Electronic Civil Disobedience continues where The Electronic Disturbance leaves off, suggesting strategies of resistance to nomadic power, and investigating tactics of nonrationality to get at the core of autonomy. Fusing a situationist-influenced concept of contestational art, an understanding of the parallel nature of cultural and political action borrowed from Gramsci, and a hacker’s understanding of how new technology functions, Electronic Civil Disobedience refines an understanding of the nature of power and resistance in the information age.
Immersive Interactive Multisensory Cinema Capture and Playback system studies novel aesthetic, expressive and narrative possibilities enabled by creative misuses of hardware and software technologies and computer vision methods. The project utilizes appropriated, hacked and modified hardware, microcontrollers, multiple 3d and video softwares using a custom workflow, and a minimalist viewing furniture based on a customized version of finnish industrial designer Esa Vesmanen's lounger design.
i shot andy warhol is an 8-bit game hack. Playable on any standard Nintendo Entertainment System  and television set, the i shot andy warhol cartridge is a modified version of the interactive light gun game, Hogan's Alley. Arcangel created it by reverse-engineering the graphics format of Hogan's Alley, and soldering a modified graphics chip onto the original cartridge. In i shot andy warhol, players are asked to shoot various 8-bit versions of Andy Warhol, while being careful to avoid other characters such as the Pope, Flavor Flav, and Colonel Sanders.
Beta Launch: Artists in Residence '02 is the inaugural exhibition of Eyebeam's Artists in Residence Program, a multidisciplinary initiative that supports the development, creation, and presentation of art works using new technologies and digital tools. The exhibition was on view from October 16 through December 1, 2002, at Eyebeam's Chelsea facility.
While the Internet's design is widely understood to be open and distributed, control over how users interact online has given us largely centralized and closed systems. The web is undergoing a transformation whose promise is user empowerment—but who controls the terms of this new read/write web? The web has followed the physical movement of the city's social center from the (public) town square to the (private) mall. ShiftSpace attempts to subvert this trend by providing a new public space on the web.
A double is haunting the world--the double of abstraction, the virtual reality of information, programming or poetry, math or music, curves or colorings upon which the fortunes of states and armies, companies and communities now depend. The bold aim of this book is to make manifest the origins, purpose, and interests of the emerging class responsible for making this new world--for producing the new concepts, new perceptions, and new sensations out of the stuff of raw data.
This in-depth history of a fascinating subculture contrasts mainstream images of hackers with a detailed firsthand account of the computer underground. Douglas Thomas studies novels and films (Neuromancer, WarGames, Hackers, and The Matrix) and reveals contemporary views of hackers as technological wizards, high-tech pranksters, and virtual criminals. Her then examines the court cass of Kevin Mitnick and Chris Lamprecht to determine how hackers are defined as criminals. Thomas finds that popular hacker stereotypes express the public's anxieties about the information age far better than they do the reality of hacking.
After decades of running her kinky Syrian lingerie store in the Hamidiya souk of Damascus, Teta Haniya comes to America bearing gifts. With over 60 years of Islamic teachings on seduction, and an arsenal of kitschy electronics, Teta Haniya hijacks the western panty, triggering the sexual liberation of the American woman.