physical computing

I just learned how to use Github to share code. I posted the Arduino code for Mary Mack 5000. You can find it here.

The project is still work in progress, and as I add the other sensors the code will be updated. Click on image above for close up of board used with code.

 
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A ticket for a trip is an object that gives you exclusive access to an unexplored place.  It is a mere piece of paper, but it carries imagination and anticipation of the future, of what new world it can unlock. The Ticket Machine is a Rube Goldberg type collaborative installation which is triggered with a drop of a coin. The machine then unveils different worlds, created by the collaborators, and finally produces a printed ticket. This installation was created during the Eyebeam Roadshow 2010 at 01SJ in San Jose. Collaborators include: James Stone, Randy Sarafan

Project Created: 
September 2010
 
People: james stone, Randy Sarafan, Kaho Abe
Project Type: Installation
Tags: Ticket Machine, roadshow, physical computing, collaboration, arduino
Partner Organizations:
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These day, most games are played on computers and consoles, often alone or with people online. Mary Mack 5000 is a game designed to harness the power of technology to encourage face-to-face interaction between the players, and also among the spectators. Technology doesn’t have to be isolating. We have taken a little girl’s game and reintroduced it as a hyper, metal-rocker games so more people can play it. No, it’s not just your little sister’s game anymore!

Collaboration with Lina Fenequito.

Music by Ray Mancini, Sergey Popovich.

Project Created: 
June 2010
 

Shoulder/Lap Pads: I clearly  need to find a better way for people to put on/take off the pads without taking so much time. I have been looking at Neoprene Velcro material like on athletic knee supports sold at drug stores. Seattle Fabrics seem to sell it. Can I do it without losing the “rocker” look?

Enclosure (plastic? metal? wood?) for game for the purpose of:

  • protecting circuit
  • stick to the floor/table so players don’t pull wires out
  • protect circuit, stick on table/floor
  • quick sockets for wires

Circuit: the cleaner, sturdier the better!

 

The most important role of gloves in Mary Mack 5000 is to measure the accuracy of the claps. The technology must be able to assess whether or not the correct claps are being made at the correct time.

I first started out mapping out all possible clapping combinations.

 
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Designing interfaces between vegetal and device-related systems, between man and machine, is one of the greatest challenges of interactive technology. No differently than in the industrial context, here too, the use of intuitive and user-friendly control tendencies is supremely decisive. With Interactive Plant Growing, Sommerer and Mignonneau demonstrate an artwork of this species. Activating the plant triggers an image-generating impulse. This calls for neither the preparing of a symbolically conveyed action, nor the designing of ergonomically-formed pieces of equipment to make its control possible. The juxtaposing of the real plant and a computer-generated version of nature latently recalls explosive themes that arose when discussing the use of research results in the fields of natural science and technology.

Project Created: 
March 2004
 
Book Details
Format: 
Paperback, 128 pages
Publication Date: 
March 2009
ISBN: 
978-1600610837
Category: 
Design
In Stock: 
yes
Order: 
bookstore@eyebeam.org

High fashion goes digital with Diana Eng! In Fashion Geek, Diana pioneers an emerging generation of tech savvy women crafters (or would-be crafters) who demand stylish yet practical designs that are chemically charged. Now you can take simple, girly items such as a hoodie or scarf and transform them into must-have techno-accessories through approachable, step-by-step directions. Full-color photos make it easy to see how every project comes to life.

 
Start Date: 
15 Jul 2002
Hours: 
6:00pm - 8:00 pm
Cost: 
Free
Venue: 
Eyebeam
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Feral Robotic Dogs: The Bureau of Inverse Technology led a workshop on building feral robotic dogs. These semi-autonomous activist robots are created by disassembling and rebuilding commercially available robotic toy dogs. The toys are 'upgraded' by installing a new nose (data collection sensors), a new brain that programs the dogs to "sniff out" contaminants in the environment and by mechanically improving them so that they can traverse outdoor terrain.

Tuesday July 15 
12-6PM - Tickle Salon 
12-6PM - New York - Tokyo Robotics 
6-8PM - Presentations and Discussion 
8-10PM - Party

 
Projects: Feral Robotic Dogs
People: Bureau of Inverse Technology
Research: R&D Lab
Tags: Robotics, physical computing, dog
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The Bureau of Inverse Technology (aka bit and sometimes BIT) is an organization of artist-engineers whose stated aim is to be an information agency servicing the Information Age". Bureau engineers are involved from design to deployment and documentation of radical products based on commercially available electronic entertainment components such as cameras, radios, networks, robots, sensors, etc.

Though its work has long been publicly available, the composition of the Bureau itself is shrouded in some mystery, for some years cloaking its identity in anonymity. In 2004 the Bureau initiated a "retreat from anonymity" when radio journalist and BIT co-founder Kate Rich took up a three-month Research Fellowship at Piet Zwart Institute for Media Design Research, Rotterdam in 2004. Current Bureau products include BIT Radio, Feral Robotic Dogs and the Despondency Index.

 

 

Eyebeam CV
2002F
SExhibiting Artist
 
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Syuzi Pakhchyan is a media designer and tinkerer working and residing in Los Angeles. She received her MFA in Media Design from the Art Center College of Design. Her MFA thesis titled SparkLab investigates the intersection between culture, technology and craft. Her designs explore and encourage ludic activities that celebrate the quirky and speculative, and reflect personal experiences and cultural narratives. Currently she is working as a freelance Media and Interaction Design Consultant and teaches a robotics class to children.

Eyebeam CV
2006F
SExhibiting Artist
 
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