This workshop is presented as part of the 'Making Patterns' exhibit showing at 117 Beekman Street.
Learn how to create generative clothing patterns with open source software! The instructors will provide a conceptual introduction to generative and parametric clothing design, as well as basic programming techniques. Students will use the Kinect with custom measuring software to quickly determine a person’s measurements, and export them to Processing, wherein they will “draft” clothing patterns using the included software, acquiring basic visual programming concepts along the way.
Minicade is a web based tool that makes it easy to collaboratively create an arcade of silly mobile mini games with your friends while learning to code along the way. It is also a traveling cabinet that aspires to turn any city corner into a pop-up mini game jam.
Planning, creating and managing digital archives, catalogs, and collections is a growing concern as organizations seek to manage files and records, metadata-gather, and enable complex searches of their cultural production, ephemera, archives and/or born-digital assets.
Creating and managing digital archives, catalogs, and collections is a growing concern as organizations seek to manage files and records, metadata-gather, and enable complex searches of their cultural production, ephemera, archives and/or born-digital assets.
This one-evening, two-part workshop goes in-depth on two popular and well-supported open-source digital archiving and collections management softwares that address these issues. We'll look at Omeka, used primarily in academic and digital humanities projects; and CollectiveAccess, used primarily in GLAM [Galleries, Libraries, Archives, Museums] projects.
The first half of the workshop will orient you to who uses and how these softwares are implemented, what to expect and consider in a cataloging software project; and includes an overview of features, metadata schemas, and problems to look out for.
PLEASE NOTE: All workshops are now filled to capacity. We may accept some walk-ins, but unfortunately can't guarantee space for those who are not already registered.
Join us for the Open(Art) Workshop Day, in which our Eyebeam Fellows explain and share their final projects. This is the culmination of a year's worth of Open(Art) research and development, launched as a joint initiative between Eyebeam and Mozilla, which aims to support creativity at the intersection of art and the open web.
Schedule: 12pm: Short presentations and Q&A with all three Fellows 1-3pm: Individual workshops 3pm: Re-group to share inspirations and eat pizza!
Eyebeam is pleased to announce the Open(Art) exhibition and workshop series, which marks the culmination of our Open(Art) Fellows' projects.
Open(Art) is a joint initiative launched by Eyebeam and Mozilla to support creativity at the intersection of art and the open web. It offers a unique opportunity for artists and technologists to collaborate on work that catalyzes participation on a global scale, and engages audiences through innovation, transparency, and utility.
Mozilla and Eyebeam are pleased to announce the recipients of the Open(Art) Fellowship. The three selected fellows are Forrest Oliphant, Toby Schachman, and Nortd Labs (Addie Wagenknecht and Stefan Hechenberger). Together, these creative technologists will be exploring the frontier of art and the open web as part of our new Open(Art) program.
Open(Art) was a joint initiative launched by Eyebeam and Mozilla to support creativity at the intersection of art and the open web. It was a unique opportunity for artists and technologists to collaborate on new work catalyzing creative participation on a global scale. Selected artists and technologists developed projects that push the boundaries of online or networked culture and address contemporary social challenges, while contributing to the community of practice around creative code.
Three Open(Art) Fellows were selected from an open call for proposals, and awarded a $15,000 production budget and resources to develop their projects, including desk space and access to design, research, and fabrication studios at Eyebeam’s New York location. The Fellows' work is presented through an exhibition and workshops taking place at Eyebeam, July 12 – August 11, 2013.
Lumarca is a truly volumetric display which allows viewers to see three dimensional images and motion. The system requires only a computer, a projector, and common materials found at most hardware stores. This provides an affordable platform for artists to design compelling content that conveys information, narrative, and aesthetic information in a new way. Lumarca is a collaboration between Albert Hwang and Matt Parker.
Art Wars ( http://kck.st/n1titP ) is an adventure game set in the New York City Art World where you must navigate the art scene of Downtown NYC. Your goal as an artist is to earn 'cred' points and keep your cash flow positive while in a battle to keep your career and social life intact.
Can you survive and succeed, or are you doomed to life in a cubical? Art Wars is like Oregon Trail meets 2011. Some might even consider this an (almost too) realistic representation of life in NYC as an artist. We are seeking funding to make this project happen and need your support. http://kck.st/n1titP
In NYC they say you can never have three things at once: a good job, a decent apartment and a relationship... or can you?