the world he created and pay tribute that means so much to me.

This sculpture is nothing political, social, economical, or cultural (or, that's my intention). It is simply something that represents my journey towards becoming an artist, and really making my dreams come "true".

Dustyn Roberts along with Stephanie Pereira helped me create gears to make the windmill turn. Thanks to Dustyn, we were able to use the lego pieces that she had from a robotics class, and create the windmill's spinning blades. The intention for the gears was to use simple machinery.

Project Created: 
June 2010

Girls Eye View this year was deep. 

In the end, we ended up with these two short animations, made by two wonderful young women. Along the way, we experimented with lots of media and writing; and talked a LOT about these words, and why they are meaningful to each of us.

If you want to know the story behind these videos, see this blog post.


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Friday and Saturday mark our final days walking the halls at Eyebeam. I can't believe it's finally coming to an end. Who knew eleven months would go that fast? And what are we ending it with? A fucking bar table. 

Anyway, instead of getting caught up in the present, let's take a trip down memory lane, the highlights of my stay at Eyebeam. 

Diana Eng! Fairytale Fashion! 


MetaFlora is to bring life to things that cannot sustain life. It is a flower-powered statement that comments on the absence of nature in the streets of New York City.

An urban street intervention developed for UWAC Day, the student residents, along with Doris Cacolio, Sonali Sridhar, and window farmer Maya Nayak came up with the idea of MetaFlora. Each MetaFlora flower has seedpods in the middle of blossoms crafted from newspaper and crepe paper; they were designed to support plant life where plant life does not grow. The newspaper acts as a semi-porous shell to hold moisture for the seed-pod, and the colorful crepe paper attracts passersby to take a closer look: the miracle of life happening on the side of a building, on construction scaffolding, and even on road blocks.

Project Created: 
March 2010

It is bittersweet here at Eyebeam - It is our final week at Eyebeam, and students are cranking away on projects, ideas, and their plans for the Student Resident farewell on Friday night after Open Studios.


Hi there!

Today concluded the spring drop-in program with an awesome investigation into 3d graphic environments. With Dan's leadership, we created primitives and nodes in Blender, a free 3D modeling and game environment. Afterwards, we took a look at Yo Frankie, a pretty cool open-source game created with Blender. With the knowledge from the workshop, students can edit the graphics and relaunch the game with their customized graphics!

To download, play and modify these games, follow these links:

Download Blender and BlenderPlayer from
Download Blender Games that you can modify from


The past two weeks at Eyebeam's Drop-In program have been full of
internet culture exploration through social networking and gaming
media. Last week Dan Walmsley introduced students to MUDs (Multi-User
Dungeons) and MUSH (Multi-User Shared Hallucinations) through
text-based social media. Students learned how to access rooms and
interact with users and objects (all in a text format!) through Mac's
Terminal commands. Students then learned how to create objects, rooms,
and environments that others can interact with and explore!

Today we looked at game emulators and talked about the culture of the
early gaming medium. Some of the games we talked about and played
included The Secret of Monkey Island, The Curse of Monkey Island, King
Quest 2, Sam and Max Hit the Road, and Day of the Tentacle. These
award-winning classics gave students another perspective into early

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