eyebeam

Today we shifted to the virus-making portion of Gift Horse, where anyone can assemble a virus sculpture to be placed inside the belly of the Trojan Horse. The gesture is to gather people in real space, give them a way to hand-construct their “artwork” and to hide hundeds of the mini-sculptures inside the horse.

The first virus to go inside, the Rat of the Chinese zodiac, was The Andromeda Strain, an imaginary virus from the film. This father-daughter team cut, folded and glued the paper sculpture together and she did the honors of secreting it inside the armature.

 

Starting today the Eyebeam Roadshow has taken up residence at the 01SJ Biennial.

This is Kaho bringing her Ticket Machine to life with the Arduino Mega.

More info at bit.ly/roadshow_01SJ

Permalink

| Leave a comment  »

 

Diana Eng’s Fairytale Fashion Show at Eyebeam NYC / 20100224.7D.03591.P1.C45 /

 


16 NYC public high school students pitch their ideas for new apps for the mobile platform. Over the course of 12 intense summer days, as part of Eyebeam's 11th annual Digital Day Camp program, these teens worked with a team of experienced interaction designers to learn about all aspects of mobile technology ? from thinking critically about mobile phones (what they can and cannot do, what we think they are for, how people use them, and how we think people will be using them in the near future), to taking an idea from brainstorming into development, to thinking about a user story and experience, to communicating an app identity through visual design and graphic elements. These students ideated, mood boarded, story boarded, designed pitches and were all around brilliant.

 


16 NYC public high school students pitch their ideas for new apps for the mobile platform. Over the course of 12 intense summer days, as part of Eyebeam's 11th annual Digital Day Camp program, these teens worked with a team of experienced interaction designers to learn about all aspects of mobile technology ? from thinking critically about mobile phones (what they can and cannot do, what we think they are for, how people use them, and how we think people will be using them in the near future), to taking an idea from brainstorming into development, to thinking about a user story and experience, to communicating an app identity through visual design and graphic elements. These students ideated, mood boarded, story boarded, designed pitches and were all around brilliant.

 


16 NYC public high school students pitch their ideas for new apps for the mobile platform. Over the course of 12 intense summer days, as part of Eyebeam's 11th annual Digital Day Camp program, these teens worked with a team of experienced interaction designers to learn about all aspects of mobile technology ? from thinking critically about mobile phones (what they can and cannot do, what we think they are for, how people use them, and how we think people will be using them in the near future), to taking an idea from brainstorming into development, to thinking about a user story and experience, to communicating an app identity through visual design and graphic elements. These students ideated, mood boarded, story boarded, designed pitches and were all around brilliant.

 


16 NYC public high school students pitch their ideas for new apps for the mobile platform. Over the course of 12 intense summer days, as part of Eyebeam's 11th annual Digital Day Camp program, these teens worked with a team of experienced interaction designers to learn about all aspects of mobile technology ? from thinking critically about mobile phones (what they can and cannot do, what we think they are for, how people use them, and how we think people will be using them in the near future), to taking an idea from brainstorming into development, to thinking about a user story and experience, to communicating an app identity through visual design and graphic elements. These students ideated, mood boarded, story boarded, designed pitches and were all around brilliant.

 
Syndicate content