sound

virtual worlds


they get stuck in this life and yearn to return to the other

they are held back by memory and skin which falls from their seasons

they cannot move but are made from layers torn from their flesh

you are stuck in pain, you are held back, you cannot move

=================================

small models of splayed and abstracted avatars in pain
they are fleeing from it

radio sounds from antique radio equipment
you lean against glass and hear the flesh of the earth

photographs of a small child doomed to make these things
the child is doomed to listen to these things too

images of dead soldiers against your eyes
you cannot think anything but images of dead soldiers

books of martyrs and tortures and torments closed
you cannot read through covers telling your cold future

=================================

lament maquette for the dead as the world oozes human beings

 

distractions

http://www.alansondheim.org/distractions.mp3 (oud)

a repeated song or figure, while i am being distracted
by images and issues of muscle tone, my mind tend towards
continuous repair and corralling the figures that are
produced in this piece, repeatedly, that is to say, with
variations, or losing track, backing up, so that this is
THE MIND AT WORK and quite possibly as a result the best
piece of music/soundwork i have produced, one in which
the MIND'S HEART itself is audible, the working through
the fantastic, circumlocutions, working through THOUGHT
ITSELF which is negated, not allowed to proceed, that is
REFUSED PROCEDURE, as if i could allow myself, give
myself permission towards or encompassing NO-MIND, which
is unavailable, but the beauty of this is, you are a
WITNESS TO ME as you have never been before, and along

 
People: Alan Sondheim
Research: Sound
Tags: sound, research, oud, music

cathedral

stressed out hasapi in a (digital) cathedral
dear god come and save me*
http://espdisk.com/alansondheim/cathedral.mp3
150 Accepted data connection
226-File successfully transferred
226 176.676 seconds (measured here), 86.33 Kbytes per second
cathedral.mp3 - 15618090 bytes transferred
MDTM 20111020005553 cathedral.mp3
550 Can't check for file existence
Transfer time: 00:02:57
*checksum 'the ceilings are so very tall'

 

Thinking about last night, it's the noise in music that's the music. If you're playing makamat, you've got history on your side, you've got sequences, grace-notes, referencings, dynamics, everything that makes the music; what you don't have is automation. Or think of Casals' cello bow sounds, sax/flute breathing in; it's everywhere. It's the body among other things. The noise isn't noise per se; it's shaped, it's what creates the fractal, chaotic, and accumulative aspects of improvisation (forget the reference here, bit blurry at the moment). All of these things are connected, interwoven with culture, with cultures, and the interweaving is what made me quit for example 'playing the blues' early on; there's a kind of inertia in me that believes it's impossible to go there, wherever there might be, in a kind of fullness I'd find necessary to even make the initial steps.

 
People: Alan Sondheim
Research: Sound
Tags: music, sound, research

So how do we listen to the dead? The dead have spoken over wires laid across long distances, the wires picking up the 'dawn chorus' of very low frequency (vlf) radio, that appears around 4 a.m. in the morning. I think WWI field telephones were susceptible. In NYC the problem is the power grid; we're contaminated by radiation from all directions (as Marko has pointed out). You might find a silent spot somewhere inside your apartment, but you'd need a Faraday cage to weed out the electromagnetic buzz - and then you'd have your dead zone, but no dead. So you want to record signals that are either on top of the 60 hz buzz, or that appear if and when the buzz is cancelled out. I picked up faint crackles at one point in Brooklyn with the magnetic field antenna at a particular orientation. There's also the possibility of going out somewhere on one of the piers - but the grid follows you there, follows you everywhere. 

The dead are drowned out.

 
People: Alan Sondheim
Research: Sound
Tags: sound, dead
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