Geoffrey Bell is a new media designer who specializes in Interactivity and electronic media. With 8 years experience both as a teacher and a working professional, Geoffrey has exhibited his work both nationally and internationally. After graduating from The University of Michigan in 1999, Geoffrey has worked for a numerous array of companies and clients in New York City, including MTV Interactive, Penguin Putnam Publishing, internationally renound cartoonist Ted Rall and many other small design shops. In 2000, Geoffrey help jumpstart the multimedia production company, Cosmosis Productions and art directed a team of 20 designers to develop and design the mulitmedia projections for an off-Broadway musical called Fortune Cookie Dreams. Along with his multifaceted design background, Geoffrey has played a significant role as an academic, both publishing papers and conducting research surrounding his many interests in design.
Marta Lwin is an artist, technologist, researcher and has recently completed her masters at the Interactive Telecommunications Program at NYU. Marta has a background is both in art and activism. She has worked as an activist in the early to late 90's, with Greenpeace, UNEP, Women's Environmental Network and Reclaim the Streets (UK). After joining a loose network of artists at Backspace in London she became interested in the creative use of technology as it relates to biology. Currently, her work focuses on the intersection of art, technology and include projects that critically challenge and subvert accepted perceptions of the relationship between nature and technology. She has recently been awarded a Turbulence Art Commission, with the support of the Jerome Foundation. Her work has been shown at galleries in Europe and New York.
Alvin Sonic Incubator The Alvin Sonic Incubator is a sound sculpture, composed of Plexiglas, speakers, audio electronics, wire, and metal filings. It is a crude neural network in which 8 sound sources build electrical connections to each other, creating a soundscape that evolves independent of human manipulation or computer control.
Immersive Interactive Multisensory Cinema Capture and Playback system studies novel aesthetic, expressive and narrative possibilities enabled by creative misuses of hardware and software technologies and computer vision methods. The project utilizes appropriated, hacked and modified hardware, microcontrollers, multiple 3d and video softwares using a custom workflow, and a minimalist viewing furniture based on a customized version of finnish industrial designer Esa Vesmanen's lounger design.
Shooter explores the theme of immersion in games. The visitor enters the chamber and is surrounded by the ambient sounds of a gaming arcade. In the center, a mirrored cube emits laser beams that weave a web throughout the space. Upon tripping a laser, visitors find themselves incorporated into the game, experiencing what it feels like to be the target. As with any game, you always lose.
G.H. Hovagimyan is a digital artist. He is one of a number of pioneering artists in New York who began working with the internet and new media in the early nineties. Peter Sinclair is a well-known European sound artist who lives in Marseille, France. The two artists have collaborated together on several works since 1996. Their collaborative works have been shown at the Museum of Contemporary Art in Marseille and the Museum of Contemporary Art in Lyon, France. Their piece, A SoaPOPera for Laptops, received an honorary mention in the computer music category at Ars Electronica in 1998.
Beta Launch: Artists in Residence '02 is the inaugural exhibition of Eyebeam's Artists in Residence Program, a multidisciplinary initiative that supports the development, creation, and presentation of art works using new technologies and digital tools. The exhibition was on view from October 16 through December 1, 2002, at Eyebeam's Chelsea facility.
This Celebration of New York City engaged in theory and practice about civil liberties and public space. Eyebeam sponsored an exhibition and a series of workshops that were free to the public. Visitors and participants learned about surveillance technology, the open wireless movement, tactical media and GIS mapping techniques.
On View: An 80-foot long day-glow map of Manhattan by Sumant Jayakrishnan, a luminous 3D model of the skyline by John Klima, computer kiosks with interactive mapping tools by Community Cartography, the City of Memory project by Jake Barton, and a wall of GIS maps illustrating social and economic trends by C-Map and others.
Public Programs: Workshops on surveillance, wireless, urban geography, and tactical media led by the Institute for Applied Autonomy, the Surveillance Camera Players, NYPIRG's Community Mapping Assistance Project, Matt Jones (the inventor of "warchalking"), NYC Wireless, Critical Art Ensemble, Beatriz da Costa, and others.
Atau Tanaka bridges the fields of media art, experimental music, and research. He worked at IRCAM, was Artistic Ambassador for Apple France, and was researcher at Sony Computer Science Laboratory Paris, and was an Artistic Co-Director of STEIM in Amsterdam. Atau creates sensor-based musical instruments for performance, and is known for his work with biosignal interfaces. He seeks to harness collective musical creativity in mobile environments, seeking out the continued place of the artist in democratized digital forms. His work has been presented at Ars Electronica, SFMOMA, Eyebeam, V2, ICC, and ZKM and has been mentor at NESTA.
Since the late 60's Jeffrey Shaw has pioneered the use of interactivity and virtuality in his many art installations. His works have been exhibited worldwide at major museums and festivals.
From 1991 till 2003 he was director of the Institute for Visual Media at the ZKM Center for Art and Media Karlsruhe, Germany. Since 2003 he is founding co-director of the Center of Interactive Cinema Research (iCinema) at the University of New South Wales, Sydney, Australia.
Dublin based artist Jonah Brucker-Cohen reviewed his work revolving around the theme of “Deconstructing Network” both physical and online.
Jonah Brucker-Cohen discussed some of his projects that attempt to challenge accepted notions of network interaction from networked software hacks and rule-based systems to translating virtual processes and conventions into the physical world.