Face-to-face Games

On Friday, I figured out the doorbell receiver signals and how arduino can tell which doorbell is being rung. Here is the project list which helps me code but also know exactly what goes where. MODE INTERFACE BUTTONS ARDUINO SOUNDS 1. Rest Start Button which goes to Intro Show screenshot of last game Start button Nothing Background loops 2. Intro Intro background Show 2 streaming videos Wait for snapbutton Timer to 3 mins then returns to Rest Exit button Exit button Snapbutton Introduction! 3. Game Game background Timer runs for 30 sec Has 2 pics of players Score If there has been a previous hit the snap shot from the prev hit if game has ended then go to ScoreMail 2 streamed video off screen Exit button Exit button Doorbell signals Hit Me! Game Loop 4. Hit Takes snapshot from whatever stream puts it on the screenshot Who did hit If judge adds points then show total points score from hit return to game Exit button Exit button Judge point input Ding ding ding 5.

 

I finally purchased the equipment to make the two wireless cameras feed simultaneously into processing.I am using the following set up: 2 x Wireless Security Kit from Geeks.com (they work on different channels around 2.4Ghz) XLR8 XtraView USB (composite video to USB adapter using, driver that comes with it) Canopus ADVC-55 (composite video to firewire adapter, no driver necessary)

 

I will be showing Hit Me! at the next Eyebeam Mixer. I am really excited about it. I need to do some updating to the game. Here is a list of intended updates: 1. Better wireless pin-hole cameras. For the game, I need 2 cameras that are same but run on different channels. I found some rechargeable ones at Geeks that have a choice of 4 different channels around the 2.4 Ghz frequency. Unfortunately I won’t know how the system would run in a space until I actually try it out. There are always going to be things that run on the 2.4 Ghz range, as well as the 900 Mhz range that my older cameras ran on. In the Chelsea Museum show, the old cameras conflicted with the project that was running right before mine, but it worked fine as soon as the previous project was turned off. So I am looking forward to getting them quick to try out in the space. 2. Better doorbell system. For the game, I need 2 that run on different channels like the cameras, but they can share the same receiver.

 
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Hit Me! is a two-player hyper-interactive, physical game that tests speed, agility and the ability to take good snapshots. Utilizing wireless technology and incorporating the concept of the metagame, Hit Me! encourages face-to-face real-world interactions, not only by the players but also by the spectators.

The object of the game is to hit the opponent's button on top of the head. Once a hit is made, the hitter's camera takes a snapshot of the victim. The hitter receives a point for the hit, and up to 2 additional points can be awarded by the Judge based on the quality of the snapshot. The snapshots, points and times are projected on a wall for spectators to observe.

Project Created: 
March 2011
 
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What is it?

Ninja Shadow Warrior will be a stand alone arcade game built with a screen and webcam. The goal is to fill out the shadow of an object as accurately as possible. The scores based on accuracy are kept on a leader board. The game structure of Ninja Shadow Warrior naturally supports face-to-face interaction, as more details can be filled out when more people are playing at once. This game will experiment with crowd sourcing content for the shadow object database.

How do you play it?

Project Created: 
October 2010
 

Originally the MM5000 shoulder and thigh pads were made from bandanas and D-rings. However, it’s been quite a hassle. They slide off while playing, they take a long time to put on and are equally annoying to take off.

 

I just learned how to use Github to share code. I posted the Arduino code for Mary Mack 5000. You can find it here.

The project is still work in progress, and as I add the other sensors the code will be updated. Click on image above for close up of board used with code.

 
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These day, most games are played on computers and consoles, often alone or with people online. Mary Mack 5000 is a game designed to harness the power of technology to encourage face-to-face interaction between the players, and also among the spectators. Technology doesn’t have to be isolating. We have taken a little girl’s game and reintroduced it as a hyper, metal-rocker games so more people can play it. No, it’s not just your little sister’s game anymore!

Collaboration with Lina Fenequito.

Music by Ray Mancini, Sergey Popovich.

Project Created: 
June 2010
 

Coding: Finish coding game in Processing

Research Social Software: check out open source software like Drupal. Need to be able to do following:

  • Can upload photos to
  • Can draw on photos and saves that image
  • Can have people register individually and then create teams
  • Individuals can keep accounts which are then connected to teams
  • Individuals can score or rank images
  • Game results by groups can be posted on a leaderboard
  • Detailed results of a game (score, snapshot, ranking) can be shown
  • Results of a game can be sent via email to anyone
  • Can connect somewhat seamlessly to the actual game coded in Processing

Start Thinking About Harware and Enclosure:

 
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